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Kamui -> RE: =AQ= Summer Season of Gifting (7/30/2026 1:59:06)
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After a hectic first half of the week involving some IRL bits and taking a day to recover from getting the package set all taken care of, I'm finally able to get focused on cranking the Primordial Chorus stuff out for y'all! After looking over some components, we're gonna be removing the Melee/Ranged weapons' "Trade 0-proc bonus for chance to deal Void damage" and the Magic weapon's "Pay HP cost while the PrisBurn/Drain Burn toggles are active for chance to convert them to Void Burn/Void Drain Burn". These came out feeling weaker than we wanted them to be. We're going to instead have these simply have a % chance to give some extra oomph to the Burn effects rather than converting their element. So with that said, here's the current info subs for the weapons. I'll be working more on these in the morning, and posting the info subs for the other bits as I hammer them out! Primordial Chorus' Judgment/Will/Inspiration Melee/Ranged/Magic Wind Sword/Glaive(Sword+Polearm)/Staff, all three have neutral damage/accuracy leans and scale with sample numbers below. All of these can click their top half to toggle on an effect that, on first attempted weapon/special/Wind spell hit of the turn, eats up to 200% Melee worth of Prismatic Burn (150% for Magic version) to grant you Pet/Guest Celerity and Wind EleEmpowerment. Basically for every 40% Melee worth of eaten PrisBurn, you get 1 turn each of Celerity for pet/guest (guest portion is a freebie if you get the pet portion since you're paying SP or such twice), and any excess value is converted to 2 turns of Wind EleEmpow. This can grant up to 3 turns of Celerity for pet/guest on the Melee/Ranged version, and 2 turns for the Magic version, consuming up to 120% or 80% Melee of the eaten PrisBurn value respectively, with any remainder going into the EleEmpow. If you do not have a guest out,guest Celerity is not gained, and if you do not have a pet out and set to attack, neither pet or guest Celerity is gained, and instead all the eaten value converts to 4 turns of an equivalent Wind EleEmpow. Basically if you are using the eat effect and consume 75% Melee of PrisBurn, you'll get 1 turn of pet & guest Celerity if you've got them active, and 2 turns of +(35 / 2 = 17.5)% DmgDlt Wind EleEmpow. If you consume 85%, you get 2 turns of Celerity and +2.5% DmgDlt Wind EleEmpow. If you consume 85% and have no pet active, you get 4 turns of +(85 / 4 = 21.25)% DmgDlt Wind EleEmpow. The Melee/Ranged versions can toggle via clicking their bottom half to toggle between three states, Off (default), lesser Burn, and greater Burn. While in the off state the weapon behaves as a normal 0-proc weapon with +5% DmgDlt MC bonus. Lesser/Greater Burn modes trade MC and 20% or 40% weapon damage respectively to, after each weapon hit, attempt a 2 turn (MeleeValue / Save / Duration / AssumedHits / HealDivisor)% Melee Wind Drain Burn, damaging enemy HP and healing player SP ~= to damage dealt, can trigger up to 4 times per turn. Lesser gives an output of (25 / 0.5 / 2 / 2 / 2 = 6.25)% Melee, Greater gives an output of (45 / 0.5 / 2 / 2 / 2 = 11.25)% Melee. These have a 50% save, inflicting with WpnMainstat/LUK vs mob DEX/LUK. While in either Burn mode, the weapons trade their 0-proc bonus to instead have a 25% chance, rolled on first attempted weapon hit of the turn, to add 40% Melee to the MeleeValue of the Burn effects, so Lesser bumps up to 16.25% Melee, and Greater bumps up to 21.25% Melee. Magic version also toggles via clicking the bottom half, but this cycles through three states, Off (default), Prismatic Burn, and Burn. While off, weapon behaves as normal. Prismatic Burn mode charges 50% Melee each in SP and HP to, after each Wind spell hit, attempt a 4 turn (100 x (132/109) / 8 / 0.5 / 4 / 2 ~= 3.78)% Melee Prismatic Burn, can trigger up to 4 times per turn. Burn mode charges the same 50% Melee each in SP and HP to, after each Wind spell hit, attempt a 4 turn (100 / 0.5 / 4 / 2 / 2 = 12.5)% Melee Wind Drain Burn, damaging enemy HP and healing player MP ~= to damage dealt, can trigger up to 4 times per turn. These have a 50% save, inflicting with player INT/LUK vs mob DEX/LUK. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee/Ranged
Base 4 5 7 9 11 12 13 15 16
Rand 6 10 15 18 20 24 28 29 32
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 3 4 5 7 8 9 10 11 12
Rand 5 7 12 13 16 18 20 22 24
BtH 1 2 4 7 9 12 14 17 19
CostLv 5 15 35 55 75 95 115 135 152
50SP 15 23 40 60 83 109 137 168 196
50HP 13 20 36 54 74 96 122 149 174
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