Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (Full Version)

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DemonicDarkwraith -> Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 10:57:36)

Chaos DragonLord
???

Location: The Chaos Slayers

Level: As player
Damage: Scaled
Damage Type: Magic/Pierce/Melee*
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 100
LUK: Level*5/8
END: Level*25/8
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 30 * Level/90 + LUK/20
Parry: 30 * Level/90 + LUK/20
Dodge: 30 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types (Heart and Wings)
Attack Type 1 / 1.1 - Flies above with dragon wings before striking her target with chaotic energy for 4 hits of 200% ??? damage, amounting to 800% damage; prioritizes Wings rotation.
Attack Type 2 - Approaches and shield bashes her target for 1 hit of 200% ??? damage; applies 'Shield Wall (Wings)' (no effect) to herself for 4 turns; applies 'Shield Wall' (+50% Non-Crit/Crit Damage Reduction) to her allies for 13 turns; applies 'Chaos Bash' to target, stunning it for 1 turn.
Attack Type 3 - Approaches, stabs, and jumps before striking her target for 3 hits of 150% ??? damage, amounting to 450% damage; applies 'Chaotic Rage' (+X% Boost, the Chaos DragonLord cannot take more than 50% of her remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects, where X is equal to the Chaos DragonLord's missing HP% upon applying this effect) to herself for 6 turns inclusive.
Attack Type 4 - Summons a Fire Dragon Spirit to her target for 1 hit of 250% Fire damage; applies 'Chaos Fire Spirit', a 120% Pierce Fire DoT effect, to target for 2 turns.
Attack Type 5 - Approaches and summons a Light Dragon Spirit to her target for 1 hit of 200% Light damage; applies one of the following effects if the hit lands, dependent on the player have a pet equipped;
  • If the player have a pet equipped, applies 'Chaos Resonance' to player for 3 turns. While affected by 'Chaos Resonance', player's pet is stunned for 3 turns.
  • If the player does not have a pet equipped, applies 'Chaos Resonance' (+50% Boost, +50 Bonus) to Chaos DragonLord for 2 turns.
Attack Type 6 - Summons an Energy Dragon Spirit to her target for 1 hit of 250% Energy damage; applies 'Chaos Energy Spirit' (-10 All Resist, +10 Health Resist) to target for 4 turns inclusive.
Attack Type 7 - Approaches and strikes her target for 2 hits of 100% ??? damage, amounting to 200% damage; applies 'DREAD' (-20% Boost) to target for 5 turns.
Attack Type 8 - Bursts with chaos energy to her target for 7 hits of ~114.2% ??? damage, amounting to 800% damage; prioritizes Heart rotation.
Attack Type 9 - Approaches and shield bashes her target for 1 hit of 200% ??? damage; applies 'Shield Wall (Heart)' (+50 Bonus) to herself for 4 turns inclusive; applies 'Shield Wall' (+30% Non-Crit/Crit Damage Reduction) to her allies for 13 turns; applies 'Chaos Bash' to target, stunning it for 1 turn.
Attack Type 10 - Summons a Ice Dragon Spirit to her target for 1 hit of 200% Ice damage; purges all DoT effects from the Chaos DragonLord; applies 'Chaos Ice Spirit' (+50% Boost) to herself for 4 turns inclusive.
Attack Type 11 / 11.1 - Approaches and stabs her target for 1 hit of 250% ??? damage, with +200 Bonus and +200 Crit.
Attack Type 12 - Approaches, stabs, and jumps before striking her target for 3 hits of 150% ??? damage, amounting to 450% damage; applies 'Chaos Surge' (+15% Boost) to herself for 4 turns inclusive.

Attack Types (Burst)
Attack Type 13 - Approaches, stabs, and jumps before striking her target for 3 hits of ~266.6% ??? damage, amounting to 800% damage; if a hit lands while the target was affected by 'DREAD', removes 'DREAD' from it and apply 'ANATHEMA' (-20% Boost) to target for 5 turns. While affected by 'ANATHEMA', if the player have granted an extra turn during their turn, applies 'ANATHEMA' (Reflects 40% of any damage taken back to attacker) to herself and her allies for the current turn. (Pop-up: With your extra turn, ANATHEMA takes hold.)

