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RE: =OS= Dragons, Undead & Paladins... oh my! Character Suggestion Thread II

 
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9/16/2012 21:36:44   
poodlemiester
Member

Heres one for a sentient toilet.

This mysterious toilet was given sentience by a strange form of radiation and now fights for the forces of good!
AQ DF AQW Epic  Post #: 176
9/16/2012 21:38:49   
Hawk v2
Member
 

@poodlemiester: One problem I'm trying to make Toilet as neutral as possible.

< Message edited by Hawk v2 -- 9/16/2012 21:45:34 >
Post #: 177
9/16/2012 21:43:03   
Lord Hades
Member

@Greenwarriorx: I have a lot more fun coming up with the cards, and the characters are more like vessels. But I'll change my description.
AQ DF MQ AQW Epic  Post #: 178
9/16/2012 21:48:40   
Razen
Member

@Lord Hades: The idea was more of a Knight turned into a Rorschach-Esque Vigilante.

Ah, here's one.

Thief

Description: He's a Thief. That's it. -5 Neutral Character.

Skills:

Yoink!: Steal one random enemy card. Would require 3 Shadow Charges, he would have 3 of these in his deck.

Concealment: 75% of negating any hits for the next 5 turns. Would require 8 Shadow Charges, he would have 2 of these in his deck.

Edit: @Below: I got my "Creative!" title for my Artwork and Stories in their respective parts of the forums.


< Message edited by Razen -- 9/16/2012 22:03:06 >
AQ DF MQ AQW Epic  Post #: 179
9/16/2012 21:59:57   
poodlemiester
Member

Here is a new one...

Character name: Swarman
Alignment: -5

Description: This swarm of insects has been touched by the power of the void. It now has a hivemind and coordinates itself as one entity, allowing it to slip past almost all forms of protection. Many a foolish knight has met his end at the Swarman's venomous bites.

Stage one: A few groups of tiny bugs orbit one larger insect similar to an atom with it's electrons circling it.

Stage two: The entity is now a large ball of insects.

Stage three: A large amount of insects in the shape of a man. Actually looks like a bunch of tiny black dots floating around. They encompass the rough shape of a man.

Concept cards: Many weak attacks that cost 1 or 2 charges and deal 1 or 2 damage while bypassing shields.

Neurotoxin: deals 0 damage and has a 50/50 chance of stunning for one or two turns.

Hivemind: Deals 10 damage for for 10 charges



Edit: @ hawk, then make it something like: He now roams the land seeking a worthy foe.

Hey Razen, how do you go about getting "creative"? I'm new here.

Please do not double-post, it is considered spam and only clutters the page. Next time use the button to add in any additional information to your post. If you do accidentally make an extra post then use the button to delete that extra post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Balu ArchKnight


< Message edited by Mecha Mario -- 9/24/2012 10:19:25 >
AQ DF AQW Epic  Post #: 180
9/16/2012 22:07:30   
Lord Hades
Member

@Razen: Ohhhh. Okay!

Character: Lord
Description: The kingdoms of Lore have many local lords, some more capable than others. While many are content to let their armies ravage the land, this one has left his estate and fights for Justice along his men!
Evil version: The kingdoms of Lore have many lords, some more capable than others. Not satisfied with his meager holdings, this one has left his estate and journeyed with his men to conquer the surrounding area!
+30 Good/-30 Evil

Stage 1. A man in fashionable and expensive-looking clothing, wielding a rapier.
Stage 2. The man has bronze plate on, although no headgear, and wields a sword and shield with either a Good or Evil coat of arms (depending on alignment).
Stage 3. The man is wearing the same armor and rides a white (or black) horse; instead of a sword he holds a ball and chain.

