Kaelin
Member
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Generally speaking, I don't think people were counting on November specifically. Captain expected a release at that time, but game/software development, as a rule, runs late. Developers underestimate the difficulty of a task or do not anticipate the demands of other responsibilities that compete for the same man hours. It's understandable. When things run late, though, people generally like to receive some kind of update on the progress that has been made. If you have ever defragmented your hard drive on a PC pre-Vista, you usually had a graphical representation of how much of the drive was defragmented. The rate of progress was not consistent. There could be several-percentage jumps in the matter of seconds, and sometimes it could take several minutes to cover the same-sized chunk. In practice, "40% complete" was not really an accurate description for the amount of work that has been done, but you could step away for 30 minutes, come back, and whether the number was 42% or 90%, you at least had a sense that something had been accomplished, even though you had little clue when it was really going to be finished.
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