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6/17/2016 20:49:43   
  Ianthe
 formerly In Media Res

 

quote:

New from the War of the Giants, pt 2: Dogzilla pet

MC Light pet.

50% chance of one hit. It takes -15% damage for the effect on the next attack.
50% chance of two hits. It takes -15% damage for the effect. If at least one connects, then it attempts to Burn the monster (Light element, power:4, [hits connected] rounds). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with DEX/LUK).


Click to switch between damage mode and burn mode.
  • Damage mode: one Melee hit. +5% damage.
  • Burn mode: two Magic hits, 100% total (baseline) damage. Each hit takes -45% damage, but the attack can Burn the monster (Light element, [hits connected] rounds, power:2) The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with DEX/LUK).
    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    Base	3	7	11	16	22	29	36	43
    Rand	6	10	16	23	30	38	48	57
    Stat	149.25	248.25	347.25	446.25	545.25	644.25	743.25	832.35
    BtH	3	8	13	18	23	28	33	38
    
    MCPrice	24	89	614	4841	38929	313757	2529504	12102583
    MCSell	12	44	307	2420	19464	156878	1264752	6051291
  • Added. Scakk

    < Message edited by Scakk -- 10/26/2019 20:20:20 >
    AQ  Post #: 76
    6/18/2016 1:01:56   
    Syth
    Member

    Dogzilla
    Who's a good doggie? WHO'S A GOOD DOGGIE?? You are! Yes you are! Now, sit! Play dead! Speak! Breath nuclear lasers that can burn the bad monster over there! GOOD DOGGIE!
    (Second image is at the start of it's attack animation.)

    Could someone clarify for the future if a "default position" (but parts going off-screen) image is preferred to a more complete one that shows more of the item?

    < Message edited by Syth -- 6/21/2016 8:34:52 >
    AQ  Post #: 77
    6/20/2016 22:41:02   
      Ianthe
     formerly In Media Res

     

    Update: By popular request, Dogzilla now works kinda the same was as the Diamond Flutterby.

    Click to switch between damage mode and burn mode.
  • Damage mode: +5% damage.
  • Burn mode: attacks take a total of -45% damage, but can Burn the monster ([hits connected] rounds, power:2)
  • AQ  Post #: 78
    6/20/2016 23:47:27   
    Brasca123
    Member

    @IMR. Could you put the location for Dogzilla on the entry?

    While I'm at it, if the change on how the attacks work could be also added to the entry it would be really nice.

    Thanks in advance and sorry for the bother.

    Done. Thanks! ~IMR

    < Message edited by In Media Res -- 6/21/2016 0:35:00 >
    AQ DF  Post #: 79
    6/20/2016 23:54:47   
    Legendary Ash
    Member

    I think Dogzilla updated needs a clarification on the word attacks, if keeping the same 50% chance of two different attacks, the penalty should be 18% melee or if just one consistent attack then -45% would be right.

    I messed up the numbers on the first version.

    A power:X burn is worth (X*10)% of a Melee attack. A power:2 burn that lasts 2 rounds is worth 40% of a Melee attack.
    The pet gives up -50% pet damage (start at 100%, +5% for MC, -50% for burn -> total -45%) for the burn. Pets are worth 40% Melee, so it's actually giving up 20% Melee. It has a 50% chance of success (assuming your stats and levels are the same), so it effectively doubles the burn power. So the burn is worth 20% *2 = 40% Melee.

    The previous version doesn't follow any kind of logic. ~IMR


    < Message edited by Legendary Ash -- 2/10/2017 1:47:12 >
    AQ  Post #: 80
    6/22/2016 8:09:34   
    Bu Kek Siansu
    Member
     

    quote:

    Dogzilla

    «Light pet. Mastercraft; gains +5% damage. Can inflict Burn.»

