RE: Flash Q&A thread 2 ** checked everyday (Full Version)

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somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/17/2006 21:22:07)

Unless you're a great actionscripter or really good at flash, there is not too much difference between pro and regular.
Basicly, all the extra stuff is that you can edit actionscript files, and you are able to use more components.




Deemahnik -> RE: Flash Q&A thread 2 ** checked everyday (3/17/2006 21:24:43)

but if there's no difference between Flash Pro 8 and Studio (except Studio has all the other programs), then why shouldn't i use that?




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/17/2006 21:29:47)

Don't use pro unless you're a pro. Otherwise just get regular Flash 8.




lil boi blue -> RE: Flash Q&A thread 2 ** checked everyday (3/17/2006 21:42:50)

because studio is a compressed version of flash professional 8, it doesn't include all the many features it has, at this point in my flash career i felt i was good enough to have flash but think of it this way to see if your good,
*do you think you're good
*do other people think your good (in my first 8 pages of my thread or so the only replies i got back were "draw better" it was so annoying)
*do you like flash?
* have you gotten a feel or how to use the hotkeys (very useful)
*do you know most of the things in there (flash)

i used massive discounts from some tutorial dude im using, maybe he works for flash or something i dont know but he was a great help, and no, i can't give discounts to others, that was back in november

hey, worst case its just a trial, 30 days wont kill ya




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/17/2006 21:48:25)

Does anyone happen to know how to do this in an easy and flexible way? I want to make an isometric area. Using the arrays that hold the information for the tiles, I can build my regular map. However, I want to make an array that will show how the arrays are placed - so it's basicly an array inside an array. It's very inconvenient having one huge map, and I don't like tiles that take you the the next map.




Deemahnik -> RE: Flash Q&A thread 2 ** checked everyday (3/18/2006 21:37:33)

Well, i just got Flash 8 in Studio (didn't read lil boi blue's post before :P). Here is one of the things i wanted to draw:

[image]http://i43.photobucket.com/albums/e378/Deemahnik/EnergyElemental.png[/image]

It's an Energy Elemental. I hope to do the other 3 that haven't been made yet (Ice, Light, and Darkness) too.




mathus the seconth -> RE: Flash Q&A thread 2 ** checked everyday (3/18/2006 22:04:33)

Hey, LBB Did you make a working battle system yet?




lil boi blue -> RE: Flash Q&A thread 2 ** checked everyday (3/18/2006 22:28:25)

nice DF energy elemental deemanahnik!

and mathus, yes i have made one, have i found an easy way to teach it , no lol, its exactly like the ones in AQ except very very basic meaning Attack and health




ericabo123 -> RE: Flash Q&A thread 2 ** checked everyday (3/18/2006 23:33:01)

lil boi blue, would you mind teaching me how to make the battle system? Could you add it to your tutorials?




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/18/2006 23:59:54)

Really. All it is is just a bunch of variables lowering and raising when you press a button or when the MC reaches a certain frame. It isn't much harder than any of the stuff you've already done, if you actually took the time to understand the tutorial. That's the basics.




lil boi blue -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 0:48:52)

http://i5.photobucket.com/albums/y158/photo12/tutorialgame.swf i tried to make a tutorial
roll over the boxes on the bottom

oh i forgot something, when pressing the attack button its actionscript is on(press){gotoAndPlay{"attack");}




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 10:10:55)

A couple of questions. Why did you make the health text disappear? It's not needed. Why did you put all the animations on the main timeline? That's one of the least conveniant things you could of done. Only a few monsters can be made this way. At least make the peoples lose health when the enmy or char reaches a certain frame. There's really no need to put the first frame. Just put the actionscript from the first frame into the second.




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 10:25:25)

somebody621: because he use a lot of frames
my game(bubble's adventure) only has one frame, and a lot of codes
LLB: this system is easy for beginners, but you'll see that it won't work for bigger games
ex:if you want to create 10 different squares, then you'll need more than 100 frames




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 10:33:38)

For this battle system, it's even best to use actionscript and use shape hitTest(not bounding boxes). Oh well. This battle system was meant for people new at actionscript.




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 10:36:50)

somebody621: are you sure? I never use hitTest in this kind of game
a turn-based game doesn't need hitTest(I think)




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 10:39:17)

if it's not hitTest, it's intense math calculations. To not make too many frames, you can either do what AQ did, or use some other collision detection.
Edit:I'm so stupid! Avatar multiplayer is the exact same as chat except for you send the player's location instead of words! That means you can do multiplayer in XML or PHP.




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 11:24:38)

well, my Bubble's Adventure didn't need a lot of calculations
anyway, I don't think Avatar multiplayer is the same then Chat
or else it would be too easy lol




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 11:39:04)

Is mySQL or ASP a better database for storing information?




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 11:41:07)

somebody621: ASP isn't a database
if you use PHP then mySQL is better, if you use ASP then Access is better




lil boi blue -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 12:00:13)

quote:

ORIGINAL: lil boi blue

nice DF energy elemental deemanahnik!

and mathus, yes i have made one, have i found an easy way to teach it , no lol, its exactly like the ones in AQ except very very basic meaning Attack and health


well for all the comments on the game, remember, i said very very basic

by the way i didn't use hitTests in there, if you look at my simulation timeline when the badguy hits the good guy on that FRAME, i just put the actionscript in




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 12:12:39)

LLB: oops, sorry, didn't see that[8D]
somebody621: bad news, I just learn that even a chat room need Java




ericabo123 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 16:25:27)

quote:

ORIGINAL: lil boi blue

http://i5.photobucket.com/albums/y158/photo12/tutorialgame.swf i tried to make a tutorial
roll over the boxes on the bottom

oh i forgot something, when pressing the attack button its actionscript is on(press){gotoAndPlay{"attack");}


err...Could you explain it in words?[:)]




lil boi blue -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 18:09:16)

that'll take forever, i have all the frames on the bottom, just rollover them and it tells you what's in each from




flsg -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 18:58:32)

LLB: why don't you just give him the .fla file?




somebody621 -> RE: Flash Q&A thread 2 ** checked everyday (3/19/2006 19:00:19)

They won't learn anything if he did, just copy and paste.




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