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RE: =AQ= Houses With Estates - Discussion

 
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7/14/2009 10:05:07   
Pepp
Lives to Slay Dragons!


hmm ..... wonder if this is do-able an not a FSI violation?

underground crypt /vault once your current estate reaches twice its current value. 15% of the excess tokens can be drawn back into the players tokens without suffering the penalty of having lowered your building levels or reselling the estate.
The catch's would be.....
1 - having to beat ALL your own guards( with no Heals ) to reach all the way in the crypt to reach the vault an collect the 15%
2 - very high resource draining to maintain.
3 - expensive to build an long build times between levels
4 - once your tokens have been collected by the crypt /vault owner - the level resets to zero.
5 - Can be visited by others but the Gain would be 5% of the excess value. with a 1 level reset to the crypt /vault, an still having to beat ALL your the owners guards ( with no Heals )
6 - must be Level 10 to be accessed both by the owner an others
7 - most expensive z-token housing item to buy initially ( 7,500 )
8 - amount collected can not exceed Half of the excess value or below the current original estate price.

** stat's, pricing value caps entirely up to staff

< Message edited by Bigpepp -- 7/14/2009 12:27:40 >
AQ DF MQ  Post #: 201
7/14/2009 12:27:53   
The Terminator
Member

I don't know if this is suggested before, neither do I know if its an FSI violation, but here is what I think should be implemented.

I think more stuff that PRODUCES resources should be added. That's because, the ones that consume them (Stat Trainers, Museum, Guard Tower) can easily get you to negatives if you build and max all of them. Here are the maximum that each Estate produces:

Beach: 45 Food, 13 Wood, 10 Stone, 28 Energy
Forest: 38 Food, 35 Wood, 10 Stone, 10 Energy
Frostvale: 38 Food, 10 Wood, 35 Stone, 10 Energy
Darkovia: 23 Food, 10 Wood, 28 Stone, 35 Energy

And this is how a Museum coupled with Guard Tower nukes you:
-13, -3, -7, -14

Only Beach and Darkovia survives that nuke. The rest don't (lack of Energy).

Of course, one may say that Guard Tower and Museum are totally optional and its sort of "Use at your own risk" type (100% true for museum, it does nothing), but it still would be nice if there were some more producers to give our estate (like make another copy of Woodcutter Shack, Stone Pit and Mana Collector, seeing that Vegtable Garden is paired with Fishing pond already)
AQ DF MQ  Post #: 202
7/14/2009 13:22:28   
Anvos
Member

quote:

Of course, one may say that Guard Tower and Museum are totally optional and its sort of "Use at your own risk" type (100% true for museum, it does nothing), but it still would be nice if there were some more producers to give our estate (like make another copy of Woodcutter Shack, Stone Pit and Mana Collector, seeing that Vegtable Garden is paired with Fishing pond already)


The only issue I see here is unless your going to make something like a more efficent version of each basic version that is available to all estates and could replace the original building you've run out of space to build any new building releases on.

Take for example my Darkovian Mansion Estate
1 Dark Mana Collector, 1 Mana Collector, 1 Graveyard, 1 Stone Pit, 1 Fish Pond, 1 Vegtable Garden, 1 Wood Cutter Shack, 1 Trader, 1 Guard Tower, 1 Trade Hut, 1 Storage Building, 1 Museum(can this please be more than pretty art that eats resources soon), 1 Mega World Portal

You have right there 12 out of 14 building lots filled which means you only have 2 precious spaces left for any of the future building releases such as Animal Barn and x.

Onto the topic of animal barn I could have sworn I heard the Captain talking about the Animal Barn being used so you could train your guards to be more effective/stronger for some resources and having to fight your guard.
AQ DF MQ  Post #: 203
7/18/2009 11:12:50   
Jr
Member
 

Now that WF is out and overwith, can we get a House update Capt. :( I mean really, Houses are your pet project. AQ and WF are like your kids, that you're responsible for till they're 18. The Houses are like the negleted red headed step child that no one pays attention to, and forgets, and winds up being a burdon on the state because the Parent didn't properly take care of it. Do you want that on your conscience Rhubarb!
Post #: 204
7/18/2009 22:51:02   
137ben
Member
 

So, right now we are suppose to pick an estate location that we like the most. At most tiers, this is fine, but the "epic" tier of houses just has a darkovia estate, not the other 3. Therefore, the sales price, number of plots, number of slots, and total resource productions favor people who "like" darkovia. Yes, I am aware that more expensive houses will not be released. BUT that does not mean another 3 estates at the same price as the current best one cannot be released for the other locations. Unless this happens, the housing system is unbalanced.
AQ  Post #: 205
7/18/2009 23:20:53   
Kaelin
Member

While The Terminator's suggestion for a generic Energy property isn't required in the slightest, there is a certain elegance/symmetry in having the two most in-demand resources also be the ones that have the most generic properties. Food and Energy are both drained significantly more than Wood and Stone, so estates do seem to be screaming for a second Energy generic for balance. Granted, it does make some sense to have some disorder in resource gathering, but the unique resource-gathering properties are quite capable of handling this idea.
AQ  Post #: 206
7/19/2009 2:00:03   
fearshbane
Member

A property that lets you decide what to generate might be nicer.
A lot of players have a DME and thus have no energy problems.
It should be offset with a higher z-token though.

