Ianthe
formerly In Media Res
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quote:
Custom Pet You get to select the element and BTH lean. "Intense" training sets the BTH lean to +10/-10, and "Normal" training sets the BTH to +5/-5. (Blackhawke only offers normal training that sets the BTH lean to +0.) You get to select the BR lean. Uldor offers normal (lean: 0.75) and intense (lean: 0.9) training. Hans offers normal (lean: 0.5) training. Yulgar offers normal (lean: 0.25) and intense (lean: 0.1) training. New Base = [Old Random]*[1 - lean]/2 New Random = [Old Random]*lean Status effect chooses AI and, well, status. [BTHLeanMod] equals 85/(85 + [BTH Lean]). No Status Pet only does its basic attack. 1 hit, 100% damage. Burning Normal attack is its breath weapon. Two hits, -50% damage. The monster starts Burning ([hits connected] rounds, power: 2*[BTHLeanMod]). The monster can resist with a save (inflict with CHA/LUK, resist with DEX/LUK, +0 save). If the monster is already burning, then it does its fallback attack. 1 hit, 100% damage. Fear 50% chance of its normal attack, *2/3 total damage. 50% chance of its breath weapon, *4/3 total damage. It then takes -50% damage (so *2/3 damage total over two hits). The monster becomes Afraid ([hits connected] rounds, 0.4/1.785*[BTHLeanMod]*[Monster resistance] chance of not acting). The monster can resist with a save (inflict with CHA/LUK, resist with CHA/LUK, +0 save). Stun RATE = (0.2/0.595)*[BTHLeanMod]*[Monster resistance] Has a RATE chance of doing its headbutt attack. -50% damage. If it succeeds, the monster becomes Stunned (100% chance, 1 round). Saving roll is Player CHA/LUK VS Monster END/LUK with +0 to save. Otherwise, does its Bite attack. 1 hit, 100% damage. Control 50% chance of its default attack, -50% damage. 50% chance of its breath weapon, two hits, -50% damage. The monster becomes Controlled (1 round, 0.4/1.39*[hits]/2*[BTHLeanMod]*[Monster resistance] chance of confusion). The monster can resist with a save (inflict with CHA/LUK, resist with CHA/LUK, +0 save). Blind Normal attack is its breath weapon. Two hits, -50% damage. The monster becomes Blind ([hits connected]*2 rounds, power: 50/7*[BTHLeanMod]*[Monster resistance]). The monster can resist with a save (inflict with CHA/LUK, resist with END/LUK, +0 save). If the monster is already Blind, then it does its fallback attack. 1 hit, 100% damage. MP Regen Does its default attack. One hit, *0.5 damage. If it connects, then you heal MP equal to [MPCost]*(0.1+0.1*[YourCHA]/ExpCHA)/1.25/(0.85+[BTH Lean]/100)*[Additive multiplier on the attack] Level 10 30 50 70 90 110 130 150
Type G G G G G G G G
PowLvl 19 36 54 73 93 113 133 153
Base 0 0 0 0 0 0 0 0
Rand 14 24 37 53 72 93 117 143
Stat 169.05 253.2 342.3 436.35 535.35 634.35 733.35 832.35
BtH 4 9 13 18 23 28 33 38
MPCost 87 137 197 269 353 446 548 659
ExpCHA 45 85 125 165 200 200 200 200
Price 18 53 336 2617 21008 169278 1364676 11002348
Sell 9 26 168 1308 10504 84639 682338 5501174
Got this, thanks! ~Carandor
< Message edited by Carandor -- 8/1/2016 6:47:23 >
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