Card suggestions:
• Road to Victory (5 Neutral): All attacks on your next turn deal +1 damage. (2/Deck)
• Grandeur (No cost): All cards played this turn use light charges to play (Good) (2/Deck)/Intimidation (No cost): All cards played this turn use dark charges to play (Evil) (2/Deck)
• Noble's Responsibility (7 Neutral): All attacks played next round give 1 shield, and each card has a 10% chance to give another extra shield. (1/Deck)

< Message edited by Lord Hades -- 9/16/2012 22:08:26 >
AQ DF MQ AQW Epic  Post #: 181
9/16/2012 22:11:52   
Hawk v2
Member
 

@poodlemiester: Thanks!
Post #: 182
9/16/2012 22:16:40   
poodlemiester
Member

I like you're lord, Hades. I think it is pretty neat that there are 2 variants.
AQ DF AQW Epic  Post #: 183
9/17/2012 12:25:30   
Rivale
Member

Character name:Arm
Description:A machine that looks like it got thrown back and forth through time.It's color seems to be dull.
Stage 1:A medium sized quadruped that holds a simple double edged blade.(Attacks with a couple of simple slashes)
Stage 2:Still medium sized but gets taller and loses two of it's legs and gains a reddish color.Uses two seperate blades.(Attacks by jumping and slashing the blades together)
Stage 3:A huge silver machine with four legs,uses it's old double edged weapon but this time,the blades are glowing red.(Attacks by charging at the enemy and spinning it's blade)

Card names are time/space related :v


AQ DF MQ  Post #: 184
9/17/2012 16:00:04   
Kedreane
Member

Alignment: Neutral
Character: MindVortex Mercenary
A soldier who fights neither for good, or for evil, but will fight for the side with the highest bids. Strong in defense as well as cunning tactics to strike their foes rapidly and slowly or rapidly defeat them, or even make the enemies themselves lose confidence to live and take some of their own life out. As soldier who can kill, but shed yet not a drip of blood.
Element: Neutral
I think the MindVortex Merc. should be a stage three, and the first two should be:
Stage 1: Simple Telepath
Stage 2: Battle Telepath
Stage 3: MindVortex Mercenary

I didn't thoroughly check ALL the suggestions, so I have no idea if my idea has been taken or not. Tell me if the idea is good or bad!
AQ DF MQ AQW Epic  Post #: 185
9/17/2012 18:05:49   
Esori Itaka
Member

Its a nice suggestion, but can we get some details on what it looks like for each stage
and any speacial moves
i.e. Cost 7 neutral or w/e:Telepath shield- reduces damage by 20 for next attack but if opponent does more then 20 damage you take double damage
something like that

< Message edited by Esori Itaka -- 9/17/2012 18:08:17 >
AQ DF MQ  Post #: 186
9/17/2012 22:35:06   
remembercelestia
Member

I have an epic card suggestion:
Finishing blow!: Halves all costs for ALL cards (rounded up, does not stack). Costs 4 charges.'

2. Kindred strike!: Does one hit of 13 damage. Costs 5 charges and has a 50% chance of doing nothing and wasting your turn. If turn is wasted the card is still treated as "used" and removed from your hand.

3. Sap!: Does 0 damage and makes enemy not gain any more charges. All additional charges are converted to the element you last charged and given to you. This is a shadow attack fitting for the defensive skeksis fiend, but doesn't necessarily have to be for him. Costs 5 charges.

4. Activate poison!: Does 1 hit of 1 point damage and causes all poisons and other dots to activate at full power all once when the player's turn is over but does half damage rounded up. So if you had 2 poisons and a death mark, you would do 17 damage!
Post #: 187
9/18/2012 1:41:21   
CookieCutter
Member

Character: Storm Caller

Alignment: Good 15

Description: Mages can begin hone their skills at a very young age. They can also learn from the environment itself. Those who choose learn from the sky can become Storm Callers. These almighty spell casters can even use the rain as a deadly weapon.

