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RE: =OS= What would YOU like to see? III - READ THE FIRST POST

 
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12/30/2013 10:55:18   
Megadragonknight
Member

I would love to see that we can replace default card with CC. That would be very fun and I want to make my favourite characters to be stronger and tougher just for the sake of fun. :D
Post #: 526
12/30/2013 11:02:01   
The Death Angel
Member

It would definently be fun to replace some default cards with CC, but it could also end up horribly wrong with some overly powerful builds.
There would still be an issue that some characters are clearly stronger than others, like characters with a default neutralise in their deck. You could swap out any defense for iron hides etc.

Maybe like you'd be able to switch lower end cards like 100/200/500 attack cards and defense cards? It's a bit tricky though. It would make more characters viable, but also change the balance of the game as we know it completely.
DF AQW Epic  Post #: 527
12/30/2013 11:44:11   
Megadragonknight
Member

Yeah, balance wise. There is a need for restriction. Maybe maximum 5 default cards are allowed to be replace with 5 CC. There is also need of restriction for each rarity CC otherwise. Any 5 of the Rarity 1 CC is allowed to equip as the default card, Rarity 2 is limit to 4, Rarity 3 is limit to 3, Rarity 4 limit to 2 and Rarity 5 is limit to 1. Actually, I don't really think Rarity CC will affect the game balance that much due to the high energy cost of the cards for high rarity cards.
Post #: 528
12/30/2013 23:48:36   
The Jop
Member

Doesn't that make characters nothing more than art/armor though? I don't know about you, but I don't want that to happen...
AQ DF MQ AQW Epic  Post #: 529
12/31/2013 0:19:40   
Megadragonknight
Member

What? I suggest something that is really wrong?
Post #: 530
12/31/2013 0:22:54   
The Jop
Member

I don't like the idea of being able to remove cards from characters' default decks and adding CC because it could make a lot of characters have the same decks, so the only differences between them would be art and animation.

< Message edited by The Jop -- 12/31/2013 0:23:28 >
AQ DF MQ AQW Epic  Post #: 531
12/31/2013 0:43:52   
Megadragonknight
Member

I don't know about that, I only suggest it but I don't know if its really a good idea. I don't really mind if we can't replace default cards with CC but a number of characters don't necessary need that card. I feel lazy to list some characters as the example out but I believe we do know which characters are.
Post #: 532
12/31/2013 0:59:48   
Beck
Member

@Megaknight
That was one of the key factors they made CC the way it is currently, way back when, while deciding how CC was going to work. Preserving a character's default deck from editing preserves their uniqueness.
AQW  Post #: 533
12/31/2013 2:02:02   
Kiazz
Member

I wouldn't mind being able to change attack cards, though. Attack cards are coded to be separate from other cards, from what I've found, so it's not that much of a problem. The majority of the cards we get from CC are attack cards anyway, so it would justify having more than 50 of any one of them, without selling that is. Also, turning all the attack cards into 500s (Ideally, maybe, or maybe turning them into any lower denomination) doesn't seem that powerful, from whichever way you look at it. Characters could still be unique, in terms of their "special" cards, that is.

Edit: Or being able to replace the cards on the deck with their CC counterparts, then we'd have incentive to gain even more cards (More than five).

< Message edited by Kiazz -- 12/31/2013 7:04:57 >
Post #: 534
12/31/2013 6:20:29   
Megadragonknight
Member

@Beck
Very true. Cyber Void and Mana Guardian are one perfect example for being a unique character. Even Peasant is so unique and strong ever since Combo Bonus was released.
Post #: 535
12/31/2013 10:52:31   
Kiazz
Member

How about allowing nature's gift to expand your maximum health by 1000 permanently? The 1000 health would still be temporary, of course, but tree of life, a possible water hybrid, or other ways of healing would be able to go over the max. And how about letting it stack? 12+4=16 for 2000 isn't really that significant, and neither is the next in line, 9+4=13 for 1500. Going over your max health isn't useful for pretty much any situation, due to the fact that nature's gift seems effective only during the end of a game, for emergency survival. Well, unless you're using a level 1-2 character.
Post #: 536
12/31/2013 12:30:36   
Jmagician
Member

A complete revamp of CC. Editing base decks and adding restrictions on what characters can equip which cards to preserve uniqueness and balance. Limits to how many times certain cards can be equipped as well as different builds pre-set for individual characters so as to not contradict restrictions. Gold packs should cost 10k and have a boost to the emergence of rarer cards in them. A shop for specific cards to be sold and cards should be available as drops in the wild.
AQW  Post #: 537
12/31/2013 12:50:32   
The Jop
Member

I'm afraid that would turn OS into a dress-up game like AQW, where players only care about a character's appearance and they become rude and arrogant towards others (and of course money drives most things). Card customization is already a step in the wrong direction in my opinion. I really don't want any uniqueness to be taken from the characters and, by extension, the game. Why have hundreds of different characters if they can all do the same thing?

