Lorekeeper -> RE: =AQ= 20th Anniversary Mega Event - Part II (10/21/2022 21:44:36)
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I test every boss or gauntlet I suggest with specific limitations to ensure it's beaten without having to rely on premium gear or broken combinations (Which is to say, combinations of items that would remove all challenge regardless). I skip straight to these strict parameters rather than ramping up to them in order to be able to complete tests in a reasonable time period, as conventional test procedures for a tester would be exhaustive beyond my availability. Story bosses are therefore meant to be beatable with any gear obtainable through gameplay, ensuring that there is no such thing as content that can only be beaten through packages or decking a character out in GGBs/Token gear. The minimum set of assumptions is adequate elemental gear, with protective miscs or other defenses being a step up in recommendations if a boss isn't meant to be very easy. With designated challenges such as the Chessmaster gauntlet, I've even started testing without Tier 3 classes (Initially because of using the wrong class title, funnily enough, which led me to decide testing without using the class skills). I additionally start these battles 'wasting' turns such as by starting with deliberately wrong defenses to ensure that it's possible to recover from mistakes or misreadings. Paying attention to the mechanics of challenges, of course, is still essential. It's at this point that it has to be pointed out that the notion that ideally anything should be beaten with town gear doesn't work, as we'd have to keep every fight so simple that it only takes attacking with the right element to win. That would preclude optional challenges entirely.
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