    Location: [link=URL]War of the Giants Part 2[/link]
    Type								G
    Level	15	35	55	75	95	115	135	150
    PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC
    
    Price	24	89	614	4841	38929	313757	2529504	12102583
    Sell	12	44	307	2420	19464	156878	1264752	6051291

    Element: Light
    Training Difficulty: -66

    ATTACK #1 (Normal Attack)
    Hits: 1
    Type: Melee
    Element: Light
    Damage	3-9	7-18	12-28	17-41	23-55	30-70	38-88	45-105
    Stat%	156.71	260.66	364.61	468.56	572.51	676.46	780.41	873.97
    BtH	3	8	13	18	23	28	33	38
    Rate: Toggle (See Effect)


    ATTACK #2 (Burn Attack)
    Hits: 2
    Type: Magic
    Element: Light
    Damage	1-2	2-5	3-7	4-11	6-14	8-18	10-23	12-28
    Stat%	41.04	68.27	95.49	122.72	149.94	177.17	204.39	228.9
    BtH	3	8	13	18	23	28	33	38
    Rate: Toggle (See Effect)


    EFFECT
  • Click*† to toggle between Normal Attack** and Burn Attack††.
  • If at least one hit connects and it does >0 damage, then it attempts to Burn the monster (Light element, [hits connected] rounds, power:2). The monster can resist with a save at a +0 bonus*:
      Level: PowLvl vs MonsterLvl
      Major: YourCHA vs MonsterDEX
      Minor: YourLUK vs MonsterLUK
    If the monster fails the save roll, then the monster becomes Burnt** for 2 rounds.

    **The level of the burn is equal to the pet's Power Level, it has a power of 2, and it lasts for 2 rounds (if Light Burn is already applied, it divides the total 6.02 Power among the current duration of the existing Burn), dealing the listed Light damage each turn:
    Type								G
    Level	15	35	55	75	95	115	135	150
    PowLvl	15	35	55	75	95	115	135	153
    
    BurnDmg	1-6	3-16	5-30	7-46	9-64	12-79	15-95	18-109
    **Click to have your Dogzilla focus on burninating!
    **Your Dogzilla will attempt to Burn your foe!
    ††Click to have your Dogzilla focus on damage!
    ††Your Dogzilla will focus on purely damaging your foe!

    **Your foe stops, drops, and rolls to avoid the worst of the flames.
    **Your Dogzilla's nuclear breath sets your foe ablaze!

    DESCRIPTION
    Who's a good doggie? WHO'S A GOOD DOGGIE?? You are! Yes you are! Now, sit! Play dead! Speak! Breath nuclear lasers that can burn the bad monster over there! GOOD DOGGIE!



    Numbers thanks to In Media Res. Description and image thanks to Syth. Additional thanks to Brasca123 and Legendary Ash. Release date thanks to Carandor.



    Analysis

    Starts off as a standard pet:
    Type								G
    Level	15	35	55	75	95	115	135	150
    PowLvl	15	35	55	75	95	115	135	153
    
    Damage	3-9	7-17	11-27	16-39	22-52	29-67	36-84	43-100
    Stat%	149.25	248.25	347.25	446.25	545.25	644.25	743.25	832.35
    BtH	3	8	13	18	23	28	33	38
  • Attack #1 (Normal Attack):
    • It deals 100% damage (+5% MC, so total of 105% damage).
  • Attack #2 (Burn Attack):
    • It deals -50% damage for the Burn effect (+5% MC, so total of -45% damage).
    • With two equally powerful hits, each hit does *1/2 damage.

    MC: +5% damage. (Already Factored on the Normal Attack and Burn Attack)

    All this has ALREADY been factored into the above numbers.



    Updates

    June 17, 2016: The pet was released.



  • Added. Scakk

    < Message edited by Scakk -- 10/26/2019 20:20:38 >
    Post #: 81
    6/30/2016 12:47:35   
    Relinfearous
    Member

    Popups for the Winged Cherub Guest:

    Your cherub knocks some Frostval Spirit into your foe! - when he does the melee attack
    The monster is not in the mood for Frostval. - when he does the melee attack but the monster already has Celerity
    You send the brat to his room without dessert. (Not enough SP: [cost] SP required) - when you don't have enough SP for the upkeep
    AQ  Post #: 82
    7/1/2016 2:13:52   
    Syth
    Member

    New Gemini Monks


    Missing image for Multi-Element Pygmy Frogzard


    Missing image for Possessed Twig


    Missing image for Zaph and Neely Thanks Bu Kek

    < Message edited by Syth -- 7/1/2016 4:26:36 >
    AQ  Post #: 83
    7/1/2016 4:05:14   
    Bu Kek Siansu
    Member
     

    ^ Syth, there's already an image for Zaph and Neely in this entry.