Although I'm personally not expecting any estate items too soon since the museum's not even done.
AQ DF MQ  Post #: 207
7/19/2009 3:55:19   
  Captain Rhubarb
Deuteranope


quote:

ORIGINAL: Jr
Now that WF is out and overwith, can we get a House update Capt. :( I mean really, Houses are your pet project.


Yes, I hope to soon work on the house stuff again.

I'm also thinking of long-term plans for "housing" in WarpForce.
Instead of star ship houses like we have for MechQuest, I'd like WF homes to be planetside bases.

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?
AQ DF MQ AQW Epic  Post #: 208
7/19/2009 4:10:15   
krazy demon child
Member

^Nope. If my AQ character saw my WF char he'd probably try to kill him. Stupid drakel tryin to take over my AQ account...

On a more serious note I would really prefer it if AQ and WF were treated as seperate games.

I heard there was supposed to be a big housing update sometime this month. Is that true Cap'n?

< Message edited by krazy demon child -- 7/19/2009 4:13:06 >
AQ DF MQ  Post #: 209
7/19/2009 4:20:42   
fearshbane
Member

To be honest not really.
I'm all for interaction and all, but it would be nice if playing multiple games would not give you an advantage over other players besides the early beta access for new games.

And are you currently thinking about starting on kingdoms/museums or something else.
And any possible teasers/ideas or an eta (very global like 2 moths, year, ...)
AQ DF MQ  Post #: 210
7/19/2009 4:36:44   
Baron
Legendary AK!!!


quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


Would there be a chance the same thing could happen between our other characters on AQ? Because that would be pretty much the same as sharing with your WF character, except just sharing between your AQ ccount.



Post #: 211
7/19/2009 4:56:01   
etching
The Spongy One


^^^ There could be some balance issues though...I mean, someone with say five characters
would then have a distinct advantage over someone who played just one...


< Message edited by etching -- 7/19/2009 5:29:12 >
AQ  Post #: 212
7/19/2009 5:29:13   
fearshbane
Member

Etching, the same could be said for captain Rhubarb's idea.
Not really thrilled of the idea that someone with say an aq and wf character would then have a distinct advantage over someone who played just one...
AQ DF MQ  Post #: 213
7/19/2009 5:32:08   
Baron
Legendary AK!!!


@Etching, they'd definately have an advantage, but, wouldn't it be the same as sharing resources on WF (Captain Rhubarb's idea), actually, you could probably get more of an advantage from WF sharing as you'd have 6 characters that could get resources, maybe if you could only share with one character on your WF account/your AQ account, by having maybe an id# thing, that you'd type in the id# & then, that is the only sharing you could get from...but it would still be an unfair advantage on AQ/WF characters that only play with one character, but having it that way would be much more fair than being able to share between more than one character. I didn't really think about the advantages or disadvantages before & now that I think about it, I don't particulalry like the idea, even though I have got 5 characters on my AQ account, it definately would spark some anger for players that only play on one character.

< Message edited by Archmagus Baron -- 7/19/2009 5:35:47 >
Post #: 214
7/19/2009 7:41:28   
Sugar
Member

quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


No, it would not. It would further blur the line between two stand alone games and make me further question why warpforce instead of just allowing your AQ character to purchase a starship for 15K tokens and serve in the warpforce. If you are going to allow resource sharing, I would personally rather that we just bought a starship for enough tokens equal to the cost of the WF game and could use that to switch between server slices so that we can just play both games.

that is just my humble opinion.......
AQ  Post #: 215
7/19/2009 9:00:23   
Travis Touchdown
Reality Touchdown!


quote:

I'm also thinking of long-term plans for "housing" in WarpForce.
Instead of star ship houses like we have for MechQuest, I'd like WF homes to be planetside bases.

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


From an RP standpoint, our characters in either game are not the same, and probably don't know each other personally, and there's the whole balance issue thing as well...