Elements: Lightning, Ice and Water

Stage 1: looks like this http://3.bp.blogspot.com/-L5dhQnGgrZ8/T0I7F7GcNEI/AAAAAAAABSo/J0jvdkAlJgc/s1600/water_mage_3.jpg

Stage 2: looks like this http://shadowness.com/file/item/3425/image_t6.jpg

Stage 3: looks like this http://fc05.deviantart.net/fs70/i/2011/044/5/b/lightning_mage_by_deepchrome-d39ido6.jpg

Abilities: The Storm Caller would focus on charging up his elements then releasing super deadly spells.
Energize: 3 lightning, On the next turn you can take 2 actions.
Healing Rain: 3 water, Heal 8 hit points over the next 4 turns.
Basic shield: 3 ice.
Glacial Flood: 6 Ice, 6 water, Summons a frozen tsunami to come crashing down on the enemy. Deals 5 damage and stuns for 2 turns.
Ice Bolt: 6 Ice, 6 lightning , Shoots out a bolt of frozen lightning at the enemy. Removes all shield points from the target then deals 5 damage.
Hydro Shock: 6 water, 6 lightning, Fires an energized jet of water at the enemy. Deals 3 damage and continues to do 9 damage over the next 3 turns.
Call of the Storm: 6 water, 6 lightning, 6 ice, Creates a massive storm at the targets location. Deals 7 damage, stuns for 1 turn, removes half of the targets shield points and applies a dot that 6 damage over the next 2 turns.

Feel free to leave comments about you think about the Storm Caller. Is he underpowered, overpowered (most likely) and anything else you have to say. Thanks

< Message edited by CookieCutter -- 9/23/2012 4:51:42 >
Post #: 188
9/18/2012 9:30:21   
99th Dracopyre
Member


Character: Dragon Lord
Alignment: +30 Good
Description: The Champion of Lore. Only a few Heroes are given the great title, but only a few also survive bearing it.
Stage 1: Default Dragon Lord appearance
Stage 2: Evolved Dragon Lord appearance
Stage 3: Evolved Dragon Lord, levitating above the ground, and with the Dragon Lord wings sprouted out.

~Draco
AQ DF MQ AQW  Post #: 189
9/19/2012 0:26:10   
aliesterus
Member

@ Above: I actually want to dome something like this...

Character: Dragonlord
Alignment: 0-Neutral (CAN change, in fact, this should affect the elemental cappacities of this class)
Element: Starts out with Nuetral, and will change due to your alignment.(good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) Has a secondary element of lightning
Description: Dragon Champions of Lore, able to use a variety of skills. Very few members are known because of their secrecy and being a chosen companion of a dragon is rare. A select few Dragonlords had followed a mysterious entity into this world, and has then resided here permanently.
Stage 1: I wanna see what YOU'VE got for this one Nulgath.
Stage 2: once again, what you've got, I wanna see.
Stage 3: I think you get the idea.


Shield Cards:
2 10 shields for a cost of 7 lightning chages
3 5 shields for 3 charges (good = light, evil = shadow, neutral = neutral)

Attack Cards:
5 attack card (good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) for 4 charges.
2 attack card (element charge same as above.) for 2 charges.
1 attack card (element charge same as above.) for 1 charge.
4 Unblockable (element charge is lightning) for 5 charges.

Special Cards:

2 Shieldbreaker Charge(charge cost of 10 lightning): uses up all your shields to break the enemy shield, also deals a Damage over time of 2 per turn. DoT lasts for 4 turns. Will allways be the first card to be used. You must have at least 5 shields for this card to be used.
2 Drake Bleed (charge cost of 7 light/shadow/neutral): deals a poison of 3 for 4 turns, and heals you for the same ammount for each turn.
3 Drake Charger (charge cost -5 light/shadow/neutral) requires you to discard one card to use this, and stocks 3 charges of lightning. Will allways be the last card to be used.
3 Scale Regeneration: Adds two lightning charges for each light/shadow/neutral attack card you use. This will allways be the first card to be used after an attack.

