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RE: =ED= Omega Update Feedback

 
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2/8/2013 15:35:06   
WolverineIsBack
Member

My thoughts...
Strikes are blocked at an insane rate. Please lower it.
NPC's are overpowered and the players are nerfed, I mean what!?
It's becoming a game like AQW where it's about weapon art. People who supported the game are getting stabbed in the back
Epic  Post #: 251
2/8/2013 16:52:17   
Hun Kingq
Member

Lowering the Block Rate, really I only blocked Double strike and berzerker once, cheap shot once, then next thing I know a merc gets 43 critical damage on regular strike.

The mercs and tact mercs are running over other classes like at the beginning of Delta the only difference is tact merc was doing it more so at the beginning of Delta but now both merc classes are doing it more so especially the lower levels.

I battle a staff in 1vs1 and he had a chance to see the low damage of Plasma cannon at the start than at rage he won the match because of that low damage and because of Gamma bot laser.
Epic  Post #: 252
2/8/2013 19:41:30   
MirageD
Member

my initial assessment would be that, while i'm sure the testers did a great job testing missions, npc's and 1v1....the major problems with omega are jugg and 2v2.....these modes of battle require alot more strategy and are heavily dependent on builds....both yours and your opponents (which is a good thing and has always been the case )

when you are stuck with major restrictions on your hp....and your opponents (even lower lvls) are allowed to abuse stats such as strength/support and make the battle a 2 round win....that doesn't work for 2v2 nor jugg

suggestion: de-nerf multi for these modes.....restrict/nerf str builds....increase the effect of dex and res for defenses (at least in these modes of battle)

i know the dev/staff favor 1v1...but come on....there are other modes of battle that alot of us enjoy.

~mira

< Message edited by MirageD -- 2/8/2013 19:53:50 >
AQW Epic  Post #: 253
2/8/2013 19:48:56   
The Astral Fury
Member

To Do List:

Buff Omega Weapon's

Improve Balance

Decrease Credit options for skill cores

Decrease Retraining

Make an skill core invenotry were once you buy it you keep it forever and get to use to free how many times you want.

Make rearangning stats on weapons free.

Give varuim a slight advantage in battle (Not a huge one like before, but an advantage.

Make any class be able to use any build wether it's a support Tlm and BH or whatever make any build with any class work just as good as the next, make players be able to use whatever kind of build they want with any class.

NERF NPC'S (Legit did you test them I can't beat the level 30 yeti hulk AND IM 35!)

DECREASE LUCK FACTOT BY 99%

< Message edited by The Astral Fury -- 2/8/2013 20:12:52 >
DF AQW  Post #: 254
2/8/2013 19:53:13   
Stabilis
Member

Everything with a 1-time cost is really cheap in credits, no wonder someone would not want to pay varium; for skill cores, 500 varium apparently = 7000 credits! This is insane, Oblivion's being trolled!
AQ Epic  Post #: 255
2/8/2013 20:36:27   
Xs4ntaX
Member

Lower costs, both credit & varium wise
Have more defense and resistance for every focus level
make cores a one time payment
give new players 5k credits to start with
rearranging stats on an item free
Increase players health by like, 10.
Why is static charge not passive? all the other classes have passive skills.
Post #: 256
2/8/2013 21:22:43   
Hun Kingq
Member

Another thing to look at:

Omega Override calculations are way off a Bounty Hunter used it on me lowering my 80 tech down by 9 points 80 x 20% (.2) is 16 so if it the calculations are wrong on me than every time I use it on other players especially strength abuse it does not apply the proper amount of point reduction to their stats.

Epic  Post #: 257
2/8/2013 21:29:03   
isaiahfish90
Member
 

it lowers by 15% not 20
Post #: 258
2/8/2013 21:39:58   
cristiancsbr
Member

I really liked a lot but nevertheless the cores disappointed me because it is a bit expensive since it can only be fitted in one item I think should be equippably.

Eu realmente gostei muito mas, no entanto os núcleos me decepcionou pois é um pouco caro já que só pode ser equipado em um item eu acho que devia poder ser equipavel.
Epic  Post #: 259
2/8/2013 21:42:32   
Hun Kingq
Member

isaiahfish90, I was looking at it while I was posting here it states 20% not 15% for the Blood Mage and still 80 x 15%(.15) is 12 not 9. Looked at it again and stated base stat by 20% my base tech stat is at 50 and 50 x 20% is 10 not 9.