    You're welcome, Syth.

    < Message edited by Bu Kek Siansu -- 7/1/2016 4:59:07 >
    Post #: 84
    7/5/2016 20:52:35   
      Ianthe
     formerly In Media Res

     

    quote:

    Gemini Monks.

    MC guest. Summoned from the Gemini Pendant.

    Seeks between Earth and Wind. Either way, the attack is one Melee hit. +0 BTH lean.
    Level	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	23	41	59	78	98	118	138	153
    
    CostLvl	21	39	58	77	97	117	137	152
    SPCost	12	19	28	37	49	61	75	86
    
    Base	6	10	15	22	29	37	46	54
    Rand	12	22	32	42	58	75	93	107
    Stat	283.275	416.925	550.575	691.65	840.15	988.65	1137.15	1248.525
    BTH	5	10	14	19	24	29	34	38
    

    Got this. ~Carandor


    From the Call Zardnado spell available from the Zardnado portrait: Zardnado guest

    Attack is one hit, Melee Water, followed by one hit, Melee Wind. Deals *1.1 damage to compensate for this. Both hits are at a +5 BTH lean.

    MC: Can make the monster start Bleeding (0.03*[hits connected]/[hits attempted]*85/90 modifier). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK; resist with END/LUK).
    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    CostLvl	15	35	55	75	95	115	135	152
    SPCost	10	18	26	36	47	60	73	86
    
    Base	2	4	7	10	14	18	22	27
    Rand	13	27	43	62	83	107	135	161
    Stat	223.875	372.375	520.875	669.375	817.875	966.375	1114.875	1248.525
    BTH	3	8	13	18	23	28	33	38
    


    < Message edited by Carandor -- 7/14/2018 16:51:50 >
    AQ  Post #: 85
    7/6/2016 13:31:29   
    cVantez
    Member

    What does this mean:

    quote:

    (0.03*[hits connected]/[hits attempted]*85/90 modifier)


    Is it the chance to attempt bleed, or the power (i.e. multiplier used instead of 0.25)?
    AQ  Post #: 86
    7/6/2016 13:59:18   
    Syth
    Member

    quote:

    Is it the chance to attempt bleed, or the power (i.e. multiplier used instead of 0.25)?


    Methinks you might have missed this:
    quote:

    Both hits are at a +5 BTH lean.
    AQ  Post #: 87
    7/6/2016 18:59:28   
    cVantez
    Member

    Nope, saw it. So are you saying it's power, or what?
    AQ  Post #: 88
    7/6/2016 19:40:12   
      Ianthe
     formerly In Media Res

     

    It's the power. You replace the 0.25 in the Bleed's 'pedia entry with that.
    AQ  Post #: 89
    7/6/2016 23:57:45   
    cVantez
    Member

    Thanks! so the bleed is attempted every turn, then?

    As long as at least 1 hit connects, yes. ~Carandor

    < Message edited by Carandor -- 7/7/2016 3:35:46 >
    AQ  Post #: 90
    7/30/2016 15:51:03   
      Ianthe
     formerly In Media Res

     

    quote:

    Custom Pet

    You get to select the element and BTH lean. "Intense" training sets the BTH lean to +10/-10, and "Normal" training sets the BTH to +5/-5. (Blackhawke only offers normal training that sets the BTH lean to +0.)

    You get to select the BR lean. Uldor offers normal (lean: 0.75) and intense (lean: 0.9) training. Hans offers normal (lean: 0.5) training. Yulgar offers normal (lean: 0.25) and intense (lean: 0.1) training.

    New Base = [Old Random]*[1 - lean]/2
    New Random = [Old Random]*lean

    Status effect chooses AI and, well, status. [BTHLeanMod] equals 85/(85 + [BTH Lean]).

    No Status
    Pet only does its basic attack. 1 hit, 100% damage.

    Burning
    Normal attack is its breath weapon. Two hits, -50% damage. The monster starts Burning ([hits connected] rounds, power: 2*[BTHLeanMod]). The monster can resist with a save (inflict with CHA/LUK, resist with DEX/LUK, +0 save).
    If the monster is already burning, then it does its fallback attack. 1 hit, 100% damage.

