Mr. Roguish -> Have the current mechanics been applied to monsters as well? (3/27/2022 14:39:15)
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Current game mechanic updates: quote:
- Melee weapon attack and spells now use STR*3/20 + LUK/40 for BTH. - Magic weapon attack and spells now use INT*3/20 + LUK/40 for BTH. - Ranged weapon attacks and spells now use DEX/8 for damage. - Blocking is back at DEX/10 + LUK/20. - Your initiative bonus is now +(LUK + STR/2 +DEX/2 + INT/2)/2. - New: All weapon attack now gain +STR/160 stat damage. - Players and monsters now gain +END/50 status resistance. - Players and monsters now gain +[END/20]% incoming HP healing. Question- Have these also been applied to monsters as well? i.e: (At lvl 150) Most monsters have +250 (mainstat), +250 DEX, and 250 LUK. So when attempting to calculate player initiative to have a higher chance of going first would need to aim for a 264< initiative? If not, do we know if they will in the future or will there be a difference between player and monster mechanics?
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