They need to change it where it reduces the total amount of stats not just base stats and make available to use in the first turn.
Epic  Post #: 260
2/8/2013 21:59:16   
isaiahfish90
Member
 

Regardless, the skill is a waste of time either way. Also, I disagree with every point you have made about blood mages.
Post #: 261
2/8/2013 22:03:03   
Mortal Sin
Member

I am an architect that focus in administration, and i will tell u what will happen to Epicduel in a financial perspective.

As we know the objective of every game in the market is to gain money. With that developers can keep working on their game and keep earning money. This is an absolute truth, so keep this in mind.

Non varium players are people that like this game, but not enough to invest real money on it. Varium players like this game and are willing to invest on this game so developers get paid and keep working on their favorite game. Its obvious that players that invest money in the game, must have an advantage over non varium players.

Nowdays in Omega developers took that advantage from varium players, and put them on the same level as non varium players. This makes varium players uncomfortable for the following reasons:

1. If they invest 100 dollars on varium to use it on enhancements, and u give them back 30 dollars of the money the invest. You developers are taking advantage of them. cause now they will have to invest another 70 dollars to replace the money they lost. This is a double edege weapon, the good part is they might want to replace what they lost and invest again on this game, or the bad part is they might feel robed and therefore not want to invest again cause now they fear you can rob them again.

2. Some players invested varium on specific weapons to create specific builds, this way every weapon in unique and helps the players in different ways. Now that every weapon have the same stats, they no longer need thoose rare weapons they purchased for their specific stats. All they need now is one weapon and just modify its stats whenever they need, this way developers cant sell players new weapons cause they know that new weapons are as good as their basic weapons. This was a bad decision from developers cause cores are not good enough to replace the idea of better weapons with better stats. I can guarantee developers wont sell cores as profitable that selling weapons in the past was. And even if they really want to but a new weapon in Omega, they wont use varium to do that cause now they can get it with credits.

3. Since varium gave a significant advantage to varium players over non varium in the past. They think varium is worth and important for their characters. But now that they no longer need it cause theres no advantage anymore, they will stop purchasing.

The idea from developers of balancing the game is good, but they can only balance it on a certain degree. Every game in the market gives profitable bennefits to players that invest in that game, this is also an absolute truth.

They way i figured out they balanced the game so non varium players wont feel completely doomed when they fight varium players. This way they might attract new players to this game and increase the ammonut of users, which may purchase varium in the future and therefore increase the developers profit. The only problem here is that now that varium has less worth uses, people wont feel the need of investing to purchase varium. Also players that purchased varium in the past wont invest in varium ever again, cause theres no real advantage for purchasing it anymore.

In conclusion developers made some bad decisions, and they will suffer the consequences of thoose decisions the hard way, NOT EARNING MONEY FROM THEIR GAME. So I expect the end of Epicduel in the near future unless they do something really fast to correct all their bad decisions.

I could tell developers one or two ways but this is not my job and I probabbly wont get paid for this. So all I can do is give you my point of view. I only hope u take this post in consideration, cause this is a post from an studied person, and not from an average Joe. Sorry if I sound rude in this post, this is not my intention, so please respect my point of view as I respect everyones point of view.
Post #: 262
2/8/2013 22:24:40   
Hun Kingq
Member

isaiahfish90, you may disagree all you want but my points are based on various builds testing skills at the highest stat that I could get even with extremely low health, health so low that one double strike kills me, and these tests was down with two different Blood Mage accounts with results from over 500 battles wasting over 50,000 credits retraining, are you willing to change to a Blood Mage waste all those credits to do extensive tests?

With an exception of Bludgeon the Blood Mage skills at weak even at the highest stat. Reflex Boost, energy shield, and Intimidation does not make a single difference in battle. The amount of dex does not make a difference in battle. Many other players are experiencing the same problems especially among the Blood Mage Class.

