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RE: =OS= Dragons, Undead & Paladins... oh my! Character Suggestion Thread III

 
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5/7/2014 7:11:00   
The Jop
Member

Name: Fireguy
Element: Fire
Alignment: Neutral
Rank: Master

Appearance:
• Has no pupils.
• Has a sharp, pointed nose.
• His face is bent into a scowl.
• He has no ears, and his hair is replaced by an orange fire.
• Holds a staff in his right hand, and a fireball in his left.
• All of his clothes are emblazoned with the symbol of fire.
• Wears a dark red cape that is singed at its end.
• The staff bends a 90 degree angle, and its end has a black edge going over its sides.
• Red and yellow lines coil around the surface of the staff.

Cards:
• 200 Attack x3
• 500 Attack x3
• Defend x2
• Fire Whirl x1
• Burn x2
• Incinerate x2
• Fireball x2

Controlled Quote: "If you won't get out of my way, I'll have to clear a path."
Enemy Quote: "Your world will be consumed by fire."

Combat Entrance: Forms out of an explosion of fire.
Charging: The staff glows blue and absorbs energy.
Casting a Spell: Yells and holds his fist up, like Nomads.
Shielding: Holds the staff in front of him.
1-Hit Combo: Shoots fire out of his mouth.
2-Hit Combo: Shoots fireballs out of his hands.
3-Hit Combo: Shoots fire out of his staff.
5-Hit Combo: Turns his whole body into fire and casts a tunnel of fire over his enemy.
Upon Victory: Shoots fire into the air from his hands.
Upon Defeat: Breathes fire as he collapses.

Story:
Long ago, a being escaped from the fire realm and sought to plunge the world into fire to make fire the most powerful element in our world. It struck many major villages and cities, destroying them completely, but a small tribe prepared for its coming. As it entered the city, the magi of the tribe cast a binding spell on it and forced it into a fireproof staff. Unfortunately for this particular archaeologist, he did not know this when he explored the ancient tribe's village. When he picked up the staff to examine it, he was filled with a burning hatred, his hair turned into a powerful flame, and he gained an immense power over fire. Some of the power of the ancient being is given to whoever wields the staff, but the world should be fine as long as the staff remains intact.
AQ DF MQ AQW Epic  Post #: 401
5/10/2014 4:06:11   
megakyle777
Member

(At the request of Megadragonknight)

Name: Robot Police Officer Mk 901

Element: Earth

Rank: Veteran

Apperence: Looks human on the top half down to the torso, but a human made of metal and wires instead of skin and bone. Has 4 arms and walks on 4 spider legs. Each arm carries a different type of gun for different needs: A taser for stunning, a pistol for stopping people, a shotgun for stopping bigger things and a assault rifle for suppression.

Controlled quote: "CRIME: ATTACKING A OFFICER OF THE LAW IN THEIR DUTY. SENTENCE: EXECUTION.

Enemy quote: "CRIME: POSSESSION AND CONTROL OF SENTIENT SOULS. SENTENCE: EXECUTE WITH EXTREME PREJUDICE."

Combat Entrance: Walks in on it's spider legs.
Charging: Electricity charges though it's frame.
Spell Casting: Nanites make it glow.
Sheilding: Nanite sheild.
1 Hit: Fire with the pistol.
2 hit: Fires the pistol twice.
3 hit: gets in close with the shotgun, fire three times.
5 hit: Runs in with the taser to put them in their stun animation, then fires the pistol, the shotgun and the assault rifle at them.
Victory: Stands there and says "Sentence executed. Returning to duty."
Defeat: Explodes while yelling "MALFUNCTION ERROR CODE 188845THJK!"

Backstory: In a far off world from ours, lies a planet full of robotic species unlike our own. Noone knows the name of the planet or how such a place came to be, but they do know it has laws. Laws kept by The Officer Robots.

To become a officer robot however, one must first do a tour of duty among a planet of their choice. This robot chose the world of Oversoul, since historically it used to be a quiet place. When he got there however, it appeared terrible things were happening! A delinquent by the name of Nulgath was gathering dark powers and worst of all disturbing the peace!

Swearing by the laws of his people to do his duty, he patrols the world of Oversoul, taking down those who would disturb it's peace!
DF  Post #: 402
5/10/2014 14:12:59   
The Jop
Member

Name: Obsidian Golem
Element: Fire
Alignment: Neutral
Rank: Master

Appearance:
• A golem made out of black rock.
• Lava and water pour out of its cracks.
• There is a hole in its stomach that exposes boiling water.

Cards:
• 200 Attack x3
• 500 Attack x3
• Defend x2
• Fire Whirl x2
• Incinerate x1
• Fireball x2
• Fresh Start x1
• Healing Spring x2

Controlled Quote: "Back away slowly."
Enemy Quote: "Intruder."

Combat Entrance: Raises its hand.
Charging: Puts its hands together and vibrates.
Casting a Spell: Lava erupts out of the small cracks in its body.
Shielding: Raises its arm in front of it.
1-Hit Combo: Punches the opponent.
2-Hit Combo: Shoots lava and then water at the opponent.
3-Hit Combo: Hits the opponent with spikes from the top and bottom of the screen.
5-Hit Combo: Shoots a stream of boiling water of its mouth.
Upon Victory: Turns into a rock.
Upon Defeat: Crumbles apart as water and lava flow out of it.

