Xendran
Member
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In response to Suggestion #28 by .Lord Ginger. quote:
We need to take out the infinite energy system of EpicDuel. This can make battles too long and frustrating for players. We have things such as Static Grenade,Static Charge, Static Smash Battery Backup, Energy Parasite that help extremely with energy. These skills need to be changed to where they don't have such an impact on the game, but still one where they are used. While these skills do need to be changed to be balanced with each other, the true thing causing infinite energy is your ability to convert it back into HP infinitely many times as long as you keep surviving between heals. Your HP is basically a cap on your energy, even with infinite energy you are out of energy when your HP reaches zero because you're dead and can't do anything with it. Generator is an example of a good way to do healing. It generates resources at the cost of a turn, being a one time use, and taking up the core slot. This is nicely balanced compared to spamming level 1 field medic. In response to OWA: quote:
I see a lot of talk on ranks here, and we have talked at large on ranks previous to this, but the key issue with ranks is not their existence but that they exist in PvP as function so differently from a traditional level but are treated in the same manor as one for match making. Ideally we could move ranks over to PvE and cosmetic bonuses only which would solve some late game balance issues. Hotfix idea would be disable them for PvP and implement a poll at Rabblefroth asking which three perks from a list of say 15 they would like for legendary ranks and once the data is in the developers can rework Ranks into a way the community would like that also doesn't destroy end game combat. With such a fix in place you would then need to rework Underdog mode to account for the real power increase between levels being skill differences, weapon modifiers, and more health/energy all of which are not accounted for in the current underdog mode as that would potentially break in the late game due to the power gap having a different cause being Ranks. While this is true to an extent, there are some things to consider. 1. If legendary ranks give an advantage, they are just an extension of the already excessively long levelling process you have to go through to reach the real game which is equal fights against level capped players, where the better player and better build wins. 2. If legendary ranks are completely negated by underdog mode, it's a waste of resources to add combat benefits to legendary ranks and they might as well not exist. 3. Combat benefits that are then negated by underdog mode provide a pretty terrible feeling to a player having to grind such a ridiculous amount for ranks. Because of these, it would make more sense for a rework to be something cosmetic. Things exclusive to legendary players of certain ranks that other people can see.
< Message edited by Xendran -- 10/25/2016 0:39:12 >
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