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RotGut (2) Undead Location: Beach Vacation Invasion Level: As player Damage: Scaled Damage Type: Melee Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/16 DEX: Level*3/20 INT: 0 CHA: 2 LUK: 0 END: Level*3/20 WIS: 0 Offense Boost: 0% Bonus: 0 Crit: 2 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 0 Pierce: 0 Magic: 0 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 75 Immobility: 65 Ice: 50 Light: -25 Darkness: 100 Attack Types Attack Type 1 - Approaches and uppercuts target for 1 hit of 100% damage. Attack Type 2- Approaches and strikes target with its arms for 2 hits of 75% damage, amounting to 150% damage, with +60 Bonus. Other information RotGut begins the battle with 'Potent Necromancy' (+5X% Boost) permanently applied to itself; X is increased by 1 each turn and will reset to 0 if the player lands a Critical hit at RotGut. All of RotGut's attacks will target only the player. Upon defeating RotGut, while Pro Pain is alive, he permanently applies 'Fueled Fire' (+100% Boost, +200 Immobility Resist) to Pro Pain. (Pop-up: Pro Pain: 'No more dimming my flames for that zombified oaf!') RotGut will only use Attack Type 1 unless the player missed or glanced his hit; if the player misses or glances his hit, RotGut will use Attack Type 2 instead until he lands a hit from that attack. (Pop-up: RotGut grows angry after missing!) Pop-up headline on RotGut's next turn after Pro Pain applying 'Rotten Rage' to him: quote:
Rotgut: 'No more fire... Fire BAD!'
< Message edited by DemonicDarkwraith -- 1/18/2026 0:01:14 >
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