Other information
  • *The Chaos DragonLord will alternate Magic/Pierce/Melee damage types corresponding to the highest mainstat (INT/DEX/STR); if two or all three mainstats are equal, the Chaos DragonLord will prioritize Magic > Pierce > Melee.
  • The Chaos DragonLord is permanently affected by 'Chaos Unending'; while affected by 'Chaos Unending', all of the Chaos DragonLord's attacks gain a +[5Y]% base damage boost, where Y is the number of turns that 'Chaos Unending' have applied, capped at +100% base damage.
  • If the Chaos DragonLord takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on her will immediately be removed and replaced by 'Residual Stun' to herself, stunning her for 1 turn; additionally, the Chaos DragonLord applies 'Durability' (+300 Immobility Resist) to herself for 99 turns. (Pop-up: The Chaos DragonLord manages to shake off some of your stun.)
  • The Chaos DragonLord follows the skill rotations;
    • Wings: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 13 -> Transition to Heart rotation; The Chaos DragonLord will use this rotation first on her first turn if the player have <Dragon> equipped as a pet. (Pop-up: Chaos DragonLord: That dragon…)
    • Heart: Attack Type 7 - > Attack Type 8 -> Attack Type 9 - > Attack Type 10 -> Attack Type 5 - > Attack Type 11- > Attack Type 7 -> Attack Type 13 -> Transition to Wings rotation; The Chaos DragonLord will use this rotation first on her first turn if the player does not have <Dragon> equipped as a pet.
  • Alongside the use of Attack Type 13, she will telegraph her allies to use their Burst attacks either coordinated or staggered; refer to this post for more information.
  • Upon defeating the Chaos DragonLord, while her remaining allies are alive, she will apply 'Chaotic Inspiration' (+20% Non-Crit/Crit Damage Reduction) to her allies for 20 turns. (Pop-up: Chaos DragonLord: 'Carry on without me... It can't— it won't end like this!')




  • DemonicDarkwraith -> RE: Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 10:58:34)

    Chaos Lord Thief
    ???

    Location: The Chaos Slayers

    Level: As player
    Damage: Scaled
    Damage Type: Pierce
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/2
    INT: Level*5/4
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Resistances
    Shrink: 300

    Attack Types (Stealth and Smoke)
    Attack Type 1 - Vanishes, dealing no damage but applying 'Stealth' (+140 Melee/Pierce/Magic Avoidance) to itself for 4 turns and applying 'Enshadowed' (+50 Bonus) to itself for 5 turns; prioritizes Stealth rotation.
    Attack Type 2 / 2.1 / 2.2 / 2.3 - Approaches, strikes, and jumps before striking his target for 4 hits of 150% ??? damage, amounting to 600% damage.
    Attack Type 3 - Throws a dagger for 1 hit of 100% ??? damage; applies 'Chaos Venom' (a 100% Pierce Poison DoT effect, +30 Health Resist) to target for 5 turns.
    Attack Type 4 - Approaches and slashes its target twice for 2 hits of 100% ??? damage; applies 'DELUSION' (-30 Bonus) to target for 5 turns.
    Attack Type 5 / 5.1 - Approaches and power ups before slashing its target for 1 hit of 300% ??? damage; applies 'Chaos Entanglement' (-100 Crit) to target for 2 turns.
    Attack Type 6 / 6.1 - Approaches and power ups before slashing its target for 2 hits of 150% ??? damage, amounting to 300% damage; applies 'Chaos Siphon' (-75 DEX/CHA) to target for 4 turns inclusive; applies 'Chaos Siphon' (+75 DEX/CHA) to itself and its allies for 10 turns.
    Attack Type 7 / 7.1 / 7.2 / 7.3 - Power ups before approaching and striking his target for 4 hits of 150% ??? damage, amounting to 600% damage; applies 'Chaos Surge' (+50 All Resist, -50 Health Resist) to itself for 3 turns.
    Attack Type 8 - Cloaks itself with smoke, dealing no damage but applying 'Smoke Field' (+140 Block/Parry/Dodge Defense) to itself for 4 turns and applying 'Smoke Cover' (+200 DEX) to itself for 5 turns; prioritizes Smoke rotation.
    Attack Type 9 - Throws a dagger for 1 hit of 100% ??? damage; applies 'Chaos Poison', a 50X% Pierce Poison DoT effect, to target for 5 turns, where X is the number of times 'Chaos Poison' have applied.
    Attack Type 10 - Approaches and strikes its target for 1 hit of 100% ??? damage; if the hit lands, steal a HP Potion from the target. (Pop-ups: The Chaos Lord Thief attempts to steal one of your HP potions! / The Chaos Lord Thief successfully steals one of your HP potions!)
    Attack Type 11 / 11.1 - Drinks the potion before slashing the target for 1 hit of 100% ??? damage; heals Chaos Lord Thief for 20% of his maximum HP.

