Revenant's Remnant (All Versions) (Full Version)

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DemonicDarkwraith -> Revenant's Remnant (All Versions) (1/2/2026 22:42:14)

[image]https://media.artix.com/encyc/df/tags/DC.png[/image]Revenant's Remnant (C)
This weapon was once wielded by a mighty paladin who became corrupted by Darkness. Now purified, it shines with renewed power. (Cosmetic)
(No DA Required)

Location: Malifact's Fall
Price: N/A
Required Items: 1 Woven Bracelet & 1 Corrupted Blade Shards
Sellback: 0 Dragon Coins

Level: 1
Damage: 0-0
Element: Light
Stats: None
Resists: None

Rarity: 0
Item Type: Scythe
Damage Type: Magic/Pierce/Melee
Equip Spot: Weapon
Category: Weapon




DemonicDarkwraith -> RE: Revenant's Remnant (All Versions) (1/2/2026 22:43:32)

[image]https://media.artix.com/encyc/df/tags/DC.png[/image]Revenant's Remnant
This weapon was once wielded by a mighty paladin who became corrupted by Darkness. Now purified, it shines with renewed power. On demand, consumes up to 100 MP to cleanse your debuffs or heal. (Special)(Cosmetic)
(No DA Required)

Location: Malifact's Fall
Price: N/A
Required Items: 1 Ancient Charm & 1 Revenant's Remnant (C)
Sellback: 0 Dragon Coins

Level: 1
Damage: 0-0
Element: Light
Stats: None
Resists: None

Rarity: 0
Item Type: Scythe
Damage Type: Magic/Pierce/Melee
Equip Spot: Weapon
Category: Weapon




DemonicDarkwraith -> RE: Revenant's Remnant (All Versions) (1/2/2026 22:44:59)

[image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/tags_banners/Special.png[/image]Special
Activate your weapon's special!

Effect: Purges all status effects (excluding 'Stuffed', 'Doomed' from DoomKnight / DoomKnight V1, and permanent effects) from player; consumes [20X] MP from player; applies 'Purified Heal', a [Level] HoT effect, to player for [5-X] turns inclusive.

Cooldown: 16 - [(Player LUK/50), rounded down]
Charge Time: 8 - [(Player LUK/100), rounded down]

Other information
  • This On-Demand special is only exclusive to Revenant's Remnant.
  • X is equal to the total number of status effects purged.
    • The MP consumption will cap at 100.
    • If X is greater than or equal to 5, then 'Purified Heal' will not be applied.
  • If the player has less than 100 MP upon using the special, it will consume all remaining MP.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/weapons/Special-Button-Light.png[/image]
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    [image][/image]

    Thanks to Verlyrus for special information and other information.




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