Story:
Forged from the fusion of lava and water, this being is given life by the mana core it is created near. It is often used to protect valuables underground such as treasure, ores, or powerful sources of mana.
AQ DF MQ AQW Epic  Post #: 403
5/10/2014 14:46:50   
The Jop
Member

Name: Ent Warrior
Element: Earth
Alignment: Neutral
Rank: Legendary

Appearance:
• A large tree.
• Has a face on the upper part of its trunk, and a wooden beard.
• Wears steel armor on its branches and trunk.
• Holds a shield in its branches.
• Has roots for feet.

Cards:
• 500 Attack x3
• Defend x2
• Stone Wall x2
• Earthquake x2
• Crush x2
• Neutralize x2
• Corruption x1
• Iron Hide x2

Controlled Quote: "No more trees will be harmed."
Enemy Quote: "We were here long before your kind."

Combat Entrance: Raises its arms.
Charging: Small birds fly out through its leaves and then land back down.
Casting a Spell: Raises its arm.
Shielding: Raises its shield.
1-Hit Combo: Hits the opponent with a branch.
2-Hit Combo: Hits the opponent with its shield and branch.
3-Hit Combo: Coughs up branches at the opponent.
5-Hit Combo: Attacks the opponent with birds from its branches.
Upon Victory: Walks away.
Upon Defeat: Opens its mouth and falls over.

Story:
People have been encroaching on nature for generations, so Ents have taken up arms in order to protect what remains. They are fiercely dedicated to protecting trees and their inhabitants, and will take any measure to keep them from harm.
AQ DF MQ AQW Epic  Post #: 404
5/10/2014 15:10:22   
The Jop
Member

Name: Pengbot
Element: Ice
Alignment: Neutral
Rank: Master

Appearance:
• A penguin.
• Has a robotic left eye that emits a blue laser.
• The small left portion of its torso is made up of wires and batteries.
• Its right flipper has been replaced by robotic clamps.

Cards:
• 200 Attack x2
• 500 Attack x2
• Defend x2
• Ice Needle x1
• Ice Wall x2
• Shatter x2
• Freeze x1
• Neutralize x2
• Corruption x1
• Iron Hide x2

Controlled Quote: "N/A"
Enemy Quote: "N/A"

Combat Entrance: Raises its arms.
Charging: Waddles.
Casting a Spell: Clamps its clamps.
Shielding: Creates a metallic wall in front of it.
1-Hit Combo: Slides into the opponent on its stomach.
2-Hit Combo: Clamps the opponent twice.
3-Hit Combo: Shoots the opponent with its laser eye.
5-Hit Combo: Does its 3-hit combo, then slides at the opponent and hits it again on the way back.
Upon Victory: Bows.
Upon Defeat: Falls over onto its head.

Story:
There are many predators in the frozen North. Many weaker creatures such as penguins do not stand a chance in direct combat. This particular penguin, after being attacked by a frost lion, was brought back from the brink of death by a bio-engineer. Its weakened parts were replaced by metal and it was given new tools to defend itself with. Now, as a half-penguin, half-robot creature, it has been released back in its original environment, though now it can better defend itself.
AQ DF MQ AQW Epic  Post #: 405
5/10/2014 15:33:57   
The Jop
Member

Name: Nimbo
Element: Light
Alignment: Neutral
Rank: Master

Appearance:
• A cloud with a neutral face.
• Floats.

Cards:
• 200 Attack x1
• 500 Attack x3
• Defend x2
• Holy Strike x2
• Ice Wall x2
• Retribution x1
• Greater Heal x2
• Energize x1
• Storm x2
• Fresh Start x1
• Healing Spring x2

Controlled Quote: "N/A"
Enemy Quote: "N/A"

Combat Entrance: Puffs up.
Charging: Closes its eyes, smiles, and bobs up and down as it is surrounded by light.
Casting a Spell: Makes an angry face and its outer edges turn a little red.
Shielding: Holds its breath and makes an angry face.
1-Hit Combo: Charges into the opponent.
2-Hit Combo: Coughs up two cloud puffs at the opponent.
3-Hit Combo: Rains and shoots lightning over the opponent.
5-Hit Combo: Shoots a beam of sunshine at the opponent while opening its mouth in a wide smile.
Upon Victory: Flies up and away.
Upon Defeat: Poofs away.

Story:
These living clouds are normally peaceful beings that stay far in the air. Something really bad must have happened to bring it down to ground level, and unfortunately they have powerful control over weather.
AQ DF MQ AQW Epic  Post #: 406
5/10/2014 16:23:48   
The Jop
Member

Name: Captain Dismember
Element: Shadow
Alignment: Neutral
Rank: Master

Appearance:
• A pirate with long, dripping hair running down his face.
• Wears a black pirate hat with the jolly roger on it.
• Has red eyes and dark green skin.
• Wears a dark brown, ragged overcoat.

Cards:
• 200 Attack x3
• 500 Attack x2
• Defend x2
• Sacrifice x2
• Life Drain x2
• Poison x2
• Mark of Death x2
• Energize x1
• Electric Arc x2
• Fresh Start x1
• Healing Spring x2

Controlled Quote: "Death couldn't defeat me, do you want to try?"
Enemy Quote: "Gold inspector, I need to make sure all your gold is in order."