Note: Notice how Drake Charger says a -5 cost. That means you gain charges due to that, depending on your alignment, as well as 3 charges of lightning.

Note: Drake Bleed was based off of the AQW Dragonlord's Lifesteal, and partially off the new DF Dragonlord's Heal over Time. I just stepped it down somewhat so it wasn't as OP (trust me, Lifestealer in OS would be insta-kill)

Note: Lightning Charge has a very high cost, however, the end result is a shield breaker, and it allwasy goes first, so this card can come in pretty handy. The high charge rate balances out the OPness of the card.

Note: Scale Regeneration targets lightning again, and in this case it sort of makes you use up your main charges to do so. This isn't OP, this is called Recycling. Also, it could wind up using up a lot of your hand so you would need to re-stock your hand. Makes the card balanced enough, and makes it so the Dragonlord deck is charge efficient.

Note: I know the character card seems OP, but it might (MIGHT) be sufficient enough to counter Skexis Fiend and Blood Fiend, however, the high costs may prove to be it's downfall. It's Shieldbreaker has a high cost of 10, and requires you to have at lesat one shield card to have been used, so the total cost winds up being at least 13, and not necessarily the same charges either.

< Message edited by aliesterus -- 9/19/2012 0:53:49 >
AQW  Post #: 190
9/19/2012 2:41:32   
Condor
Member

Here's my one

Thunder Golem
Alignment: 0- Neutral
Element: Lightning
Description: A simple Clay Golem imbued with the power of lightning. Golems are constructs made thousands of years ago for labour, but advanced ones started to gain emotions and production was shut down. Today few remain, still carrying out the duties of long dead masters.

Golem(s) are defensive classes and will have more healing and shield moves than attacks, until level 3.

Stage 1: Looks like a small brown humanoid mannequin with no features on it's face other than glowing yellow eyes. Has no breathing animation, but occasionally sparks. Has claws instead of hands. Has no mouth and is covered in strange markings
Stage 2: Starts to look like the young knight/nomad (hair style and size) but still has no mouth and glowing eyes. It has a dark blue cloak that covers its entire body unless it is attacked or moves. Still has claws, but is hiding them under the cloak.
Stage 3: Is floating slightly off the ground and has large yellow electric wings sprouting from it's back. The cloak is gone, presumably destroyed by the wings. Retains the hair and eyes but now has a mouth and smiles when winning. It's body is now covered in cracks and it's claws are floating next to it, now it has normal hands. (last part can be cut out)


Has the basic cards (attacks shields and whatnot) at stage one, which are lightning element, but when it reaches Stage 2it gain a card which cost 8 shadow points to use, called Copy cat, which duplicates the last attacks the opponent did (for example if the opponent does a 3 hit combo followed by a shield, you will do a 3 hit combo and set up a shield).
Stage 3 gains 2 skills. The first skill is called Compassion (Golem smiles and glows pink), costing 8 light power, which stuns the enemy for one turn, sets up a 3 point shield and heals Golem by 40% of it's health. Stage 3 also gains a skill called Rage, which costs 10 shadow power to use. It deals a 3 hits of high powered unblock able lightning damage and (looks like Golem screaming in rage and blasting lightning at the enemy) raises lightning power by 5.




ooooooooops forgot his saying things
werer he talks
WHen you see rank 1 in the wild it says "Hostile threat Detected...Eliminating" and under your control he says "Master bids your death, initiating attack sequence"
Level 2 sasy (under your control of course) "Enemy detected....BZZZT BATTLEON!"
Level 3 says "Greetings opponent, try not to make these too easy"

< Message edited by Condor -- 9/20/2012 2:34:17 >
DF MQ AQW  Post #: 191
9/19/2012 10:52:27   
aliesterus
Member

OS dragonlord update:

quote:

@ Above: I actually want to dome something like this...

