Darklaw (Full Version)

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geopetal -> Darklaw (8/26/2006 12:42:45)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Darklaw

«Melee Water sword. Mastercraft; triggers on Darkovian creatures.»

Location: The NightBane Chronicles Part II / The NightBane Chronicles Part III
Level	70	100	130
PowLvl	70 MC	100 MC	130 MC

Price	5758	131176	3002287
Sell	2879	65588	1501143
Type: Melee
Element: Water (or Element seeking; see Trigger)
Damage	8-33	10-40	12-46
BTH	9	13	16
SPECIAL
Hits: 2
Type: Magic
Element: Water (or Element seeking; see Trigger)
BR%	390	520.5	608.5
LS%	281	380	479
+BTH	30	42	51
Rate: 30%

TRIGGER (On all normal Player attacks and Special)
  • Element seeks against any monster the weapon triggers on, using the following order: Fire, Water, Earth, Wind, Light, Darkness, Ice, Energy. If there's a tie, then it uses whatever is higher in the order.
  • Against Dracopyres: The weapon gains +6 BTH and deals *85/91*1.15 damage.
  • Against Werepyres/Dracovamps/Weredragons (any two of were / dragon(kin) / vamp): The weapon gains +4 BTH and deals *85/89*1.10 damage.
  • Against Weres or Vamps: The weapon gains +2 BTH and deals *85/87*1.05 damage.

    DESCRIPTION
    An ancient weapon of unknown origin, Darklaw is rumoured to be the only thing that can destroy Dracopyres!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Darklaw_Old.jpg[/img]

    Numbers thanks to In Media Res and Ash. Additional thanks to In Media Res. Write up thanks to Bu Kek Siansu.


    Analysis

    Special starts off with:
    Level	70	100	130
    PowLvl	70	100	130
    
    BR%	780	1041	1217
    LS%	562	760	958
    +BTH	30	42	51
    With two equally powerful hits, each hit does *1/2 damage.

    MC: Has a trigger without penalty.

    All this has ALREADY been factored into the above numbers.


    Updates

    August 20, 2006: The weapon was released.
    August 24, 2006: The weapon became rare.
    August 28, 2006: Lvl 75's damage was updated. Old damage was 6-24.
    September 14(?), 2006: The weapon became rare.
    August 17, 2007: Sellback was updated. Old values were:
    Level	15	45	75
    Sell	400	1500	6000
    June 8, 2012: Price, sellback and damage swept. Old values were:
    Level	15	45	75
    
    Price	800	3000	12000
    Sell	600	2250	9000
    
    Damage	4-16	5-20	7-25
    March 20, 2014: The weapon was updated. Old stats were:
    OldLvl	15	45	75
    NewLvl	70	100	130
    
    Price	43	410	8802
    Sell	21	205	4401
    
    Damage	5-21	7-27	9-33
    BTH	2	5	10
    
    SPECIAL
    Hits: 2
    Type: Magic
    Element: Water
    
    1st Hit
    BR%	150	200	300	
    LS%	0	0	0
    +BTH	5	10	15
    
    2nd Hit
    BR%	100	150	233.3
    LS%	0	0	0
    +BTH	5	10	15
    Rate	30	30	30
    
    NOTE: The weapons special scaled to the next tier. i.e. at level 45, the special of the level 15 weapon would have the same stats as the level 45 version.
    
    TRIGGER
    Against monster categories "Were" and/or "Vamp", the weapon deals *1.5 base and *1.25 random damage, and element seeks.
    Against monster category "Dracopyre" (which are also "Weres" and "Vamps"), the weapon deals *1.5*1.5 base, *1.25*1.2 random, +10 BTH and element seeks.
    
    DESCRIPTION
    Does 50 percent extra base and 25 percent extra random damage versus weres and vampires. Against Nightbane it is even more powerful.




  • Ianthe -> RE: Darklaw (8/14/2007 0:02:40)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Temp.jpg[/img]
    Darklaw

    «30% proc Melee Water sword. Triggers on Darkovian creatures.»