    Attack Types (Burst)
    Attack Type 12 / 12.1 / 12.2 / 12.3 - Approaches, strikes, and jumps before striking his target for 4 hits of 200% ??? damage, amounting to 800% damage; if a hit lands while the target was affected by 'DELUSION', remove 'DELUSION' from it and apply 'ATAXIA' (-30 Bonus, -100 Crit) to target for 5 turns.

    Other information
  • The Chaos Lord Thief is permanently affected by 'Chaos Unending' (+10Y DEX, where Y is the number of turns that 'Chaos Unending' have applied). Stacks of 'Chaos Unending' will reset to 0 if the Chaos Lord Thief was hit.
  • If the Chaos Lord Thief takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on him will immediately be removed and replaced by 'Residual Stun' to himself, stunning him for 1 turn; additionally, the Chaos Lord Thief applies 'Durability' (+300 Immobility Resist) to himself for 99 turns. (Pop-up: The Chaos Lord Thief manages to shake off some of your stun.)
  • The Chaos Lord Thief follows the skill rotations;
    • Stealth: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 2 -> Attack Type 5 -> Attack Type 6 OR Attack Type 7 -> Transition to Smoke rotation, with Attack Type 6 is used if target is affected by 'Chaos Entanglement'; otherwise, he uses Attack Type 7. The Chaos Lord Thief will use this rotation first if he was not hit in the first turn.
    • Smoke: Attack Type 8 - > Attack Type 9 (x3) - > Attack Type 4- > Attack Type 2 OR Attack Type 10 -> Attack Type 6 OR Attack Type 11 -> Transition to Stealth rotation, with certain Attack Types used on certain conditions:
      • Attack Type 10 is used if the Chaos Lord Thief falls below 50% of his maximum HP and target has at least one HP Potion remaining; otherwise, he uses Attack Type 2.
      • Attack Type 11 is used if the hit from Attack Type 10 successfully lands; otherwise, he uses Attack Type 6.
      • The Chaos Lord Thief will use this rotation first if he was hit in the first turn.
    • The Chaos Lord Thief will prioritize Attack Type 12 on certain conditions; refer to this post for more information.
  • Upon defeating the Chaos Lord Thief, while his remaining allies are alive, he will apply 'Chaotic Confusion' (+60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense) to his allies for 20 turns. (Pop-up: Chaos Lord Thief: 'The shadows finally caught up to me... See our dream through!')




  • DemonicDarkwraith -> RE: Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 11:00:05)

    Chaos Lord Berserker
    ???