< Message edited by The Jop -- 12/31/2013 12:53:17 >
AQ DF MQ AQW Epic  Post #: 538
12/31/2013 13:10:47   
Assassin01
Member

@The Jop
I have to agree with you to some extent. I like CC but a couple days ago I was getting bored with leveling Arch Lich (wanted it since the very first day it was released, it's not strong but still...) and I decided to switch to Fiend of Vergil. When I was customizing it I realized that I was literally giving it the exact same build that I use with the Lich by adding the CC cards I needed to do so. Then it hit me "What's the point in making a clone" so I didn't bother. I love the impact CC has had on my gameplay with the Lich but personally I'm straying from making builds that are alike. I'm not saying I want CC to be removed but I have to agree with the fact that it can affect uniqueness.
AQ DF MQ AQW Epic  Post #: 539
12/31/2013 13:50:11   
Jmagician
Member

@The Jop: Were you directing that to my statement? Because what I had in mind was everything opposite to that outcome.
AQW  Post #: 540
12/31/2013 13:54:08   
The Jop
Member

That's not really the opposite if you want the base deck to be able to be edited and have cards added in. It's just not as bad as putting less restrictions on it.
AQ DF MQ AQW Epic  Post #: 541
12/31/2013 14:01:14   
Jmagician
Member

@The Jop: Yeah but its impossible for every character to be the same since every character will have a unique list of card compatibilities. As Assassin has said, many characters actually share very similar builds in the current CC. Also, there are quite a few characters that actually use the exact same base decks so CC will also be the same for those characters. But if that is the case, what is the point in CC? My revamp helps this, the key being that every character have their own unique list of cards they can access.
AQW  Post #: 542
12/31/2013 14:10:32   
The Jop
Member

There's not too many characters that have the same base decks. I can only think of Ogre Shaman/WetEye and Ogre/Ogre Bandit. CC makes a lot of characters that have nearly the same base decks exactly the same. I prefer to move away from CC, not accept it and give characters specific cards to choose from.

< Message edited by The Jop -- 12/31/2013 14:11:09 >
AQ DF MQ AQW Epic  Post #: 543
12/31/2013 14:14:06   
Assassin01
Member

@Jmagician
Ohhhh I think I get it now. From your suggestion clone builds would only exist if someone wants it to. However the player can use any character of their choice without being forced to go after the strong ones and ignoring the weak thereby theoretically making all characters PvE and PvP viable.
AQ DF MQ AQW Epic  Post #: 544
12/31/2013 14:26:33   
The Death Angel
Member

What I look for in 2014 is more communication between the community and the devs/mods. I know that some of our staff has been moved to other games or been working on other games whilst trying to update Oversoul, but I hope AE will release them and
let them work on this wonderful game I especially am looking for more communication in the balance thread, whether it be the most vague of answers, it's better than no response at all in my opinion. Balance is probaly the most interesting topic for me to discuss, but there is
little to no response from actual devs, etc.

< Message edited by The Death Angel -- 12/31/2013 14:30:50 >
DF AQW Epic  Post #: 545
12/31/2013 14:29:49   
DidYouKnowThat
Member

Oh true. I think Devs should participate in Forums too! Nulgath never updates his twitter now. . .

:(
Post #: 546
12/31/2013 14:30:05   
Jmagician
Member

@The Jop: Well we have to work with what we got, CC is a staple feature for OS.

@Assassin: Hmm, thats the thing with editing base decks. I agree with The Jop in the sense that I don't want to have the uniqueness from character's base decks ruined. Nulgath did put some time in compiling those and I want most of the flexibility to come from 'adding' cards. However, some character's base decks are in need of a change like Ogre Mage and re-skins and hopefully Nulgath can come up with a way to fix that issue.

@The Death Angel: Well Nulgath has been more frequently updating the DN than before. I remember when that page hasn't been touched in months.

< Message edited by Jmagician -- 12/31/2013 14:35:46 >
AQW  Post #: 547
12/31/2013 14:34:58   
DidYouKnowThat
Member

I want Character Descriptions- sort of like Item Descriptions in AQW.

We can look at these descriptions in our Character Inventory. It'd be interesting to read them. :D And label the character as mostly Defensive, Offensive, or All-Rounder, or Melee, or Spell-caster, etc. . .

I'm not saying these labels would be permanent. Depending on your CC's, they could change. Like for example, Orc Chief. It would say Defensive, but if you add a bunch of Corruptions, it could change to Offensive Spell-caster or All-rounder. . .
Post #: 548
12/31/2013 15:04:19   
Assassin01
Member

@Didyouknowthat
As you mention that, whatever happened to the Backstory thread where we made a bunch of suggestions?
AQ DF MQ AQW Epic  Post #: 549
12/31/2013 15:11:28   
The Jop
Member

Here it is.
AQ DF MQ AQW Epic  Post #: 550
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