Combat Entrance: Limps into position.
Charging: Laughs a hearty, piratey laugh.
Casting a Spell: Points at the opponent.
Shielding: A regular translucent shield.
1-Hit Combo: Takes a drink from a flask he pulls out of his coat, then throws it at the enemy.
2-Hit Combo: Shoots dark mist at the opponent.
3-Hit Combo: Whistles for undead to come out of the ground and claw at the enemy.
5-Hit Combo: Brings in an anchor from the side of the screen and repeatedly slams it down onto the opponent.
Upon Victory: Takes out a doubloon, tosses it in the air, and catches it.
Upon Defeat: Collapses into the ground.

Story:
Cris Essilo was originally a member of the Pirates' Coven, a group of pirate captains that worked together to plunder ships and coastal villages for treasure. They were the terror of the seas for decades, until the captain, originally called Captain Cutthroat, found a buried treasure on a small island. It was discovered in his cabin by other members of the Pirates' Coven and everyone but him agreed to split the treasure. He attacked them because he felt that he deserved it all, but he was thrown out of the Coven by force and stricken from the group. This earned him the name Captain Dismember, but what really solidified the name was when he individually found and dismembered all of the members of the Pirates' Coven. He was hunted by all of the crews of the captains that he killed, but they could not catch him without a proper captain.

One day he landed on the cursed isles and discovered a tribal necromancer. He killed and robbed the necromancer, but not before the necromancer cursed his gold. Unfortunately, he spent a little too much time on the island and he was tracked by the other pirates' crews, who sunk his ship and began to board the island. Fearing what they would do to him as revenge, he leaped into the ocean with the necromancer's gold in his pockets. He was left there by the crews, who correctly assumed that he had drowned. However, the curse that the necromancer had cast on his gold had forced a perverse sort of immortality on the captain. He was struck by lightning that reached him where he lay on the sea floor, and brought him back as a sentient undead. The Necromancer may have intended eternity as an undead to be a curse, but the captain only saw it as a second chance to get his hands on all the treasure that he could hoard. He walked along the seabed toward the nearest city he could see, thinking all the way of the money he would be making with his newfound powers.
AQ DF MQ AQW Epic  Post #: 407
5/20/2014 12:57:13   
megakyle777
Member

Name: Gananana The Thief, Gananana, King of Evil, Gananana

Element: Shadow:

Rank: Apprentice, Veteran, Master

Appearance:

Apprentice: Looks like a ragged thief, but with a mage like feel to him. Robed in a dark robe, but thief like. Carries a dagger made of shadows.

Veteran: The man seems taller. He has cast off the hood of his robe to reveal a face and head of evil intent. He wears a crown of shadows and his dagger is a blade of darkness. On both the blade and his hard is a square made of four squares with only the corners touching and a square gap in the middle.

Master: Looks like a more badass version of this: http://forums2.battleon.com/f/tm.asp?m=8357884 More eyes, more spikes, more evil looking, maybe throw in a mouth with more teeth then a shark and a face of pure malevolence. Basically, make it look like a dread form of evil, using the DF version as a very rough base, with a little bit of Gannondorf's evil forms thrown in.

Quotes:
Apprentice/Veteran Controlled:I am the great Gananana! Do not meddle in my affairs mortal.
Apprentice/veteran Enemy: You will kneel before my power!
Master Quotes: None

Appearance:

Combat entrance Apprentice/Veteran: Appears in a could of smoke.
Combat entrance Master: Starts off in his Veteran form, falls down on all fours and changes into his master form.
Charging Apprentice/Veteran: Laughs evilly
Charging Master: Glows evilly.
Casting a spell Apprentice: Casts it from his hand
Casting a spell Veteran: Points at the foe.
Casting a spell Master: Glows
Shielding: Apprentice/Veteran: Casts a dark shield over himself.
Shielding Master: Casts a bigger dark shield all over himself.
1 hit Apprentice: Runs over and Stabs with dagger
1 hit veteran: Runs over and slices him with sword.
1 Hit Master: Fires a laser out of his mouth/eyes/whatever
2 hit Apprentice: Stabs twice
2 hit veteran: slices twice
2 hit Master: fires two beams.
3 hit Apprentice: stabs three times
3 Hit veteran: Slices three times
3 hit Master: Fires three lasers from different areas.
5 hit Apprentice: Appears behind the foe, stabs him in the back five times, appears back in his spot.
5 hit veteran: Clicks his fingers, a massive ball of darkness appears and hits the foe engulfing him in darkness while he yells "KNEEL BEFORE THE KING OF EVIL!"
5 Hit Master: Dark mist gathers across the screen and collates into a bunch of kings of evil. They all strike the foe with evil attacks.
Victory Apprentice/master: Laughs evilly.
Victory Master: Turns back to veteran form, laughs evilly.
Defeat Apprentice: Falls down dead dramatically
Defeat Veteran: Dies standing up declaring "I will return and lay waste to your descendants!"
Defeat Master: Turns back into veteran falls over forward first on his knees, then fully.