    Location: The Chaos Slayers

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300

    Attack Types (Mutation and Breaking Stance)
    Attack Type 1 / 1.1 - Empowers her sword before approaching and slashing the target for 1 hit of 100% ??? damage; applies 'Chaos Mutation' (+50% Non-Crit/Crit Damage Reduction) to herself for 4 turns; applies 'Chaos Mutation' (+200 STR) to itself for 5 turns inclusive; prioritizes Mutation rotation.
    Attack Type 2 / 2.1 / 2.2 - Powers up before approaching and striking her target for 1 hit of 100% ??? damage; applies 'IMPASSE' (-40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense) to target for 6 turns inclusive.
    Attack Type 3 / 3.1 / 3.2 / 3.3 - Approaches, slashes, and stabs her target before jumps and slashes it for 3 hits of 200% ??? damage, amounting to 600% damage.
    Attack Type 4 - Throws a dagger at her target for 1 hit of 200% ??? damage; applies 'Chaos Surge' (+[100-X]% Boost, where X is equal to Chaos Lord Berserker's missing HP%) to herself for 5 turns inclusive; applies 'Chaos Bleed', a 60% Pierce Poison DoT effect, to target for 5 turns.
    Attack Type 5 / 5.1 - Drinks a potion before stabbing her target for 1 hit of 200% ??? damage; applies 'Preparatory Strike' (+50% Boost, +180 Block/Parry/Dodge Defense) to herself for 2 turns inclusive; notifies the player with one of two pop-up warnings, dependant if the hit lands: (Pop-up: The Chaos Lord Berserker prepares to strike!)
    • If the hit lands: (Pop-up: The Chaos Lord Berserker has prepared a powerful attack!)
    • If the hit does not land: (Pop-up: The Chaos Lord Berserker gets ready to shake off negative effects!)
    Attack Type 6 / 6.1 / 6.2 - Empowers her sword before approaching, leaping and striking her target for 1 hit of [200+100Y, where Y is the number of negative status effects and DoT effects purged]% ??? damage; purges all negative status effects and DoT effects from herself.
    Attack Type 7 / 7.1 - Empowers her sword before approaching and striking her target for 1 hit of 200% ??? damage; applies 'Chaos Siphon' (-75 STR/END) to target for 4 turns inclusive; applies 'Chaotic Siphon' (+75 STR/END) to herself and her allies for 10 turns.
    Attack Type 8 / 8.1 - Empowers her sword before approaching and slashes her target for 1 hit of 200% ??? damage; applies 'Breaking Stance' (+100 Bonus) for 5 turns inclusive; prioritizes Breaking Stance rotation.
    Attack Type 9 - Approaches and stabs her target for 1 hit of 100% ??? damage; applies 'Disarming Blow' (-20% Boost) for 5 turns inclusive.
    Attack Type 10 / 10.1 - Approaches, slashes, and stabs her target for 2 hits of 100% ??? damage, amounting to 200% damage; applies 'Distracting Slice' (-100 Crit) for 3 turns inclusive.
    Attack Type 11 / 11.1 / 11.2 - Approaches, jumps, and slashes her target for 3 hits of 100% ??? damage, amounting to 300% damage; applies 'Crushing Chaos' (-10 All Resist, +10 Health Resist) for 5 turns inclusive.
    Attack Type 12 - Throws a dagger to her target for 1 hit of 100% ??? damage; applies 'Chaos Daze' to target, stunning it for 1 turn.
    Attack Type 13 / 13.1 / 13.2 / 13.3 - Empowers her sword before approaching and stabbing her target before jumping and slashes her target again for 2 hits of 300% ??? damage, amounting to 600% damage.

    Attack Types (Burst)
    Attack Type 14 / 14.1 / 14.2 / 14.3 / 14.4 - Approaches and slashes her target with a fierce combo for 4 hits of 200% ??? damage, amounting to 800% damage; if a hit lands while the target was affected by 'DELUSION', remove 'IMPASSE' from it and apply 'NUMBING' (-40 Melee/Pierce/Magic Avoidance, -40 Block/Parry/Dodge Defense, -75 Immobility Resist) to target for 6 turns inclusive.

