DidYouKnowThat
Member
|
Guys, I just thought up of a very interesting idea for Oversoul while slaying Paladins in search of another Gentleman. Ok see, I was thinking, how about monsters that have difference phases? It's a very weird idea, but maybe you'll like it? Ok see, here's an example. You have encountered Hydra! (Character I made up) Currently it has one head. It is fairly easy to take down. Now, my Lightning Wolf brings it down to 0 Hp, ok? The head falls and sinks into the water. However, instead of winning the battle, three more heads pop up, and the battle resumes, with the Hydra at full health. Furthermore, he is more aggressive, and tougher to kill. Again, my Lightning Wolf brings it down to 0 hp, ok? The heads fall into the water and start sinking. However, instead of winning the battle, phase three! Seven heads pop up and the battle resumes, with the Hydra at full health and aggressive as ever!!! He is desperate at taking you down, with good Defense. Furthermore, he gains new cards/element(s). After hard work, my Lightning Wolf takes it don to 0 hp. The Hydra lets out one last cry, and falls into the water. The carcass floats, and the battle ends, the victory in your favor. The reward is much more than killing normal monsters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another example: You have encountered Demon Statue! Currently it has 6 arms. It is fairly easy to take down, and is Shadow element. He only uses Shadow cards at this stage. Now, my Lightning Wolf brings it down to 0 hp. It loses an arm, though it does not fall. It goes back to full health, a tad bit more aggressive. My Lightning Wolf brings it down to 0 hp Again! Another arm falls, thought it has not fallen. It regains full Health again, and the fight continues. This time, he begins using some Fire element cards. My Lightning Wolf brings down another arm, again, regains. My Lightning Wolf brings down another arm, again, regains. He has 2 arms left. Now, he is very aggressive, adding on a Lightning element or something. After two arms taken down again, he has 0 arms left, only the statue body/head. He starts to use Ice/Fire. After killing it, you will receive a bigger reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another example -> Dragon I think this idea would be good when going against big, tough monsters, such as AQW's Raxgore, who is deemed unkillable supposedly, or really tough monsters like Akriloth the Dragon. Now, I'm sure that since these guys are strong, they SHOULD be strong. Am I right? So say I'm going against Akriloth the Dragon, after I kill him once, he shouldn't go down just like that. There should be maybe 2-3 phases? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Also, to get the multiple phases as part of your collection, you may have to evolve them, such as Hydra. Or sometimes, such as Demon Statue, you can only play with the 6-arm version. The other versions are not available, only able to be battled against. Unless you guys disagree, and let the other versions be able to be bought. Or maybe some are not able to be possessed at all? Also in order for Demon Statue to not be that Over-powered, maybe it should work like this. He first has 5,400 Hp, after killed once, he revives to only 4,500 Hp, and then only 3,500 Hp, and then 2,100 hp, and then 1,500 hp, and then 500 hp. After all, he gets more difficult with each passed phase- and he has SEVEN phases! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I thought of this idea because when I was battling at Paladin grounds searching for another Gentleman, the thought hit me. These paladins make battles so short. Why not longer? Why not phases? These phases would only be active in PvP if both persons are using Phase-Characters as I call them, or it wont be active at all. Or maybe there could be special ways to arrange these phase battles in PvP? Maybe only if you send an invite, and a button would pop up saying ''Phase Battles active?'' And both duelists would have to agree. If one does not agree, then the duel starts without Phase-mode on. I'm about to post this idea in the ''What would you like to see Thread'' in hopes that a Dev might see it. So what do you guys think? Sorry if what I suggested above is a little confusing, or messy. If you can, constructive criticism? Feel free to add to it, or take away as you please. It all helps making an idea better.
|