Lycus
Legendary AdventureGuide!
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First off, anyone who simply posted 'Supported' or 'Not Supported' have had their posts deleted. Posting that is NOT helpful what-so-ever for us, since you could be supporting or not supporting the idea for all the wrong reasons, we do not know. If you support or do not support the idea, we do want you to post your opinion, but if you want to help, explain why you feel the way that you do and give some real feedback that can be worked with. Secondly, this is a good idea to an extent, it cures the issue of some prize codes being used up within half a minute. At the same time, prize code items are limited quantity items, not limited time items, since it adds a lot more value to the items. This change would devalue the items a bit, since those who get it are not quite as privileged, as everyone online following the developers around the time of the code, especially when announced would have one, even if they were in battle, or not even on their computer (find out on phone, then have time to go to computer, turn it on and get the item all in 5 minutes). Yes it is going to mean less people are unhappy because they missed it, but it also means it is no great achievement to get it, it does not mean nearly as much. People will always complain when they do not get an item, this has been seen by the fact that every time a prize code is given out, at least one person who does not manage to get the items comes on here and suggests something that means they will be able to get it. It is human nature to want to get everything possible and to be angry if you do not manage to get it. This is proven by the fact that last time we had a big code day on NW's twitter, we had an issue with people getting duplicate items through the different codes (something we very much wanted to fix as soon as it was pointed out, and are looking into ways to do so) - some people actually complained after that they only managed to get five items from the six codes. Now that just shows that no matter what, people will be unhappy if they do not get something, even if they have got everything possible before - one miss and they do not like it. At the end of the day, you will get some, you will miss some. Maybe we could bring a time based system in, but if we did, we would likely do some limited quantity items, some limited time items, for variation and so the limited quantity are still just as valuable. Not everyone can be pleased, since as seen here, some people want the system to stay the same, others want time based - a split would be a good compromise. I know some will come back and say 'those who want it to stay as it is are those who have got items in the past, so they are bias' - fair enough, but most the people who want a change are those who have missed items in the past, so to an extent they also are bias. Therefore, a mix to me would be the perfect compromise.
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