    Other information
  • The Chaos Lord Berserker is permanently affected by 'Chaos Unending' (+5Z STR, where Z is equal to the number of times the Chaos Lord Berserker has missed a hit). Stacks of 'Chaos Unending' will reset to 0 if the Chaos Lord Berserker lands a hit.
  • If the Chaos Lord Berserker takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on her will immediately be removed and replaced by 'Residual Stun' to herself, stunning her for 1 turn; additionally, the Chaos Lord Berserker applies 'Durability' (+300 Immobility Resist) to herself for 99 turns. (Pop-up: The Chaos Lord Berserker manages to shake off some of your stun.)
  • The Chaos Lord Berserker follows the skill rotations;
    • Mutation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 3 OR Attack Type 6 -> Attack Type 7 -> Transition to Breaking Stance rotation, with Attack Type 6 is used if the hit from Attack Type 5 connects; otherwise, she uses Attack Type 3. The Chaos Lord Berserker will use this rotation first if the player was not affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
    • Breaking Stance: Attack Type 8 - > Attack Type 9 - > Attack Type 10- > Attack Type 11 -> Attack Type 7 -> Attack Type 2 -> Attack Type 12 OR Attack Type 13 -> Transition to Mutation rotation, with Attack Type 12 used if a hit from Attack Type 2 lands; otherwise, she uses Attack Type 13. The Chaos Lord Berserker will use this rotation first if the player was affected by an effect that increases their Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge).
    • The Chaos Lord Berserker will prioritize Attack Type 14 on certain conditions; refer to this post for more information.
  • Upon defeating the Chaos Lord Berserker, while her remaining allies are alive, she will apply 'Chaotic Frenzy' (+30 Bonus, +30% Boost) to her allies for 20 turns. (Pop-up: Chaos Lord Berserker: 'IT CANNOT END LIKE THIS! ...IT... It can't...')




  • DemonicDarkwraith -> RE: Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 11:01:14)

    Chaos Lord Mystic
    ???

    Location: The Chaos Slayers

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/2
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300

    Attack Types (Fire and Ice)
    Attack Type 1 / 1.1 - Powers up before approaching and striking his target for 1 hit of 100% ??? damage; applies 'Chaos Growth' (+200 INT, retaliates equal to 50% of the Chaos Lord Mystic's base damage range to the attacker) to himself for 4 turns; prioritizes Fire rotation.
    Attack Type 2 - Casts a fireball to his target for 1 hit of 200% Fire damage; applies 'Chaotic Flames' (+75 Crit) to himself for 5 turns; applies 'Chaotic Flames', a 100% Pierce Fire DoT effect, to target for 3 turns.
    Attack Type 3 - Approaches and stabs his target with his staff for 1 hit of 200% ??? damage; applies 'ANGUISH' (-10 All Resist, +10 Health Resist) for 6 turns inclusive; if used in the start of the rotation (see other information), prioritizes Ice rotation.
    Attack Type 4 - Casts a windball to his target for 1 hit of 200% Wind damage; applies 'Chaotic Winds' (+50 Bonus) to himself for 5 turns inclusive.
    Attack Type 5 - Approaches and strikes his target for 1 hit of 200% ??? damage; applies 'Chaos Siphon' (-75 INT/LUK) for 4 turns inclusive; applies 'Chaotic Siphon' (+75 INT/LUK) to himself and his allies for 10 turns inclusive.
    Attack Type 6 - Blasts his target with chaos orbs to his target for 5 hits of 160% ??? damage.
    Attack Type 7 / 7.1 - Raises his staff before clawing his target for 1 hit of 200% ??? damage; if the hit lands, purges all non-permanent positive status effects (including -Health Resist) from the player and heals Chaos Lord Mystic for [2X]% of his maximum HP, where X is the number of non-permanent positive status effects purged. (Pop-up: The Chaos Lord Mystic attempts to absorb your buffs for healing!)
    • This purge will not remove any permanent effects.
    Attack Type 8 / 8.1 - Powers up before clawing his target for 1 hit of 200% ??? damage; if the hit lands, increases the remaining duration of all applied 'Chaos Siphon' effects from himself, Chaos Lord Thief, and Chaos Lord Berserker to target by 4 turns. (Pop-up: The Chaos Lord Mystic tries to extend the Chaos Siphon effects currently applied to you!)
    Attack Type 9 - Casts an iceball to his target for 1 hit of 200% Ice damage; applies 'Chaotic Chill' (-25% Boost) to target for 2 turns.
    Attack Type 10 - Casts a windball to his target for 1 hit of 200% Wind damage; applies 'Chaotic Winds' (-30 Bonus) to target for 2 turns.
    Attack Type 11 - Approaches and stabs his target for 1 hit of 200% ??? damage; if the hit lands, increases the remaining duration of all applied 'ENIGMA' effects by 4 turns, including all Empowered 'ENIGMA' effects. (Pop-up: The Chaos Lord Mystic tries to extend the ENIGMA effects currently applied to you!)
    • Array of 'ENIGMA' effects:
      • From Chaos DragonLord: 'DREAD' and 'ANATHEMA'.
      • From Chaos Lord Thief: 'DELUSION' and 'ATAXIA'.
      • From Chaos Lord Berserker: 'IMPASSE' and 'NUMBING'.
      • From Chaos Lord Mystic: 'ANGUISH' and 'ATROPHY.'
    Attack Type 12 - Casts an energy ball to his target for 1 hit of 600% Energy damage.
    Attack Type 13 / 13.1 - Raises his staff before striking his target for 1 hit of 200% ??? damage; applies 'Chaotic Thorns' (Retaliates equal to 50% of the Chaos Lord Mystic's base damage range to the attacker) to himself for 2 turns.

