Pae -> Obsidian Cloak (5/1/2006 0:58:11)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Obsidian Cloak Level: 50 Price: 7000 2,690 Sellback: 1750 3500 1,345 Location: Edge of Extinction / Necromancer Class Shop Element: Neutral COMBAT DEFENCE Melee: 25 Ranged: 20 Magic: 35 ELEMENT MODIFIER Fire: 95% Water: 102% Wind: 102% Ice: 102% Earth: 102% Energy: 95% Light: 105% Darkness: 95% DESCRIPTION If you want to practice the dark arts of the undead, you need one of these. This special cloak for Guardians gives you a double attack! NORMAL ATTACK Hits: 2 Type: Melee, Magic Element: «As Weapon» Damage: 150% Base and Random; 75% Base and 100% Random Stats: 0%, 100% BTH: +5%, +0% [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Obsidian_Cloak.jpg[/image]
SKILLS [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Necromancer_SkillTree.jpg[/image] Level 1: Undead Giant Call forth an Undead Giant that to inflict over 5 times the damage single devasting attack at the cost of receiving no stat bonus!Hits: 1 Type: Melee Element: «As Weapon» Damage: 540% Base and Random Stats: No BTH: +20% Cost: 30 MP Level 2: Resistance Bonus Increased elemental resistance!NEW ELEMENT MODIFIER Fire: 95% Water: 105% Wind: 105% Ice: 110% Earth: 105% Energy: 95% Light: 80% Darkness: 80% Level 3: Necro Heal! Sacrifice 10 percent of your total HP to regain 10% of your total MP.You lose 10% of your maximum HP, and gain 10% of your total MP. Level 4: Death Dog! Summon your familiar creature, a ferocious Death Dog. With each level you can summon a different version of the Death Dog.Summon one of the following as a guest. You can choose a lower-level version if you want. See the Death Dog entry for details. Cost: 80 MP Level 4: Death Dog Level 5: Death Dog - Tail Level 6: Death Dog - Spines Level 7: Death Dog - Horns Level 8: Death Dog - Wings Level 9: Doom Wolf Level 5: Skull Swarm! Summon a swarm of flying skulls to assail your enemy with a double-hit ranged darkness attack!Hits: 2 Type: Ranged Element: Darkness Damage: 300% Base and 200% Random each Stats: Yes BTH: +20% each Cost: 60 MP Level 6: Zombie Hands! Zombie hands strike you enemy from the ground, dealing 5 hits and restoring 10% of your total HP (for 10% MP) at the same time!Hits: 5 Type: Magic Element: Darkness Damage: 50% Base and 25% Random each Stats: 100% each BTH: +5% each Effect: For each hit that connects, you lose 2% of your maximum MP and heal 2% of your maximum HP. Cost: 30 MP Level 7: Fear! Strike terror into your opponent and reduce all of their defenses-- ranged, melee, and magic!Hits: 1 Type: Magic Element: Darkness Damage: 0% Base and Random Stats: 100% BTH: +1000% <--Not a typo Effect: Reduces the monster's Combat Defences by 3 each. Cost: 60 MP Level 8: Defense Bonus Increased defense!NEW COMBAT DEFENCE Melee: 30 Ranged: 25 Magic: 40 Level 9: Undead Mutant! Summon a savage undead mutant to deal five melee attack each of which do up to twice the damage of a normal attack at the cost of receiving no stat bonuses!Hits: 5 Type: Melee Element: «As Weapon» Damage: 200% Base and Random each Stats: No BTH: +30% each Cost: 125 MP Effect: When you perform a Normal Attack, there is a 10% chance of doing this instead of a Normal Attack, at no MP cost. Level 10: Become a Lich! You now have a chance to become a powerful Lich when you die-- an undead master of other undead! Increased power and several attacks.When you die, if the effect is fully charged, you can choose to gain the Lich temporary armour. This does NOT let you continue the current battle. See the Lich Armor entry for details. Element from Legasee. Thanks to Teuvi and Sora Aeragorn for the skill tree picture. Clean-up from Ryashi. Correction from 5king wolf, Shamanking100, dudeguy860, and Kamui.
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