Lorekeeper 
		  And Pun-isher 
    		   
    		     
		      
		   
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		  Warwolf Prime Misc:      ANDrAS Type-PC261      Non-elemental misc, so all of its effects either have x1.1 cost or x0.9 effectiveness.  Scales, at max level it gives +50 CHA and +10 BtH for player/pet/guest, with the BtH cost being paid in two ways, the default cost is x1.4 of normal player BtH cost to pay for player + pet, and if you have a guest out, you'll pay = to x0.45 of player BtH cost at end of turn.  All of this is paid via HP cost that's = to the SP cost it would be x1.1 and /1.125.  It then charges a further 11% Melee in HP cost to give +1 WHz of PCF when the HP cost is paid (so either right when equipped or at start of turn, and the 1 WHz it gives for that turn gets deducted if you de-equip the misc).  Clicking on the misc during your turn after starting battle gives 3 options.      Berserk Wolf: Toggles on/off a -BtH lean Berserk for the player's side, affecting weapon/special/spell/pet/guest attacks, this is given a base value of -(8 + PCF) BtH lean, with PCF being WHz / 2 / ItemsUsingPCI, so if you have 10 WHz and 2 items with PCI turned on, including the misc, you have a total of -(8 + (10 / 2 / 2 = 2.5)) = -10.5 BtH lean.  This part of the toggle is not charging anything.  The toggle also charges (15 x 1.1 = 16.5)% Melee in HP cost to attempt a 2-turn -9 MRM DefLoss on the enemy, effective vs all elements, using player CHA/LUK vs enemy CHA/LUK, and a 50% save.   Novasteel Strike: Pay (40 x 0.85 x 2 x 1.1 = 74.8)% Melee HP to apply Celerity to your pet for 2 turns. Quick-cast, can cast once/turn.  Basically this is a clone of Falcon Spirit on Tribal Shaman, but with an HP cost.   Pulse Core Integration: Toggles on/off (default is on) PCI, this boosts the Berserk from the first toggle as a flavour effect, AKA you still get full benefit from PCI for the second effect of PCI being active, namely that you heal HP = to (PCIBonus x 0.9 / AssumedHits / AssumedHitRate)% Melee after each connected hit from weapon/special/spell/pet/guest attacks.  AssumedHits is 6 if you have a guest active, 4 otherwise, and AssumedHitRate is 0.85 normally, adjusted based on how much the effect of the Berserk Wolf toggle is, so if you have it giving the -10.5 BtH lean from above, then it's 0745.  So if you have 10 WHz, 2 items with PCI active, a guest active, and the Berserk toggle is on, you'll heal for (5 x 0.9 / 6 / 0.745) = ~1.01% Melee in HP after every hit from the listed attacks.  Note, though, that you can only heal from each specific source up to 4 times per turn.   Shift Gear: Requires PCF to be capped.  You now generate [8% of cap] WHz of PCF per turn.  You also gain +[cap*2]% chance of your guest Ferociously Striking for 2 turns.   - First use: +0.8 WHz of PCF per turn, +20% FerSt rate   - Second use: +1.2 WHz per turn (total: +2 WHz/turn), +40% FerSt rate   - Third use: +1.6 WHz/turn (total: +3.6 WHz/turn), +60% FerSt rate  
			
			
  < Message edited by Kamui -- 9/13/2024 21:15:46  >					
			
			
				  
				  		 	
		  
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