Story: Gananana was once a simple thief trying to make a dishonest living in the world, but then he discovered knowledge of a forbidden power known as the Quadforce. He spent ages looking for it, and when found, it transformed him into something greater. Something more powerful. Something more... evil. He had become the KING of evil. The dreaded force of darkness. GANANANA!
DF  Post #: 408
8/10/2014 13:14:41   
MonsterCat
Member

Soul Collector

Character: Soul Collector(Soul Eater)
Appearance: Click
Allignment: -35 Evil
Rank: Master
Element: Shadow
Cards:
2x 200 damage card
4x 500 damage card
3x 500 defend card
7x Life drain
5x Mark of Death
Sacrifice:Attack for 500 damage for the cost of 400 health.
Empower:Discard 1 card to raise an attack by 300
Poison: 6x Inflict 1200 damage over 4 turns

Quotes:
Controlled: I am Soul Collector
Enemy: I see your Soul!


Animations:
ArchLich's animations and Soul skull attacks

My OS Char Name:MakeItStop

Void Shaman

Character: Void Shaman(Void)
Appearance: Click
Allignment: -35 Evil
Rank: Master
Element: Shadow
Cards:
2x 200 damage card
4x 500 damage card
3x 500 defend card
7x Life drain
5x Mark of Death
Sacrifice:Attack for 500 damage for the cost of 400 health.
Empower:Discard 1 card to raise an attack by 300
Poison: 6x Inflict 1200 damage over 4 turns

Quotes:
Controlled: Your blood is soo cold.
Enemy: I see your death!

Animations:
ArchLich's animations

My OS Char Name:MakeItStop
DeviantART

< Message edited by MonsterCat -- 8/10/2014 13:17:44 >
DF AQW Epic  Post #: 409
9/4/2014 11:48:29   
MonsterCat
Member

Warlord of Morgiddan

Character: Warlord of Morgiddan(Warlord & Soul Eater
Appearance: Click
Allignment: -35 Evil
Rank: Master
Element: Shadow
Cards:
2x 200 damage card
4x 500 damage card
3x 500 defend card
7x Life drain
5x Mark of Death
Sacrifice:Attack for 500 damage for the cost of 400 health.
Empower:Discard 1 card to raise an attack by 300
Poison: 6x Inflict 1200 damage over 4 turns

Quotes:
Controlled: Hahaha!If you run, you won't see me kill you!
Enemy: Victory is ours!

Animations:Nulgath's Attack Animations (in AQWorlds)

My OS Char Name:MakeItStop
DeviantART
DF AQW Epic  Post #: 410
10/4/2014 18:03:35   
yuno44907
Banned

 

Name: Abdoomination
Element: Darkness
Alignment: 0
Rank: Apprentice

Soul Gem

Appearance:
A giant zombie, flesh golem, homonculus thing; nearly dead and really hard standing on foot.

Cards:
X5 Sacrifice
X3 Blood rage
X2 Poison
X1 Void Reflection

Controlled Quote: "I will not made it. ."
Enemy Quote: "Excuse me. Excuse me. Help me. Die. Kill. Getting killed"

Combat Entrance: While walking, drops to foward and stands up.
Charging: Releases its posinous breath.
Casting a Spell: Roots.
Shielded: Its roots even more.
1-Hit Combo: Punchs enemy.
2-Hit Combo: Spits enemy.
3-Hit Combo: Spits more.
5-Hit Combo: Zangief tornado.
Upon Victory: Explodes.
Upon Defeat: Falls and releases poisionus gas.
Post #: 411
10/4/2014 18:42:39   
yuno44907
Banned

 

Name: Chernobyl (Radioactive Godzilla)
Element: water, shadow, energy, fire, neutral
Alignment: -73
Rank: Legend

Rare encounter like Frost Dragon and Shop only sells for soulgems
Lives in all dungeons, caves, pits...

Appearance:
Looks like Godzirra and Godzilla but its melted and have different disgusting colors and weird things on it. Flesh, cancer, pus...

Cards:
1XMeteroite fire
1XVoid reflection shadow
5XSacrifice 0
5XSurge 0
5XBash fire
5XThrash fire
10XDefend shadow
2XElectric Arc energy
2XIronhide neutral
2XHealing Spring water
1XEnergize
1XNeutralize
1XFresh Start

Controlled Quote: "They will fear us."
Enemy Quote: "RAWR!!"

Combat Entrance: Its already there.
Charging: Shines blue.
Casting a Spell: Turns green.
Shielded: While blocking turns gray.
1-Hit Combo: Fires yellow beam.
2-Hit Combo: Fires yellow and green beam.
3-Hit Combo: Fires yellow and green and white beam.
5-Hit Combo: Yellow, green, white, blue, dark blue.
Upon Victory: Turns white.
Upon Defeat: Explodes.
Post #: 412
10/6/2014 0:34:02   
Gorillo Titan
Member

Name BOBO and EOEO
Element Earth and Water

Appearance a two headed clown one is smiling and the other is frowning

Cards N/A

Controlled Wanna see a trick?
Enemy WHO YOU CALLING A FREAK!!!!

Entrance A box appears then explodes with BOBO and EOEO appearing out of the smoke.
Charging Juggles
1 Hit Hits you with a PIE
2 Hit Throws bowling pins at the enemy
3 Hit pulls out squirter and sprays water on the enemy
5 Hit Stares at the enemy with a very creepy clown smile.

