brotherinlaw
Member
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NOTICE: this is not a suggestion thread. There is no guarantee any staff will see what you suggest, nor any chance it will ever get into the game. For that, please see the player suggestion thread HERE. This is just a discussion thread. Alright people, here's a fun little project for all of us. A lot of us have complained about limited inventory and bank spaces, but today I want to be proactive. Let's brainstorm a way to fix this problem! Now, I will go first (for obvious reasons). Looking over the design notes, I feel I have come up with a fair, balanced system that should address the issue. Step one would be to add purchasable inventory spaces to your backpack. This won't solve the problem for everyone, but it should serve as a quick fix. Step two is to make DC items free to store In the bank. This would free up a LOT of space for many, and is arguably the best thing in AQW for free players. For step three, I would like to point out that AQ's most under-rated and unknown feature is the property management system. When houses are implemented, I would like to go a step further and add craftable items that can go on your property and have various purposes. Among them, various chests and storage devices are a must, with higher tier items storing more gear. We could even have item-specific storage, like helm-racks and weapon shelves. The fourth and final step would be the use of a wardrobe system, similar to DF's wardrobe, yet vastly different. Removing the need for cosmetic items, the wardrobe would equip the cosmetic of whatever gear you had in your inventory and, quite possibly, your storage. That way, all items could have stats and they wouldn't take up inventory spaces. So, what do you guys think? Do you have a way to tweak and fine-tune these ideas? Or perhapse you have an even better idea of your own? For those with ideas, I'd encourage them to go to the Player Suggestion Thread, listed above, as well as the discussion we're having on the Design Notes HERE. Have fun and, please, be civil.
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