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More than a Game
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MonsterMike9000, here's a little explanation of a Gunner. ;-) Off the top of my head, I can't really think of a Pure Gunner build. Unlike AQ, where a Pure Gunner would train DEX, LUK and STR, WF Gunners only focus on DEX and LUK. That leaves, as you've said, another stat to focus on. There is no other stat that will improve your Gun damage; if you've maxed out DEX and LUK, then your Guns will deal the most damage possible. Anyhoo, back to the discussion of Pure Gunners. They can't train STR for sure, because that'll make them Strikers, which is an entirely different build, with different weapons to use. Training END would be training a Tank Gunner, with a massive chunk of HP. INT is out of the question-- that'd make the character a Technician (or whatever other name variation it has) Gunner. Finally, CHA can't simply be part of a Pure Gunner build, as that's Beast Gunners. You see? There really is no "Pure Gunner" build (in low levels, there are, but once you've finished training your DEX and LUK...) This is what's so great about Gunners. Using AQ as a comparison again, if you want to have maximized damage as a Ranger (AQ equivalent of Gunner), you must be a Pure Ranger. In WF, that's not the case. You can have maximized damage, and another category to focus on-- it's like getting the best of both worlds :P. So now, you've got 200 points being unused, eh? There's 3 variations of Gunners I can think of: Beast Gunners, Technician Gunners and Tank Gunners. A Beast Gunner would focus on CHA as their third stat. It's a great choice; as the level cap is being raised higher and higher, pets will deal more and more damage, which is obviously a good thing. Next, we have the Technician Gunners. Another great choice. Technicians would focus on INT as their third stat. With the vast amount of MP coming with training INT, you'll be able to use it on wicked techs, and healing techs. Finally, we have the Tank Gunner. The Tank Gunners trains END as their third stat. The main strategy of a Tank Gunner is to sit into a defensive armor, and fire their guns while tanking out the monster. Occassionally, when you do run low on HP, you can use a Healing Spell, which will heal quite a bit because of the high END. I guess that pretty much sums it up. If you've got more questions about the Gunner build, feel free to post. These are just some basic overviews of each build. I hope it has cleared up some confusion. Good luck training your build :)
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