    Attack Types (Burst)
    Attack Type 14 - Blasts his target with chaos orbs to his target for 5 hits of 160% ??? damage, amounting to 800% damage, with +200 Crit; if a hit lands while the target was affected by 'ANGUISH', remove 'ANGUISH' from it and apply 'ATROPHY' (-10 All Resist, +10 Health Resist, -20% Boost) to target for 6 turns inclusive.

    Other information
  • The Chaos Lord Mystic is permanently affected by 'Chaos Unending' (+15Y INT, where Y is equal to the number of times the Chaos Lord Mystic has landed a hit from his attacks). Stacks of 'Chaos Unending' will reset to 0 if the Chaos Lord Mystic misses all hits from his attacks.
  • If the Chaos Lord Mystic takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on him will immediately be removed and replaced by 'Residual Stun' to himself, stunning him for 1 turn; additionally, the Chaos Lord Mystic applies 'Durability' (+300 Immobility Resist) to himself for 99 turns. (Pop-up: The Chaos Lord Mystic manages to shake off some of your stun.)
  • The Chaos Lord Mystic follows the skill rotations;
    • Fire: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 OR Attack Type 8 -> Transition to Ice rotation, with Attack Type 7 is used if a hit from Attack Type 6 connects; otherwise, he uses Attack Type 8. The Chaos Lord Mystic will use this rotation first if the player was not affected by an effect that increases their Boost or Bonus.
    • Ice: Attack Type 3 - > Attack Type 9 - > Attack Type 10- > Attack Type 5 -> Attack Type 11 -> Attack Type 12 -> Attack Type 8 OR Attack Type 13 -> Transition to Fire rotation, with Attack Type 13 used if a hit from Attack Type 12 lands; otherwise, he uses Attack Type 8. The Chaos Lord Mystic will use this rotation first if the player was affected by an effect that increases their Boost or Bonus.
    • The Chaos Lord Mystic will prioritize Attack Type 14 on certain conditions; refer to this post for more information.
  • Upon defeating the Chaos Lord Mystic, while his remaining allies are alive, he will apply 'Chaotic Consumption' (+40 Crit, +100 STR/DEX/INT/CHA/LUK/END/WIS) to his allies for 20 turns. (Pop-up: Chaos Lord Mystic: 'Hmph. I knew we should have gone with a different strategy...')
  • If the player was affected by 'ATROPHY', 'ATAXIA' (from Chaos Lord Thief), 'NUMBING' (from Chaos Lord Berserker), and 'ANATHEMA' (from Chaos DragonLord) status effects, the Chaos Lord Mystic automatically applies 'PANDEMONIUM', a Melee Null DoT effect that deals equal to 4x of player's current HP, to target for 2 turns, effectively ending the battle with a loss. (Pop-up: Under the weight of the evolving Chaos, you are overwhelmed. There is no hope left.)