    Location: The NightBane Chronicles Part III / The Beginning of The End / NightBane's Fortress / War for Darkovia / NightReign Vs. GraceFang!
    Level: 1
    PowLvl: YourLvl-5

    Type: Melee
    Element: Water (or Element seeking; see Trigger)
    Damage: 3-8
    BTH : 0

    SPECIAL
    Hits: 2
    Type: Magic
    Element: Water (or Element seeking; see Trigger)
    Damage: 50% of «Base/Random%; see below» each
    LS%: 50% of «Lucky Strike%; see below» each
    BTH: «+BTH; see below» each
    Rate: 30%

    EFFECT
  • The weapon's power scales with your character level.
      Base: ROUND(1*(1 - 0.6)*(5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(1 + 0.03*PowLvl),0)
      Random: ROUND(2*1*(5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(1 + 0.03*PowLvl),0)-2*ROUND(1*(1 - 0.6)*(5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(1 + 0.03*PowLvl),0)
      BTH: ROUND(PowLvl/8,0)

      SPECIAL
      Base/Random%: 0.01*ROUND((((((0.8*((((Base+(Random/2))*(100+(3*PowLvl)))+((((MROUND(MIN(((2.1462*PowLvl)+10.399),200),5))/8)*(100+(6.6*PowLvl)))/2))/100))+(0.2*(ROUND(((((-0.00000349*(PowLvl^3))+(0.000552*(PowLvl^2)))+(0.0801*PowLvl))+1.67),2)*(Base+(Random/2)))))-((1-(Proc Rate/100))*((((Base+(Random/2))*(100+(3*PowLvl)))+((((MROUND(MIN(((2.1462*PowLvl)+10.399),200),5))/8)*(100+(6.6*PowLvl)))/2))/100)))*100)/((Proc Rate/100)*(Base+(0.5*Random)))),0)
      Lucky Strike%: ROUND(100+(PowLvl*6.6),0)*(1+10/Proc Rate),0)
      +BTH: FLOOR(MIN(2.1462*PowLvl+10.399,200)/8+IF(PowLvl<90,MAX(0.7123*PowLvl-19.111,0),MIN(5*PowLvl-400,200))/20+PowLvl/8,1)
    TRIGGER (On all normal player attacks and Special)
  • Element seeks against any monster the weapon triggers on, using the following order: Fire, Water, Earth, Wind, Light, Darkness, Ice, Energy. If there's a tie, then it uses whatever is higher in the order.
  • Against Dracopyres: The weapon gains +6 BTH and deals *85/91*1.15 damage.
  • Against Werepyres/Dracovamps/Weredragons (any two of were / dragon(kin) / vamp): The weapon gains +4 BTH and deals *85/89*1.10 damage.
  • Against Weres or Vamps: The weapon gains +2 BTH and deals *85/87*1.05 damage.
  • Against anything else: The weapon deals *0.95 damage.

    DESCRIPTION
    An ancient weapon of unknown origin, Darklaw is rumoured to be the only thing that can destroy Dracopyres!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Darklaw_Old.jpg[/img]

    Numbers thanks to In Media Res and Ash.




    Updates

    August 24, 2006: The weapon was released.
    March 20, 2014: The weapon was updated. See posts below for older stats.



    Appendix

    Special numbers are per hit.
    YourLvl	≤5	10	15	20	25	30	35	40	45	50	55	60	65	70	75
    PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70
    																
    Damage	2-9	3-11	3-14	4-16	5-18	5-20	5-22	6-23	6-25	6-26	7-27	7-29	8-30	8-31	8-33
    BTH	0	1	1	2	3	3	4	4	5	6	6	7	8	8	9
    
    BR%	74	92.5	112	133	153.5	175.5	198	221	244	268.5	294	317.5	341.5	366.5	390
    LS%	50	66.5	83	99.5	116	132.5	149	165.5	182	198.5	215	231.5	248	264.5	281
    +BTH	1	3	5	7	9	11	13	15	17	19	21	23	26	28	30
    