Character: Dragonlord
Alignment: 0-Neutral (CAN change, in fact, this should affect the elemental cappacities of this class)
Element: Starts out with Nuetral, and will change due to your alignment.(good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) Has a secondary element of lightning
Description: Dragon Champions of Lore, able to use a variety of skills. Very few members are known because of their secrecy and being a chosen companion of a dragon is rare. A select few Dragonlords had followed a mysterious entity into this world, and has then resided here permanently.
Stage 1: I wanna see what YOU'VE got for this one Nulgath.
Stage 2: once again, what you've got, I wanna see.
Stage 3: I think you get the idea.


Shield Cards:
2 10 shields for a cost of 7 lightning chages
3 5 shields for 3 charges (good = light, evil = shadow, neutral = neutral)

Attack Cards:
5 attack card (good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) for 4 charges.
2 attack card (element charge same as above.) for 2 charges.
1 attack card (element charge same as above.) for 1 charge.
4 Unblockable (element charge is lightning) for 5 charges.

Special Cards:

2 Shieldbreaker Charge(charge cost of 10 lightning): uses up all your shields to break the enemy shield, also deals a Damage over time of 2 per turn. DoT lasts for 4 turns. Will allways be the first card to be used. You must have at least 5 shields for this card to be used.
2 Drake Bleed (charge cost of 7 light/shadow/neutral): deals a poison of 3 for 4 turns, and heals you for the same ammount for each turn.
3 Drake Charger (charge cost -5 light/shadow/neutral) requires you to discard one card to use this, and stocks 3 charges of lightning. Will allways be the last card to be used.
3 Scale Regeneration: Adds two lightning charges for each light/shadow/neutral attack card you use. This will allways be the first card to be used after an attack.

Note: Notice how Drake Charger says a -5 cost. That means you gain charges due to that, depending on your alignment, as well as 3 charges of lightning.

Note: Drake Bleed was based off of the AQW Dragonlord's Lifesteal, and partially off the new DF Dragonlord's Heal over Time. I just stepped it down somewhat so it wasn't as OP (trust me, Lifestealer in OS would be insta-kill)

Note: Lightning Charge has a very high cost, however, the end result is a shield breaker, and it allwasy goes first, so this card can come in pretty handy. The high charge rate balances out the OPness of the card.

Note: Scale Regeneration targets lightning again, and in this case it sort of makes you use up your main charges to do so. This isn't OP, this is called Recycling. Also, it could wind up using up a lot of your hand so you would need to re-stock your hand. Makes the card balanced enough, and makes it so the Dragonlord deck is charge efficient.

Note: I know the character card seems OP, but it might (MIGHT) be sufficient enough to counter Skexis Fiend and Blood Fiend, however, the high costs may prove to be it's downfall. It's Shieldbreaker has a high cost of 10, and requires you to have at lesat one shield card to have been used, so the total cost winds up being at least 13, and not necessarily the same charges either.


Putting in another special card:

Dragonspear (charge cost of 5 light/shadow/neutral): Discard as many cards to charge up the power of this spear, the damage is the number of cards discarded multiplied by 2. You gain 1 lightning charge for each card discarded.
AQW  Post #: 192
9/19/2012 14:42:28   
Mondez
Member

I got one for April Fools and also it's one of my character designs that I'm using in a project. (I might animate this in flash when I have the time. (College ))

Character: Uber Fool
Alignment: Neutral
Element: Chaos
Description: This fool knows you can't catch him. With the way he looks, why bother?

Stage 1:
http://i346.photobucket.com/albums/p432/Totem4563/Fool1-2.png

Stage 2:
http://i346.photobucket.com/albums/p432/Totem4563/Fool3-1.png

Stage 3:
http://i346.photobucket.com/albums/p432/Totem4563/FoolBoss1.png


Shield Cards:
2 -> 10 shield cards
5 -> 5 shields

Attack Cards:
3 -> 5 attack card
3 -> 2 attack card
3 -> 1 attack card
1 -> 8 Unblockable

Special Cards:

2 Lightning Fool -> (7 chaos) Deals 8 damage, lightning damage and stuns for 1 turn.
2 Frozen Fool -> (7 chaos) Deals 8 damage, ice damage and freezes an opponent for 1 turn.
2 Burning Fool -> (7 chaos) Deals 8 damage, fire damage and deals 2 damage for 3 turns.
1 Power Fool -> (10 chaos) Increases the power of all attack cards in hand by 5.
1 Broken Fool -> (8 chaos) Destroys all of opponents shields.