    Fear
    50% chance of its normal attack, *2/3 total damage.
    50% chance of its breath weapon, *4/3 total damage. It then takes -50% damage (so *2/3 damage total over two hits). The monster becomes Afraid ([hits connected] rounds, 0.4/1.785*[BTHLeanMod]*[Monster resistance] chance of not acting). The monster can resist with a save (inflict with CHA/LUK, resist with CHA/LUK, +0 save).

    Stun
    RATE = (0.2/0.595)*[BTHLeanMod]*[Monster resistance]
    Has a RATE chance of doing its headbutt attack. -50% damage. If it succeeds, the monster becomes Stunned (100% chance, 1 round). Saving roll is Player CHA/LUK VS Monster END/LUK with +0 to save.
    Otherwise, does its Bite attack. 1 hit, 100% damage.

    Control
    50% chance of its default attack, -50% damage.
    50% chance of its breath weapon, two hits, -50% damage. The monster becomes Controlled (1 round, 0.4/1.39*[hits]/2*[BTHLeanMod]*[Monster resistance] chance of confusion). The monster can resist with a save (inflict with CHA/LUK, resist with CHA/LUK, +0 save).

    Blind
    Normal attack is its breath weapon. Two hits, -50% damage. The monster becomes Blind ([hits connected]*2 rounds, power: 50/7*[BTHLeanMod]*[Monster resistance]). The monster can resist with a save (inflict with CHA/LUK, resist with END/LUK, +0 save).
    If the monster is already Blind, then it does its fallback attack. 1 hit, 100% damage.

    MP Regen
    Does its default attack. One hit, *0.5 damage. If it connects, then you heal MP equal to [MPCost]*(0.1+0.1*[YourCHA]/ExpCHA)/1.25/(0.85+[BTH Lean]/100)*[Additive multiplier on the attack]

    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	19	36	54	73	93	113	133	153
    
    Base	0	0	0	0	0	0	0	0
    Rand	14	24	37	53	72	93	117	143
    Stat	169.05	253.2	342.3	436.35	535.35	634.35	733.35	832.35
    BtH	4	9	13	18	23	28	33	38
    MPCost	87	137	197	269	353	446	548	659
    ExpCHA	45	85	125	165	200	200	200	200
    
    Price	18	53	336	2617	21008	169278	1364676	11002348
    Sell	9	26	168	1308	10504	84639	682338	5501174
    
    Got this, thanks! ~Carandor

    < Message edited by Carandor -- 8/1/2016 6:47:23 >
    AQ  Post #: 91
    7/30/2016 19:58:03   
    Brasca123
    Member

    Entry needs a correction, Zard is working with Daze, not Stun.

    Edit: I suppose Stun isn't really a status, but the closest thing to it is Paralysis, would be nice to clarify.

    < Message edited by Brasca123 -- 7/30/2016 20:03:24 >
    AQ DF  Post #: 92
    7/30/2016 20:00:28   
    Andlu
    Member

    Also the quest option, should be renamed from paralyze to daze, that's misleading



    Bulbazard:
    While it will normally bite your opponent, this zard has a leaf attack that can hit for extra damage.



    Pikazard:
    This is the lovable zard you get for showing up late for your first day as a zard trainer.


    < Message edited by Andlu -- 7/30/2016 20:42:21 >
    AQ DF AQW  Post #: 93
    7/31/2016 1:11:43   
    Silver Sky Magician
    Member


    The updated Friendship Bracelet guests' SP cost exceeds the player's SP regen, with or without the bracelet equipped. Previously, the guest SP cost was equal to player SP regen with the bracelet equipped. Is this intentional or an oversight?
    Post #: 94
    7/31/2016 1:19:07   
    Tep Itaki
    Friendly!


    quote:

    New Friendship Bracelet layout



    Images for the new Rogue guests

    Adventurer Rogue


    Guardian Rogue


    New images for the broken ones

    Guardian Mage


    Adventurer Warrior


    Adventurer Mage

    Got these, thanks! ~Carandor

    < Message edited by Carandor -- 6/5/2017 13:50:49 >
    AQ DF MQ AQW  Post #: 95
    7/31/2016 3:01:29   
    Zee Flametail
    Member

    For the custom pet, should the new base damage be defined in terms of the old random damage or the old base damage. Based on my calculations if the equations are correct as is, then total damage would be equal to Old Random * (1 + Lean)/2 which would mean that the best option would be to maximize the lean value.