    -----
    
    Level	80	85	90	95	100	105	110	115	120	125	130	135	140	145	150
    PowLvl	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145
    															
    Damage	8-34	9-35	9-36	9-38	10-38	10-40	10-41	10-42	11-43	11-44	11-45	12-46	12-47	12-49	12-50
    BTH	9	10	11	11	12	13	13	14	14	15	16	16	17	18	18
    
    BR%	414.5	437.5	463	483.5	503	520.5	538.5	555	569.5	584	597.5	608.5	619.5	627.5	635
    LS%	297.5	314	330.5	347	363.5	380	396.5	413	429.5	446	462.5	479	495.5	512	528.5
    +BTH	32	34	36	38	40	42	44	46	48	50	50	51	51	52	53




  • Ianthe -> RE: Darklaw (8/14/2007 0:03:23)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/paststats.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Temp.jpg[/img]
    Darklaw

    Location: The NightBane Chronicles Part III / The Beginning of The End / NightBane's Fortress / War for Darkovia / NightReign Vs. GraceFang!

    Element: Water
    Attack Type: Melee
    Damage: 4-19
    BTH: 4% 5%

    SPECIAL
    Hits: 2
    Element: Water
    Type: Magic
    ...Level 0-44
    ......Damage: 150% Base and Random; 100% Base and Random
    ......BTH: +5% each
    ...Level 45-74
    ......Damage: 200% Base and Random; 150% Base and Random
    ......BTH: +10% each
    ...Level 75+
    ......Damage: 300% Base and Random; 233.(3)% Base and Random
    ......BTH: +15% each
    Stat Bonuses: No
    Rate:30%

    TRIGGER
    Trigger: Monster Category "Were" and/or "Vampire"
    Damage: 150% base, 125% random
    Element: Element Seeking

    Trigger: Monster Category "Dracopyre"
    Damage: 150%*150% base, 125%*120% random
    Element: Element Seeking
    BTH: +10%

    DESCRIPTION
    Does 50 percent extra base and 25 percent extra random damage versus weres and vampires. Against Nightbane it is even more powerful.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Darklaw_Old.jpg[/image]

    Thanks to Dropkick Murphy, Shackleton, Azerkail, esbem, The Drifter and EdrickV; plus Baruman for the image. New location from Orb Master. Third location from Reign Man. Correction thanks to In Media Res and Ash.




    Carandor -> RE: Darklaw (11/30/2018 15:47:49)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/paststats.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Temp.jpg[/img] [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img]
    Darklaw

    Location: The NightBane Chronicles Part III / The Beginning of The End / NightBane's Fortress / War for Darkovia / NightReign Vs. GraceFang!

    Element: Water
    Attack Type: Melee
    Damage: 6-24
    BTH: 10%

    SPECIAL
    Hits: 2
    Element: Water
    Type: Magic
    ...Level 0-44
    ......Damage: 150% Base and Random; 100% Base and Random
    ......BTH: +5% each
    ...Level 45-74
    ......Damage: 200% Base and Random; 150% Base and Random
    ......BTH: +10% each
    ...Level 75+
    ......Damage: 300% Base and Random; 233.(3)% Base and Random
    ......BTH: +15% each
    Stat Bonuses: No
    Rate: 30%

    TRIGGER
    Trigger: Monster Category "Were" and/or "Vampire"
    Damage: *1.5 base, *1.25 random
    Element: Element Seeking

    Trigger: Monster Category "Dracopyre"
    Damage: *1.5*1.5 base, *1.25*1.2 random
    Element: Element Seeking
    BTH: +10%

    DESCRIPTION
    Does 50 percent extra base and 25 percent extra random damage versus weres and vampires. Against Nightbane it is even more powerful.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Darklaw_Old.jpg[/image]

    Thanks to Dropkick Murphy, Shackleton, Azerkail, esbem, The Drifter and EdrickV; plus Baruman for the image. New location from Orb Master. Third location from Reign Man. Correction thanks to In Media Res and Ash.




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