~Images changed to links.
Mritha


< Message edited by Mritha -- 9/20/2012 13:42:54 >


_____________________________

AQ DF MQ AQW Epic  Post #: 193
9/20/2012 5:31:38   
Dread Reaper
Member

Character: Rune Fist
Alignment: Evil - 20
Description: Siding with Nulgath, the Rune Clan chose to gain power and Reputation by sending their strongest warrior to fight for him
Stage 1: Person in normal clothes with runes flying around him. Eyes are glowing Blue
Stage 2: Same person except now more battle ready; gloves, staff, flying runes. Eyes are glowing Light blue
Stage 3: Full on fighter style. No sleeves, flying runes, Scythe no staff, levitating off the ground. Eyes glow white
Inspiration: DF, AQW, OS, MY OWN MIND

_____________________________

Wither before me, I AM DEATH
Post #: 194
9/20/2012 18:34:27   
poodlemiester
Member

Character name: Godslayer
Alignment:0
Element: shadow

Description: This warrior was denied life before he could be born, being cast in to the abyss by the Agents. A powerful Demonlord of the Abyss found his essence floating among the carnage of his domain and made a bargain with the warrior. In exchange for the gift of life and great power the warrior must seek out and destroy all Agents of Creation that could be found. The man readily agreed and was relinquished into the world. He now roams the land not as a villain but as an antihero, out to fell those who denied him a chance at life.

Stage one: A young man wielding a short sword and wearing a hybrid of cloth and plate mail, He wears a skull cap

Stage two: The man is now wearing full light plate and wields a long sword. His eyes glow purple and he now has a proper full helm on and has a buckler in his off hand.

Stage three: His armor is noticeably larger and has small etchings on its shoulders, fore arm guards and other various places. His shield is now a kite shield. Purple gems run down the length of his broad sword and his shield has gems running along its edges with a purple glowing omega sign(Ω) on it. His helmet is now similar to a centurions with the addition of a faceplate which leaves only his glowing purple eyes visible. His helmet plume is running down the length of his head, not side to side and is Tyrian Purple in color. His sword has a faint purple glow around its blade edges. His armor is purplish dark grey.

Concept cards
Infused strike: costs 3: deals 3 damage, does double to shields
Enthrall: costs 4: heals 6 over 2 turns
Blood sacrifice: costs 3: deals 3 damage to Godslayer and 6 to his enemy
Hex: costs 5: effect: next enemy heal card damages the caster instead
Vendetta: costs 8: deals 6 damage and bypasses shields

Any and all critique is loved and appreciated.

< Message edited by poodlemiester -- 9/21/2012 16:48:17 >
AQ DF AQW Epic  Post #: 195
9/20/2012 23:31:47   
aliesterus
Member

EDIT: Moved to front of page because of epic fail error.

< Message edited by aliesterus -- 9/26/2012 23:53:41 >
AQW  Post #: 196
9/21/2012 0:27:37   
penandpencil
Member

Character: Beelzebub the Lord of The Flies
Alignment: Evil-50
Description: From the depths of hell comes the great Lord of Flies. After signing Nulgath's contract, he is sworn to destroy all things kind and good.
Stage 1... A person under a dark robe and mysterious hood with red glowing runes.
Stage 2... The same person but now without the hood but with a devilish smile and wings of a fly
Stage 3... A shadow-like body with burning wings in the image of a fly's. Now floating above the ground.
Inspiration: Beelzebub

Gender: Male

Cards:
You get to think of the cards

Element:
Shadow

~Thanks!