The changes I suggest to that skill core would be a positive change and help combat abusive strength builds or support builds.
Epic  Post #: 263
2/8/2013 22:35:33   
isaiahfish90
Member
 

I was a blood mage for almost two months and mantained a 85% w/l.... I think the class works amazingly.
Post #: 264
2/8/2013 22:37:44   
willendorf
Member

@mortal sin. Several things, first, I love your name. Second you're completely right, I don't know of any reason to buy varium anymore aside from being lazy, and if you plan on being lazy and not playing very much than buying varium probably isn't something you should do. I hope that epicduel fixes their mistake both for their sake and (of course) mine.
AQW Epic  Post #: 265
2/8/2013 22:50:10   
isaiahfish90
Member
 

GIVE ME BOOSTERS BACK! JUGGERNAUT IS STILL NOT EVEN FUNNY!
Post #: 266
2/8/2013 23:35:59   
Hun Kingq
Member

isaiahfish90, I was a Blood Mage since the beginning of Delta and I put stats to the highest I can to test the skills to see which does the most damage and which is the weakest and only strong skill is Bludgeon and without a debuff or a skill to increase damage of tech base skills Plasma Cannon and Super Charge are weak. With Plasma Rain as it is now even with reflex boost at the highest dex it is weak. I put on Reflex Boost recently and the level 32 merc did double strike and got damage as if it was not there so I used Intimidation he did berzerker and with Reflex boost on and him being Intimidated he got damage on me like if I did not have Reflex Boost on and that he was not Intimidated. I did not Block that merc once while he blocked me twice.

Let see you using a strength high level Bludgeon build.

Omega just started what is you win percentage now and if you are that good you would not need boosters to win Juggernaut battles against low levels.

I basically the only one trying to get the other skills of the Blood mage improve or some skills to be replaced to give the Blood Mage more variety successful builds so that class would not have endure so many losses or being forced to play only two builds to be successful due to the skills being too weak as well as getting the equations adjusted and the stat progression adjusted which would benefit all classes.

Just to add, Emp and Atom smasher will be a big issue with two new energy steal core skills.

< Message edited by Hun Kingq -- 2/8/2013 23:42:48 >
Epic  Post #: 267
2/9/2013 0:28:44   
SMGS
Member

Several posts have been deleted due to any of the following reasons:

1 - Complaints that X is not working due to luck.
2 - Posts purely made to attack another users' opinions.
3 - Trolling and flaming the developers or other users.
4 - Bugs... Please bring them up to the Bugs Forum rather than here.



< Message edited by SMGS -- 2/9/2013 1:34:10 >
Post #: 268
2/9/2013 2:09:36   
isaiahfish90
Member
 

Actually there are many successful builds. Also I want boosters because defenses have been weakened and ive been killed by noob use of str spam. Back to the note of builds, My build with the blood mage disowned str completely. I played a dex support hybrid build. My Omega win ratio with it is about a 83% ratio.
Post #: 269
2/9/2013 7:54:57   
er000015
Member
 

Well im going to start by saying that the balance update you did was a disaster, you can't even separate the varium players from the non varium players, basically what i am trying to say is that this game now officially runs on luck, it doesn't matter if you are a varium player or one of the best players of the game, it is just luck that gives you wins now and that my friend is not fun, i can tell you that but if you search on youtube there are also alot of players who agree with me, even now after the balance update it still is a catastrophe so please fix this thing and i suggest you hurry because alot of players are starting to abandon ED. thank you and have a nice day/night
Post #: 270
2/9/2013 8:10:07   
RageSoul
Member

A set of questions ....

* Why is it that boosters are temporarily disabled ?
* Is this really 100% of Part 1 Omega?
* How come that NPC Credits per win is very low ( note : i understand it has to be but not too low ) ?
* Are the NPC really adjusted ?
* Are the changes of STR-oriented skills really planned out ?
AQW Epic  Post #: 271
2/9/2013 8:27:40   
Assassin01
Member

Since the patch from yesterday my wins and losses have evened out, Mercs are owning (if they have enough hp so yay mercs!). I say yay for them because they weren't even a threat in delta also I'm certainly winning alot more than I did in Delta (still not a str abuser) but there is still one thing I'm concerned about: Anyone else notice that the res given by Technician seems to not help at all?

Forgot to add that the additional energy is a huge help.



< Message edited by Assassin01 -- 2/9/2013 8:35:10 >
AQ DF MQ AQW Epic  Post #: 272
2/9/2013 9:02:36   
HydroMonk
Member

too much 'numbers' during fight, (including skill levels) .
THX
Post #: 273
2/9/2013 9:07:35   
Vegafire
Member

Balance is somewhat being slightly established due to last nights patches, still a lack of credits in circulation but nothing that wont be fixed when PVP drops return, More cores needed and jugg is now playeable :D
AQW Epic  Post #: 274
2/9/2013 9:34:11   
Colarndo
Member

Still losing to 2 turn str builds in 1v1 and 2v2. The developers have forced us to become STR in order to win the golden yeti, we must all become str abusers.
AQ DF MQ AQW Epic  Post #: 275
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