  • DemonicDarkwraith -> RE: Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 11:03:50)

    Chaos Lord Cleric
    ???

    Location: The Chaos Slayers

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 10 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 300

    Attack Types
    Attack Type 1 - Casts a buff spell to herself and her allies, dealing no damage but applying 'Chaotic Infusion' (+20% Boost, +20 Bonus) to herself and her allies for 3 turns inclusive.
    Attack Type 2 - Casts a healing spell to herself and her allies, dealing no damage but recovers 2% of her and her allies' maximum HP.
    Attack Type 3 - Blasts her target with flames for 1 hit of 100% ??? damage; applies 'Chaotic Grasp' (+50 Health Resist) to her target for 2 turns inclusive.
    Attack Type 4 - Casts a defensive spell to herself and her allies, dealing no damage but applying 'Chaotic Barrier' (+40 Melee/Pierce/Magic Avoidance, +40 Block/Parry/Dodge Defense) to herself and her allies for 2 turns.
    Attack Type 5 - Blasts her target with black and purple energy for 5 hits of 60% ??? damage, amounting to 300% damage; if the Chaos Lord Cleric was affected by 'Flux Heal Recharging', removes 'Flux Heal Recharging' and applies 'Flux Heal Prepared' (see other information) to herself for 99 turns inclusive. (Pop-up: The Chaos Lord Cleric recharges her Flux heal!)
    Attack Type 6 - Casts a buff spell to herself or her chosen ally, dealing no damage but applying 'Chaotic Infusion' (+20% Boost, +20 Bonus) to herself or her chosen ally for 3 turns.
    Attack Type 7 - Casts a healing spell to herself or her chosen ally, dealing no damage but recovers 4% of herself or her chosen ally's maximum HP.
    Attack Type 8 - Casts a defensive spell to herself or her chosen ally, dealing no damage but applying 'Chaotic Barrier' (+90 Melee/Pierce/Magic Avoidance, +90 Block/Parry/Dodge Defense) to herself or her chosen ally for 2 turns.
    Attack Type 9 - Casts a heal spell to herself or her chosen ally, dealing no damage but recovers 20% of her or her chosen ally's maximum HP; increases 'Chaos Desperation' stack by 1. (Pop-up: Chaos Lord Cleric: 'Not on my watch.')

    Other information
  • The Chaos Lord Cleric begins the battle with 'Flux Heal Prepared' and 'Chaos Desperation' (+100X% Boost, +30X Bonus, where X is the number of times Attack Type 9 has been used, capped at +500% Boost, +150 Bonus), each for 99 turns. While affected by 'Flux Heal Prepared', the Chaos Lord Cleric can use Attack Type 9 on a certain condition. 'Flux Heal Prepared' is replaced by 'Flux Heal Recharging' upon using Attack Type 9.
  • If the Chaos Lord Cleric takes direct damage while stunned (including the first hit of a stun), all immobility effects applied on her will immediately be removed and replaced by 'Residual Stun' to herself, stunning her for 1 turn; additionally, the Chaos Lord Cleric applies 'Durability' (+300 Immobility Resist) to herself for 99 turns. (Pop-up: The Chaos Lord Cleric manages to shake off some of your stun.)
  • The Chaos Lord Cleric initially follows the skill rotation; Attack Type 1 OR Attack Type 6 -> Attack Type 2 OR Attack Type 7 -> Attack Type 3 -> Attack Type 4 OR Attack Type 8 -> Attack Type 1 OR Attack Type 6 -> Attack Type 2 or Attack Type 7 -> Attack Type 1 OR Attack Type 6 -> Attack Type 5 -> Attack Type 2 OR Attack Type 7 -> Repeat, with certain Attack Types used on certain conditions:
    • Attack Types 6, 7, and 8 are only used if she or one of her allies (depending on priority) falls below 50% of their maximum HP; otherwise, she uses Attack Types 1, 2, and 4.
    • Once per rotation, while affected by 'Flux Heal Prepared', Attack Type 9 can be used if she or any of her allies falls below 25% of their maximum HP and will pause her initial rotation; the Chaos Lord Cleric can only use this attack 5 times.
      • Array of priority: Chaos DragonLord -> Chaos Lord Cleric -> Chaos Lord Mystic -> Chaos Lord Berserker -> Chaos Lord Thief.
  • Upon defeating the Chaos Lord Cleric, while her remaining allies are alive, she will apply 'Chaotic Legacy' (a HoT effect equal to 2% of the Chaos Lord Cleric's maximum HP, +10 All Resist, -10 Health Resist) to her allies for 20 turns. (Pop-up: Chaos Lord Cleric: 'You will live on. I know you can do it!')