Story Being the child of a knife swallower and the strong women at a circus BOBO and EOEO life was determined the moment they were born with two heads. BOBO and EOEO dedication to the circle was strong they quickly became the head clowns of the circus at young age resulting in the saying two heads are better than one.
Post #: 413
10/6/2014 1:16:46   
Gorillo Titan
Member

Will finish later.
Isabella
Master
Nuetral

Appreance very muscular women in her late 40s with arms for legs holding a dumbbell in her two top hands that says 1000 pound

Controlled I will break you.
Enemy Women can be just as strong as men.

Entrance flexes her muscles
Charges flexes
1 hit Throws the dumbell
2 hit Slaps you twice
3 hit
5 hit Hit a bag opens above the enemy head and weight begin to fall on them



< Message edited by Gorillo Titan -- 11/5/2014 7:57:31 >
Post #: 414
10/6/2014 18:36:30   
The Jop
Member

Just an interesting idea for a character since I don't see energy getting a defensive card any time soon.

Name: Hydrolysis
Element: Energy
Alignment: Neutral
Rank: Legendary

Appearance:
• The same as Resonance except:
• Clothes sagging and dripping with water.
• No glasses (she lost them in the lake).
• Hair matted down and drenched in water.
• No Tesla coils, but her hands are surrounded with auras that are the same colors of the Tesla coils.

Cards:
• 200 Attack x2
• 500 Attack x3
• Defend x3
• Electric Arc x3
• Storm x2
• Energize x1
• Fresh Start x1
• Healing Spring x2

Controlled Quote: "You may feel a slight shock, but it will all be over soon..."
Enemy Quote: "I'll make your last battle a memorable one."

Combat Entrance: Same as Resonance.
Charging: Same as Resonance.
Casting a Spell: Same as Resonance.
Shielding: Same as Resonance.
1-Hit Combo: Shoots an orb of energy out of her hand.
2-Hit Combo: Hits the opponent with a electrically charged wave.
3-Hit Combo: Holds onto the opponent to electrocute it.
5-Hit Combo: Brings a large black storm cloud over the opponent that rains on and hits the opponent with lightning.
Upon Victory: Walks away (without looking in both directions).
Upon Defeat: Same as Resonance.

Story:
After hiding for years, Resonance was discovered sleeping in the forest near Solace. A small group of guards were carrying her back to asylum when she awoke and started attacking them. She was deemed too powerful to try to contain, so instead they tossed her into the nearby lake. It was believed that witches would float when thrown into water, but even though they thought she was a witch, they did not expect her to float. She tried to resurface, but the generator attached to her back dragged her down. She lost consciousness and drowned, but the generator was still active and the energy running through it restarted her heart. She focused her power on moving the water, and she tossed herself onto the shore. If the asylum wanted her that badly they would get her, she decided as she followed the guards' footprints.
AQ DF MQ AQW Epic  Post #: 415
10/6/2014 18:38:43   
The Jop
Member

Why not just do all the possible dual elements?

Name: Metallurgy
Element: Energy
Alignment: Neutral
Rank: Legendary

Appearance:
• The same as Resonance except:
• The pointed ends of the generator are extended further and then angled to face the center.
• Layers of metal cover her everywhere except her hands, face, and feet.

Cards:
• 200 Attack x2
• 500 Attack x3
• Defend x3
• Electric Arc x3
• Storm x2
• Energize x1
• Neutralize x1
• Iron Hide x2

Controlled Quote: "You may feel a slight shock, but it will all be over soon..."
Enemy Quote: "I'll make your last battle a memorable one."

Combat Entrance: Same as Resonance.
Charging: Puts her Tesla coils together.
Casting a Spell: Same as Resonance.
Shielding: Puts up a metallic wall with some screws in it.
1-Hit Combo: Same as Resonance.
2-Hit Combo: Same as Resonance.
3-Hit Combo: Holds up her hand and electrocutes the enemy from a distance.
5-Hit Combo: Bends down and points the top of the generator at the opponent, releasing a large stream of blue energy.
Upon Victory: Straightens her back and nods.
Upon Defeat: Same as Resonance.

Story:
Resonance was not aware of the power of the generator when she attached it to herself. It was beyond just technology; it constantly generated energy and it began to build armor over her. She cannot remove it any longer, but she has no need to. She hopes to find someone from the asylum as much as they want to find her, so she can thank them properly.
AQ DF MQ AQW Epic  Post #: 416
10/6/2014 18:54:23   
The Jop
Member

Suggested by Wiki Meister.

Name: Steel Golem
Element: Neutral
Alignment: Neutral
Rank: Master

Appearance:
• A large chrome robot.
• Its body and limbs are curved, though its arms and legs are flat on their ends.
• Has two bright green eyes.

Cards:
• 200 Attack x1
• 500 Attack x4
• Defend x2
• Surge x2
• Iron Hide x3
• Neutralize x1
• Corruption x1

Controlled Quote: "This is your first and last warning."
Enemy Quote: "Turn away or face the consequences."