    My derivation of the equation:
    Damage = New Base + New Random = Old Random (1 - Lean)/2 + (Old Random * Lean) = (Old Random - (Old Random * Lean))/2 + (Old Random * Lean) = (Old Random /2) - (Old Random * Lean /2) +( 2 * Old Random * Lean /2) = (Old Random/2) + (Old Random * Lean /2) = (Old Random + (Old Random * Lean)) /2 = Old Random * (1+Lean)/2

    That's for max damage.

    Remember that Random damage gives you a random amount between 0 and [the listed number], so on average it gives [Rand]/2 damage. If you're calculating average damage, then:

    [Old Rand]*(1-Lean)/2 + [Old Rand]*Lean/2
    = [Old Rand]*((1-Lean)/2 + Lean/2)
    = [Old Rand]/2*(1-Lean+Lean)
    = [Old Rand]/2

    It always ends up the same. ~IMR


    < Message edited by In Media Res -- 7/31/2016 7:10:21 >
    AQ  Post #: 96
    7/31/2016 6:55:15   
      Ianthe
     formerly In Media Res

     

    Now in the LTS: PikaZard and BulbaZard pets. Kam says:

    Energy and Earth, respectively. They both have a normal bite and a second attack that does something special. Paralyse for Pika, Bulba uses Razor Leaf, so it's got a 20% chance to do +50% damage (20% proc, happens 50% of the time, so /0.2 and /0.5, so total of /0.1 for MC value).

    [Pikazard switches between "damage mode" and "paralysis mode". This is currently bugged - it does its paralysis attack in damage mode and its damage attack in paralysis mode. Kam says this is fixed.
    "Damage mode" is one hit. +5% damage
    "Paralysis mode" is two hits. It takes -50% damage. There's a 0.37*[hits connected]/2 *[monster Energy res] chance of paralysing the monster. The monster can resist with a save (inflict with CHA/LUK; resist with END/LUK; +0 save).

    Don't see any MC bonus; will poke Kam. Added.]
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    
    Base	2	5	9	13	17	23	28	36
    Rand	5	10	16	24	35	44	57	71
    Stat	124.5	223.5	322.5	421.5	520.5	619.5	718.5	832.35
    BtH	2	7	12	17	22	27	32	38
    								
    MCD$	14	41	259	2015	16177	130345	1050800	8471808
    MCPrice	20	58	370	2879	23109	186206	1501144	12102583

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    Base	3	6	10	14	19	24	30	36
    Rand	6	12	18	27	36	48	60	71
    Stat	149.25	248.25	347.25	446.25	545.25	644.25	743.25	832.35
    BtH	3	8	13	18	23	28	33	38
    
    MCD$	17	63	430	3389	27250	219630	1770652	8471808
    MCPrice	24	89	614	4841	38929	313757	2529504	12102583

    [/code]

    < Message edited by In Media Res -- 8/1/2016 7:15:25 >
    AQ  Post #: 97
    7/31/2016 9:05:33   
    thedarkened
    Member

    Is there a reason why the sell price is higher than the buy price?

    Because that's not the sell price, it's the full, non-discounted price. ~Carandor

    < Message edited by Carandor -- 7/31/2016 9:09:35 >
    AQ AQW  Post #: 98
    8/1/2016 6:27:57   
    RedEyedDrake
    Member

    @IMR:

    Those levels (and probably a lot of the other things, as a result) are wrong. The Zards are level 15/35/55/75/95/115/135/150, for starters. Also, does PikaZard really not get anything special for the "damage mode" attack?

    The levels were updated so that it would be better for adventurers. ~Carandor

    < Message edited by Carandor -- 8/1/2016 6:40:10 >
    AQ  Post #: 99
    8/5/2016 18:47:24   
    big E
    Member

    Daze rate on the Custom Zard isn't a flat 100%, but scales directly with monster elemental resistance.

    Is this intended though? Seems like wasted power to me since usualy we'll be attacking a resistance above 100%. Shouldn't for example 130% resistance mean 30% chance of a 2-turn Daze?

    Not intended. Removed. ~IMR

    < Message edited by In Media Res -- 8/6/2016 3:24:45 >
    AQ  Post #: 100
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