Stephen Nix
Penguin Lore Keeper (DF)

Akriloth (2) Dragon Location: The Mighty Akriloth Level: As player Damage: Scaled Damage Type: Melee Element: Fire HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*21/80 DEX: Level*3/20 INT: Level*3/80 CHA: 1 LUK: 0 END: Level*21/80 WIS: 0 Offense Boost: 0% Bonus: 5 Crit: 2 Damage Multipliers NonCrit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 1 Pierce: 0 Magic: 1 Block: 1 Parry: 1 Dodge: 1 Damage Reduction NonCrit: 0% DoT: 0% Crit: 0% Resistances Darkness: 10 Water: 10 Light: 25 Fire: 75 Immobility: 80 Shrink: 100 Attack Types Attack Type 1  Claws its target for 1 hit of 100% damage. Attack Type 2  Akriloth roars, dealing no damage but adds 6 turns of cooldown to a random skill (excluding trinket skills and OnDemand weapon specials), consuming 50 MP. (Popup: Akriloth Five turns of cooldown) If the player picked Extreme Mode, Akriloth additionally adds 3 turns of cooldown to 5 random skills.
 If the player picked Melt Face Mode, Akriloth additionally adds another 3 turns of cooldown to 5 random skills.
Attack Type 3  Akriloth absorbs essence from target for 1 hit of 100% damage; removes half of target's MP to target; recovers MP equal to half of target's current MP; applies 'Recover MP', a HoT equal to 20% of half of target's current MP that targets MP, to target for 6 turns. If the player picked Extreme or Melt Face Mode, Akriloth instead removes all of target's MP and 'Recover MP' becomes a HoT equal to 20% of the target's current MP to the target's MP. (Popup: Akriloth steals All your mana)
Attack Type 4  Breathes fire at target for 2 hits of 100% damage, amounting to 200% damage, consuming 10 MP; applies +80 Block Defense to himself for 2 turns. Attack Type 5  Breathes fire at target for 3 hits of 300% damage, amounting to 900% damage, consuming 10 MP. Attack Type 6  Engulfs his target with a pillar of fire for 3 hits of 100% damage, amounting to 300% damage, consuming 70 MP; applies 'Warmth', a HoT effect equal to 5% of Akriloth's maximum HP, to himself for 4 turns. If the player picked Melt Face Mode, 'Warmth' becomes a HoT effect equal to 50% of Akriloth's maximum HP.
Attack Type 7  Akriloth absorbs essence from target for 1 hit of 100% damage; removes half of player's HP to target; recovers HP equal to half of target's current HP; applies 'Recover HP', a HoT equal to 20% of half of target's current HP, to target for 6 turns. Attack Type 8  Claws his target for 1 hit of 100% damage; applies 'Stat Shot' (25 STR/DEX/INT) to himself for 4 turns inclusive. Other information On player's first turn, the Frozen Claymore will apply 'Weaken' (250 Ice Resist) to Akriloth and 'Strengthen' (+60 Fire Resist) to player, each for 50 turns inclusive. This attack will consume the player's turn. (Popup: The Frozen Claymore has a profound impact on Akriloth's power.) Akriloth does not follow a traditional rotation; Attack Type 2 has a cooldown of 5 turns.
 Attack Types 3, 4, and 5 each have a cooldown of 3 turns.
 Attack Type 6 has a cooldown of 6 turns.
 Attack Types 7 and 8 each have a cooldown of 10 turns and can only be used if player picked Melt Face Mode.
< Message edited by DemonicDarkwraith  6/5/2024 16:53:22 >