Combat Entrance: Smashes its fists together.
Charging: Same as Nomad's (but it has no mouth).
Casting a Spell: Same as Nomad's (but it has no mouth).
Shielding: Holds its arm in front of it.
1-Hit Combo: Smashes down onto the opponent.
2-Hit Combo: Opens a slot on the bottom of its head that shoots fire at the opponent.
3-Hit Combo: Opens a compartment in its chest with small mines in it, which it throws at the opponent. .
5-Hit Combo: Reveals rockets in its shoulders and shoots them at the opponent.
Upon Victory: Straightens its back and nods.
Upon Defeat: Wobbles, then falls over backwards.

Story:
This metallic behemoth was created to guard Drakel cities and strongholds. It is programmed to destroy anything it sees as nonnative. Drakels are highly advanced technologically and very secretive so they are rarely seen, but when they are discovered they have a huge array of weapons they can use to defend themselves.

< Message edited by The Jop -- 2/2/2015 16:09:41 >
AQ DF MQ AQW Epic  Post #: 417
10/6/2014 19:03:44   
The Jop
Member

Suggested by Wiki Meister.

Name: Referee
Element: Neutral
Alignment: Neutral
Rank: Veteran

Appearance:
• A man with a shaved head.
• Wears black and white striped referee clothing and shorts.
• Wears a whistle around his neck.

Cards:
• 100 Attack x3
• 200 Attack x3
• 500 Attack x2
• Defend x2
• Iron Hide x2
• Power Strike x1

Controlled Quote: "This is definitely going to get you a penalty."
Enemy Quote: "You're out!"

Combat Entrance: Runs in.
Charging: Same as Monk's
Casting a Spell: Same as Monk's.
Shielding: Regular transparent shield.
1-Hit Combo: Blows his whistle.
2-Hit Combo: A soccer ball hits the opponent from the back, the referee catches it, and the referee throws it back at the opponent and off screen.
3-Hit Combo: Shows the opponent a yellow card which also appears over it.
5-Hit Combo: Shows the opponent a red card which also appears over it.
Upon Victory: Holds both of his hands up to signify a goal.
Upon Defeat: Topples off the screen.

Story:
The world of Oversoul is a harsh and unforgiving place, and referees are there to make it a little fairer. Don't expect them to be kind and forgiving if you face them in battle though.

< Message edited by The Jop -- 10/6/2014 23:09:52 >
AQ DF MQ AQW Epic  Post #: 418
10/7/2014 11:29:14   
Zardos
Member

I think that this game could use more creatures from Lore, I, for instance, would enjoy seeing dragonfable creatures like: Izotz, Tuskmonger, Vultragon, Bloodwolf, gilded hindeer, etc.
Post #: 419
10/7/2014 21:18:10   
Gorillo Titan
Member

Will finish later.
Mr.Oinker
Element Earth/nuetral
Rank veteran

Apreance a muscular pig man with pink skin wearing a muscle shirt and a 5 o clock shadow.
carring a 5 foot hammer

Post #: 420
10/13/2014 19:01:41   
OverlordCody
Member

Here's a go.

Name: Raynor, Legendary Viking
Alignment: -15-Neutral
Element: Ice/Lightning (Starts off with 5 Ice energy)
Description: A Nordic sailor traveling the north in search of wealth. He is known for using brute force and won't hesitate to assault someone, even if it means his life in endanger. He has learned the ways of lightning but is still quite novice at it most of the time. Nonetheless, he is a force to be reckon with.
Rank: Master
Appearance:Similar height to Vergil. His skin tone is light. He is clad in iron armor with furs underneath for warmth. He also has a bear skin cape. His helmet is is normal with the exception that it has horns. In his left hand he has an axe with glowing runic lettering. His armor also bears similar runic letterings. The lettering occasionally flickers lightning. He has broad shoulders, has a lot of muscle, has blue eyes and blonde hair. His beard is slightly shaved.
(I'd prefer if the runes are Nordic runes, btw. The runes should translated to "Gifted by Thor.")

Quotes:
Controlled: "FOR VALHALLA!"
Enemy: "A true warrior doesn't flee from battle!"
Winning: "Fenrir's howling!"
Casting a Spell: "Rulers of Asgaard, lend me your strength!"
(Yes, some of these quotes reference Nordic mythology.)

Combat:
Combat Entrance: He walks into the battlefield and raises his axe whilst saying "FOR VALHALLA!"
Running: He runs quite quickly with his axe in the air, looking as if it's ready to strike someone.
1-Hit Combo: He runs up and slashes the opponent diagonally on the shoulder with brute force.
2-Hit Combo: He charges up and kicks the opponent in the air, then slashes the opponent while him/her is falling.
3-Hit Combo: He smashes his axe into the ground, causing ice spikes to shoot up from the underneath the opponent. (Three spikes.)
5-Hit Combo: He holds up his axe into the air, where his axe is struck by lightning. He throws the axe at the opponent, where it makes contact for the first two hits, then Raynor charges towards the opponent, jumps up, and punches down on the opponent's head. After the fist hits the character, lightning strikes the opponent whilst Raynor's fist is still contacting the opponent's hand. Raynor then does a backflip back to where he stands before attacking and catches his axe as it comes back.
Charging: Lightning is shot from the runic lettering on his axe and armor into an orb.
Casting Spells: He raises his air and yells.
Upon Victory: He raises his axe in the air.
Upon Death: Falls down, and gets consumed by lightning.

