TFS -> Wargoth & congruence with other Infernals (4/15/2025 19:52:18)
|
This is a super niche and pointless topic, but a surprising number of people are pretty passionate about it - so I thought I'd formalize it somewhere outside of the Discord goon caves. So, Wargoth is the origin point of Infernals (and later Celestials) as a concept in DF's lore. However, the concept has since moved way past Wargoth as a character and he's been left pretty incongruent to every other Infernal and Celestial in the game. He looks drastically different (more like a World of Warcraft character than a biblical angel) to the rest of his race, he's aligned with an element (rather than a unity of all elements), and he effortlessly wields world-ending power (when the 'world' and its fate are Aequilibria, a much higher being responsible for the creation and eventually destruction of the Infernal race). The first point is one that I've seen brought up a lot, and I kind of agree with it. Wargoth - besides being a really busy, laggy, hard-to-parse design who's often shown next to simple 2005 designs like Xan - lacks the design elements shared between the Infernals and Celestials seen later in the game. Or perhaps earlier in the game, if you actually play through True Mortal for some reason. Chains, eyes, blades, gold, and gowns - the art direction of every other Infernal/Celestial shares a coherent theme (and also looks really good), and even a naive player will assume these elements are related or connected in some way without even knowing the lore. This is the art direction working as intended - rewarding attentive players with an 'aha!' moment, while also creating a coherent and internally consistent world. Wargoth falls far outside of this paradigm, and it's kind of unfortunate that he does - he's not only one of the main villains of the game, he's the only Infernal/Celestial that's actually directly plot-relevant at all rather than being relegated to background lore. Every player is going to be familiar with Wargoth, while not every player is going to be familiar with Caeternam or Yaphael - it's kind of a missed opportunity that when you see Infernal/Celestial remnants in True Mortal/Maleurous/Exaltia/Convergence players won't see these design elements and immediately think of Wargoth. It'd be cool to have the same neurons firing as when players see Aequilibria and recognize it from Pride and The Apex, yk? my guy's fit is mid, and maybe if he fixed that yee-yee haircut he'd get some lore nerds on his questline. discuss
|
|
|
|