aliesterus
Member
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OS dragonlord update: quote:
@ Above: I actually want to dome something like this... Character: Dragonlord Alignment: 0-Neutral (CAN change, in fact, this should affect the elemental cappacities of this class) Element: Starts out with Nuetral, and will change due to your alignment.(good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) Has a secondary element of lightning Description: Dragon Champions of Lore, able to use a variety of skills. Very few members are known because of their secrecy and being a chosen companion of a dragon is rare. A select few Dragonlords had followed a mysterious entity into this world, and has then resided here permanently. Stage 1: I wanna see what YOU'VE got for this one Nulgath. Stage 2: once again, what you've got, I wanna see. Stage 3: I think you get the idea. Shield Cards: 2 10 shields for a cost of 7 lightning chages 3 5 shields for 3 charges (good = light, evil = shadow, neutral = neutral) Attack Cards: 5 attack card (good will give this light, evil will give it shadow. If it's neutral, it stays nuetral.) for 4 charges. 2 attack card (element charge same as above.) for 2 charges. 1 attack card (element charge same as above.) for 1 charge. 4 Unblockable (element charge is lightning) for 5 charges. Special Cards: 2 Shieldbreaker Charge(charge cost of 10 lightning): uses up all your shields to break the enemy shield, also deals a Damage over time of 2 per turn. DoT lasts for 4 turns. Will allways be the first card to be used. You must have at least 5 shields for this card to be used. 2 Drake Bleed (charge cost of 7 light/shadow/neutral): deals a poison of 3 for 4 turns, and heals you for the same ammount for each turn. 3 Drake Charger (charge cost -5 light/shadow/neutral) requires you to discard one card to use this, and stocks 3 charges of lightning. Will allways be the last card to be used. 3 Scale Regeneration: Adds two lightning charges for each light/shadow/neutral attack card you use. This will allways be the first card to be used after an attack. Note: Notice how Drake Charger says a -5 cost. That means you gain charges due to that, depending on your alignment, as well as 3 charges of lightning. Note: Drake Bleed was based off of the AQW Dragonlord's Lifesteal, and partially off the new DF Dragonlord's Heal over Time. I just stepped it down somewhat so it wasn't as OP (trust me, Lifestealer in OS would be insta-kill) Note: Lightning Charge has a very high cost, however, the end result is a shield breaker, and it allwasy goes first, so this card can come in pretty handy. The high charge rate balances out the OPness of the card. Note: Scale Regeneration targets lightning again, and in this case it sort of makes you use up your main charges to do so. This isn't OP, this is called Recycling. Also, it could wind up using up a lot of your hand so you would need to re-stock your hand. Makes the card balanced enough, and makes it so the Dragonlord deck is charge efficient. Note: I know the character card seems OP, but it might (MIGHT) be sufficient enough to counter Skexis Fiend and Blood Fiend, however, the high costs may prove to be it's downfall. It's Shieldbreaker has a high cost of 10, and requires you to have at lesat one shield card to have been used, so the total cost winds up being at least 13, and not necessarily the same charges either. Putting in another special card: Dragonspear (charge cost of 5 light/shadow/neutral): Discard as many cards to charge up the power of this spear, the damage is the number of cards discarded multiplied by 2. You gain 1 lightning charge for each card discarded.
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