Archlist
Member
|
Please pardon me bringing up the old issue, but the comment here says Nemesis bugs have been fixed, while the character is still blatantly absent from the scene and the speech bubbles are pointing to empty space during the dialogue with Warlic in the opening part of the quest. Oh, sorry, I missed that. I'm marking that as intentional, 'cause otherwise the player would be standing on top of a bunch of reagents. I've moved the dialogue bubbles around a bit so that the player's speech is coming from the UI, so that it's a bit clearer. (Clear your cache to get the fixed version.) Is this better? ~IMR Np IMR, I only put this reminder here just to let you know there was still something that could be fixed in the quest. And your solution is excellent, it makes it appear as if the character is standing vis-à-vis Warlic and the words are coming from behind the screen, almost like it's the actual player him/herself who is speaking. Great! Thanks for your help! ~IMR My pleasure, as always. [Can't write in black so I don't make you think there's something more to take care of. :P]
< Message edited by Archlist -- 8/9/2014 6:01:25 >
|