Cards:
3x Bash (Ice)
3x 500 ATK (Ice)
1x Ice Needle
2x Sacrifice
2x Defense (Ice)
2x Ice Wall
1x Energize
1x Super-Charged
1x Freeze

Edit: New character!

Name: Ethereal Warrior of Duality
Alignment: Neutral
Element: Light/Dark
Description: A spirit trapped in the physical world after an astral war. He is known to slay most things in his path. Nothing else is really known other than attacking him will lead you six feet under.
Rank: Legendary
Appearance: A blue spirit-shaped warrior. Has armor similar to a Paladin's and a flaming demonic fiend's face. Has one draconic wing and one archangel wing. Sword floating by him.

Quotes:
Controlled: "Do you really think attacking me will benefit you in the slightest? Scum."
Enemy: "You dare confront me? Your death wish will be granted!"
Victory: "May my offerings help you in Purgatory."

Combat:
Combat Entrance: The spirit appears out of thin air.
Running: Grads sword and runs toward the opponent, sword down.
1-Hit Combo: Upward slash and teleports back to original position.
2-Hit Combo: Fires an orb of light and darkness at the opponent.
3-Hit Combo: Infuses light and darkness into his blade, then runs up to the opponent and makes an upward slash followed by two diagonal slashes, then teleports back.
5-Hit Combo: He thrusts his sword into the ground, making an eruption of light and darkness under the opponent.
Charging: Raises his arms apart, figure similar to a "T". Light and darkness are then absorbed into him.
Casting Spells: Raises one arm, and forms darkness and light, and the darkness and light dissolve.
Upon Victory: Imbues the corpse with light energy.
Upon Death: Explodes in astral flames, infecting the enemy with dark energy.

Cards:
3x 500 ATK (Light)
2x Sacrifice
2x Greater Heal
1x Penance
2x Holy Strike
2x Blood Rite (Dark. For 3 of your turns, pay 500 HP for 8 Dark Energy at the start of the turn.)
2x Poison
1x Shadow Fire


< Message edited by OverlordCody -- 11/5/2014 17:21:42 >
AQW  Post #: 421
11/10/2014 22:10:11   
Vertigo Beast
Member

Name: Bert

Description: Carrying a long double bladed spear, black staff, Dark silvery-grey blades, pulsing red and gold one after the other. Wearing dark brown/grey armor with some traces of fur under the plating, fur is stained red. Armor is generally skinny, not bulky. Wearing a long maroon cloak connected to a hood that covers his face. Gold eyes are visible in the shadow but nothing else. Average height character, his normal battle stance is leaning forward with his legs wide, and ready for action. Spear is in both hands pointed at enemy.

Rank: Legendary

Alignment: Questionable

Element: Fire/Shadow/Energy (Fire base)

Story: Bert was once a highly skilled assassin who lived in a secret castle hidden far under the ocean. He served his lord with absolute loyalty until he returned one day to a destroyed castle. Where the once beautiful hidden kingdom had once been there was only rubble. Or so Bert thought. Turns out he had just been hit pretty hard on the back of his head by one of the Dragons he was fighting and he simply had no idea where he was. Bert; however, did not know any of this and was filled with fury. He set out on a quest to find who had done such terrible things to his home, but he quickly became lost. Now he resides in the cold, frozen forests where everyone else is just as lost as he is making him feel far more at home than anywhere else on his journey.

Player Quote: *LIES! I WILL HAVE REVENGE!*

Enemy Quote: *You have no idea what you've gotten yourself into, even I have yet to find out the true meaning of this. No seriously what's going on? I'm so confused right now...*

Cards
200 attack x1
500 attack x3
500 Shield x4
Sacrifice x2
Fireball x1
Meteorite x1
Surge x1
Energize x1
Super Charged x1


Combo Animation
1 Combo: Runs, jumps and lands with the spear head facing down into the target.
2 Combo: Fades into thin air, appears behind target kicks them upwards and then slams them down with middle of spear.
3 Combo: Spins spear and runs towards enemy, fades into thin air, appears above them with spear still spinning, falls down on target hitting them twice with the spinning spear and then kicks the target as he runs back.
5 Combo: Dark red and gold energy forms around Bert, he then fades into the mass of energy and only the spear is left spinning and it flies towards enemy. The spear hits the enemy 4 times and then Bert reappears, grabs the spear and stands in front of the enemy. He then unleashes what appears to be some sort of dark shadowy soul-like thing out of his chest which hits the enemy and then disappears. Then Bert jumps back to his initial position.



Name: Dracorex Ascendant

Description: Tall, glowing man in shining white + gold armor. The armor has golden dragon designs scattered all over it and is also covered in gold runes that spark every once in a while. He carries a tall smooth shield pointed at the bottom but rounded near the top with a gold insignia emblazon on the front. He has an axe attached on his back and carries a long gleaming sword that is skinny and pulses with a bright light and sparks. He doesn't stand he hovers slightly above the ground and his back hand is in a fist that also pulses with bright energy (like in a ball shape)

Alignment: +45 Good

Element: Light/Energy (Light base)

Story: The Dracorex are an Ancient faction of devoted souls. The select few that are chosen to Ascend to power over the rest have almost unending lives and will always serve the greatest purpose. A Dracorex Ascendant is a powerful, divine entity and has an Ancient Power backing his every move.