< Message edited by penandpencil -- 9/21/2012 0:35:36 >
AQW  Post #: 197
9/22/2012 9:38:10   
Geek
Member

Character: Monkey
Alignment: Umm...Monkeys are good right?
Description:This is not an ape. Apes don't have tails. Watch what you say around him. You don't know what he's gonna throw next.
Stage 1. A...MONKEY!
Stage 2. A...2 MONKEYS!!
Stage 3. You guessed it! 3 MONKEYS!
Element: Earth

I forgot to add the character name. 8_8

< Message edited by Optional Geek -- 9/22/2012 9:39:23 >
AQ DF AQW  Post #: 198
9/22/2012 11:29:26   
Defiant OS
Member

I'd like to see a cool looking undead slayer or an awesome knight that is devoted to protecting all that is good.
AQW Epic  Post #: 199
9/22/2012 12:55:34   
Venus Victrix
Member

Character: Venus Incarnate, Alignment -50Evil/50Good, Element Multi-type, female exclusive
Description: You are the light; You are the dark, You are the heart of the gods both literally and metaphorically, and what you say goes.
Tier 1: Roman Woman, Alignment Neutral 0, element Neutral. "As the most beautiful woman in roman living as in orphan means using what you have to survive no matter the cost."

Tier 2: Roman Priestess, Alignment Good 20, Element Light. "As the priestess of the goddess of desire you mix blood magic with the divine love of the gods to free spirits from their worldly prisons."
or
Tier 2: Roman Slave-Woman, Alignment Evil -20, Element Shadow. "As you serve your master you take control of their conscience using blood magic combined with jealousy of both men and gods to bind their spirit to your own."

Tier 3: Roman Empress, Alignment -40 Evil/40 Good, Element Multi-type specifically Light and Neutral or Shadow and Chaos, as to make the evil and good versions have no advantage over each other in terms of type and attacks so esthetics are the determining factor. " Your mastery over love has revealed your bloodline to the empire and for better or worse empress of rome is now the domain of the offspring of Venus. Will you rise above the violent turmoil built by the jealousy of both mortal men and gods over your blood or fall into temptation and wreak havoc over both worlds?"

Tier 4: Venus Incarnate, Alignment -50 Evil/50 Good, Element Multi-type specifically Light, Neutral, Shadow, Chaos. "You are the light; You are the dark, You are the heart of the gods both literally and metaphorically, and what you say goes."

Card Types Tier 1: Stunning Gaze-Charge 5 neutral,freezes opponent for 2 turns
Kiss of Life-Charge 3 neutral, change attack cards into heal cards
Tier 2: Blood Magic-Charge 5 light or shadow, opponent loses +1 card for each additional +2 charge
Love of the Gods-Charge 7 light, defend for 8, heal for 8(Roman Priestess Only)
or
Envy of the Gods-Charge 7 Shadow, Attack for 8, defend for 8(Roman Slave-Woman)
Tier 3: Love's Curse-Charge Chaos 30, opponent loses all cards, defense points, and energy points equal to amount over initial cost( will keep both moves from previous form)
or
Love's Blessing-Charge Neutral 30, redraw entire hand, heal full health and gain defense points equal to amount over initial cost.( will keep both moves from previous form)
Tier 4: Desire of the Goddess-Charge 15 light, shadow, chaos and neutral each- "Your Desire to win is equal only to that of the gods desire for you." Automatic Win
Rundown: Based on Roman goddess of love Venus takes evolution from a beautiful roman single woman to that of a demi-god of Venus following a path of good or evil gaining empress rank through legitimate or illegitimate means. Ending with a transformation into the goddess herself. Visually start fairly modest dress and get more open as evolutions take place culminating in a woman covered only by braids of red silk.




< Message edited by Venus Victrix -- 9/22/2012 22:26:53 >
Post #: 200
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