  • DemonicDarkwraith -> RE: Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, Chaos Lord Mystic, Chaos Lord Cleric (7/11/2023 11:04:08)

    Other information
  • Every 7 turns, Chaos DragonLord, Chaos Lord Thief, Chaos Lord Berserker, and Chaos Lord Mystic will telegraph their sequence of coordinated or staggered Burst attacks; Burst attacks will be telegraphed again each 7th turn thereafter after all of the mentioned monsters use their Burst attack.
    • Burst attacks will pause current rotations of Chaos Lord Thief, Chaos Lord Berserker, and Chaos Lord Mystic.
    • Burst attacks will continue charging even on stunned; if the mentioned monsters were stunned on the turn they used their Burst attack, they will not perform it.
    • If Chaos DragonLord started with Wings rotation, it will start at staggered Burst attacks;
      • Over the next three turns, the mentioned monsters will use their Burst attacks.
        • Turn 1: Chaos DragonLord will use Attack Type 13 and Chaos Lord Thief will use Attack Type 12.
        • Turn 2: Chaos Lord Berserker will use Attack Type 14.
        • Turn 3: Chaos Lord Mystic will use Attack Type 14.
        • Pop-ups in priority of Chaos DragonLord -> Chaos Lord Thief -> Chaos Lord Berserker -> Chaos Lord Mystic;
          • Chaos DragonLord: (Pop-up: Chaos DragonLord: 'Grind them down!')
          • Chaos Lord Thief: (Pop-up: Chaos Lord Thief: 'Bleed them dry.')
          • Chaos Lord Berserker: (Pop-up: Chaos Lord Berserker: 'SUFFER!')
          • Chaos Lord Mystic: (Pop-up: Chaos Lord Mystic: 'To dust.')
    • If Chaos DragonLord starts with Heart rotation, it will start at coordinated Burst attacks;
      • On the next turn, the mentioned monsters will perform their attacks:
        • Chaos DragonLord will use Attack Type 13
        • Chaos Lord Thief will use Attack Type 12.
        • Chaos Lord Berserker will use Attack Type 14.
        • Chaos Lord Mystic will use Attack Type 14.
        • Pop-ups in priority of Chaos DragonLord -> Chaos Lord Thief -> Chaos Lord Berserker -> Chaos Lord Mystic;
          • Chaos DragonLord: (Pop-up: Chaos DragonLord: 'Together! With me!')
          • Chaos Lord Thief: (Pop-up: Chaos Lord Thief: 'As one.')
          • Chaos Lord Berserker: (Pop-up: Chaos Lord Berserker: 'FALL!')
          • Chaos Lord Mystic: (Pop-up: Chaos Lord Mystic: 'Leave nothing behind.')
    • Coordinated and delayed attacks will always alternate between Burst attacks.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/ChaosSlayers.png[/image]
    Individual Chaos DragonLord Appearance
    Individual Chaos Lord Thief Appearance
    Individual Chaos Lord Berserker Appearance
    Individual Chaos Lord Mystic Appearance
    Individual Chaos Lord Cleric Appearance

    Thanks to
  • The ErosionSeeker for Chaos Lord Cleric's rotation information and Burst attacks information.
  • Cosine and Solanaceae for 'PANDEMONIUM' information.




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