Player Quote: *Divine Light, show them Justice.*

Enemy Quote: *The Power I possess is far too immense for any mortal, unless you server a higher purpose I suggest you leave at once.*

Cards
200 attack x3
500 attack x2
500 Shield x1
Greater Heal x2
Retribution x1
Holy Strike x2
Surge x1
Energize x2
Super Charged x1


Combo Animation
1 Combo: Floats forwards and slices down upon his enemy.
2 Combo: Shoots a bright light from his back hand orb and flies forward with great speed striking the enemy just after they are hit by the bright beam of light.
3 Combo: Throws sword through enemy, flies and catches on the other side of them (Facing the back of the enemy), then cuts down on the enemy and a bright beam of light comes down from above to deliver the third hit as the sword is still in the enemy.
5 Combo: Flies towards enemy and 'jumps' from his position sword raised high and lightning strikes the sword as it comes down upon the enemy, he then pulls out his axe hits the enemy with the axe, then he hits the enemy with the axe and the sword at the same time and finally he raises both the axe and the sword and thrusts them both downwards as a beam of light surrounded by lightning comes down and strikes the enemy for the final hit.


*I'll probably make a Legendary form for this one as well, not sure what to do for cards though, might scrap some 200s for a penance and something else.

_____________________________

AQ DF MQ AQW Epic  Post #: 422
11/11/2014 17:44:07   
salene
Member

Name: Myomei, Khan of Sands

Description: A man with bandages on his arms and hands, each ripped and fraying. Runes glow beneath the bandages, pulsing with a dull yellow light. He wears thin leather armor, with metal lining, and ornate lotus designs. The leather is light brown, as if it has been tanned in the sun for a long amount of time. The metal lining is the color of gold. He wears a long cape of tough hide, that brushes the floor. His pants are breezy and light, made of a thick silk, with gold inlay. He wears light sandals, and his skin is caramel brown. In one hand is a long spear, with a long tusk on the end. His mouth is covered by a long leather rag, and his eyes are squinting, and black. He wears a hood over his head, bound with a gold circlet. His face is covered in black tattoos. In his other hand is a horn, that he blows like a trumpet. The horn is curved, and covered in small black spots.

Rank: Legendary

Alignment: Neutral

Element: Light/Energy

Player Quote: "The desert shows no pity, why should I?"

Enemy quote: "Just as water gives life, sand takes it away!"

Cards:
200 attack card X 3
500 attack card X 3
Oasis X 3 (Increase your max amount of mana by 5 for 3 turns)
Energize X 3
Chain Lightning X 2
Retribution X 2
Blessed Strike X 1

Combo animations:

1 hit: Myomei steps forward, and with a sweeping lunge, swings his spear towards his enemies legs

2 hit: Myomei impales his enemy with his spear, and then spins until he is behind his enemy. He then stabs his enemy from behind

3 hit: Myomeis eyes glow, and he floats slightly off of the ground. Then raging sands sweep around the enemy, covering them, and dealing 3 hits of damage.

5 hit: Myomei blows into his horn, and spirits made from sand rise from the earth around Myomei. Then the spirits fly around his enemy, slashing and scratching at him for 4 hits of damage. Then Myomei charges forward, spear blazing, and stabs his enemy for the final hit.
AQ DF AQW  Post #: 423
11/11/2014 21:40:37   
Gorillo Titan
Member

Cursed shield


Looks like a void rebirth with two swords and the shield is flying around.
Post #: 424
11/14/2014 9:29:08   
Velixon
Member

Name: Sword Summoner
Element: Light
Alignment: Good
Rank: Legendary

Appearance:
• He has short spiky black hair.
• He has light blue eyes.
• He wears black robes with red linings.
• He holds a book in his right arm.
• He has Four Summoned Flying Swords in his back which tips are pointed horizontally upward.

Cards:
• 200 Attack x3
• 500 Attack x3
• Defend x3
• Heal x2
• Greater Heal x1
• Holy Strike x2
• Retribution x1


Controlled Quote: "A thousand swords wielding a thousand vows."
Enemy Quote: "Behold my fortress of swords."
Victory Quote: "Live by the sword Win by the sword."

Combat Entrance: Opens his book and the Flying swords appear.
Charging: Holds up his left hand and turns the pages of his book.
Shielding: The Four Summoned Flying Swords in his back appear in front of him shielding him.
1-Hit Combo: One of the Summoned Flying Swords in his back strikes the enemy.
2-Hit Combo: Sends two Summoned Flying Swords to strike the enemy.
3-Hit Combo: Three Summoned Flying Swords fly out from the ground Striking the enemy.
5-Hit Combo: Sends countless Flying Summoned Swords toward the enemy.
Upon Victory: Closes his book.
Upon Defeat: Falls over.

Story:
The Sword Summoners are wizards who perfected the art of sword manipulation and summoning magic. They were the ones who founded the art of Sword magic. Nulgath had an interest on their arts and thus created the Betrayal blades. The Sword Summoners found out about this and decided to join the forces of good to stop Nulgath from giving their magic a bad name.

< Message edited by Velixon -- 11/19/2014 1:47:02 >
Post #: 425
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