Personally, I'm a little more interested in the possibilities of the Portal Kingdoms related to WF, especially since both existing Kingdoms have already appeared in WF. I don't know if someone on the LSS Alteon is relaying some of their interstellar findings to Lore, but perhaps some of the non-hostile planets the WarpForcers find and aid may allow visitors from Lore (via the MWP)... or possibly events that occur in WF (for instance, if the Network were to lay a full blown siege on Kairula) would play with the Portal System (for instance, a War on Kairula would render the use of a Kairula portal in the MWP useless, meaning only Trescol portals would work, or vice versa).
AQ DF MQ AQW Epic  Post #: 216
7/19/2009 10:04:50   
fearshbane
Member

I second Sugar's opinion.
The line between WF and AQ is already way too blurred (as is especially proven by the current "bug").
I also have the feeling that it would have been better to include it as an estate item or so.
AQ DF MQ  Post #: 217
7/19/2009 13:39:07   
Apocalyptic Silence
Member

quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


I would prefer we keep them seperate. Also unless WF has more wars I don't see the point of sharing. AQ doesn't have wars as often anymore. Anyways what about a storage 3 building?
Post #: 218
7/19/2009 15:38:26   
Feanor
Member

quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?

It would definitely be fun.

I wanna guess - maybe one AQ-one WF character. Something like a "trade agreement" between a Lore-based estate and a foreign planet-based starbase. Or maybe even an alliance/treaty to aid one another.
AQ DF MQ  Post #: 219
7/19/2009 15:52:46   
Wyrm
How We Roll Winner
Mar15


quote:

I'm all for interaction and all, but it would be nice if playing multiple games would not give you an advantage over other players besides the early beta access for new games.


I don't see the "advantage over other players" being a problem. This is a single player game after all and there's no competition between players in game (in fact the only in-game play is cooperation rather than competition, aside from the exceedingly rare side-choosing events), since estate resources can't be used in Paxia the only competition is in forum based ego stroking.

quote:

The line between WF and AQ is already way too blurred


That's kind of the point. WF is an expansion game rather than a totally seperate game on it's own a la MQ.


Art On!
AQ DF MQ AQW  Post #: 220
7/19/2009 16:01:43   
fearshbane
Member

1) to be honest I never liked that argument. We can use the same reasoning for why nothing wrong's with hacking or that the sweep is a waste of time that should be put into creating new content. But for some reason or another I think many will disagree. And for many racing against eachother is fun.
2) that's a matter of opinion, too blurred and it loses its appeal for AQ guardians. After all why pay for something you already have.

But we're going too offtopic.

I hope we get to see some house updates soon. (or atleast ETA/working teasers)
AQ DF MQ  Post #: 221
7/19/2009 21:36:40   
Dracoa
Member
 

quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


Then couldn't, say... the Museum be used for a similar purpose to exchange equipment, or maybe a Bank type place to share gold/Tokens? Let's say you were to put, oh, I don't know, the Elite Ice Katana into the Museum, or whatever was used for that purpose, then your WF character could pull it out and use it. Gold/Tokens would be used up as they were taken out and used.
AQ DF MQ  Post #: 222
7/19/2009 22:44:53   
candy.man
Member

quote:

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


I personally believe shared resources wouldn't be a bad idea but actually be pretty cool and something interesting that hasn't been done yet. I would also like to see more communicative type features between AQ and WF characters.
Post #: 223
7/19/2009 23:15:28   
Zanador
Member
 

From a staff viewpoint I can see it being a great idea to try to get some of the AQ players into WF and get them to spend money on the game. From my point of view terrible idea I don't want to spend any more cash on this game let alone another but that's just me.:P It's got possibilities tho.
Post #: 224
7/20/2009 8:27:22   
SIGMUND
Member

Captain Rhubarb
quote:

Yes, I hope to soon work on the house stuff again.

I'm also thinking of long-term plans for "housing" in WarpForce.
Instead of star ship houses like we have for MechQuest, I'd like WF homes to be planetside bases.

And wouldn't it be fun if your AQ character and WF character could share food/energy/etc resources?


Houses in Warpforce? Okay that sounds good.

AQ and WF characters sharing Resources..... No that is a very bad idea. You'll just get the top level characters in AQ, "loading up" their lower level WF characters with resources etc.

The Two games should be kept separate.
Even the Crossover Event was not really a crossover. More of a shared history.

Level 130 AQ SIGMUND could not really crossover into WF to join the Warpforce, so I had to make a level 20 WF SIGMUND.

Crossover Events are fine but shared game resources??? I say no.

Edit: Please get the Museum working as your first priority Captain Rhubarb.
Extra underground estate plots and the Animal Barn next.




< Message edited by SIGMUND -- 7/20/2009 8:31:32 >


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