Home  | Login  | Register  | Help  | Play 

RE: =WF= Beta Release is Live! III

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [WarpForce] >> WarpForce General Discussion >> RE: =WF= Beta Release is Live! III
Page 18 of 30«<1617181920>»
Forum Login
Message << Older Topic   Newer Topic >>
7/9/2009 4:10:39   
DRACO DRACONIS I
Member

i want captain Daian's wepon! really bad

< Message edited by DRACO DRACONIS I -- 7/9/2009 4:41:05 >
AQ DF  Post #: 426
7/9/2009 5:10:34   
ravenwing
Member

Im only lvl 4 and already bored with this game.
Its just Aq with more than usual flashy graphics in space.
Only thing remarkably different is gauntlet attacks.

< Message edited by ravenwing -- 7/9/2009 5:11:13 >
AQ DF  Post #: 427
7/9/2009 5:13:13   
earth breather
Member

Woah hold onto your horses buddy dont youu go quittin now. After beta things wil get beta so just hang on
DF MQ AQW Epic  Post #: 428
7/9/2009 6:37:44   
khalim456
Member

Patience Ravenwing, good things come to those who wait, my friend.

I feel, however, that there is an element of truth in Ravenwing's statement.

Warpforce is way to alike to AQ to be regarded as a separate game. If I didn't know I was playing Warpforce, I would've thought I clicked on the Today's Event button and gotten into some weird extension of the Devourer Saga space-style.

I know that Warpforce is a spin-off, to use the term, of AQ. But if nearly everything is the same, why make a completely new game for it? Maybe Ravenwing and I are rushing things and expecting too much, but remember, it wasn't us who hyped up this game to exaggerated proportions.
AQ  Post #: 429
7/9/2009 7:20:41   
The1337One
Member

The AE underground lab...
Zhoom and J6: Our fingers are bleeding but Warpforce is done.
Artix: Excellent.
Players: We do not understand that this has never been updated once and we say it is aweful due to lack of features, not considering the fact that is is a remarkably new game.
*thousands of X buttons are clicked*


Give the game a chance, people!

Also there is a distinct lack of daily hints.

< Message edited by The1337One -- 7/9/2009 7:21:17 >
MQ  Post #: 430
7/9/2009 9:48:50   
Genoclysm
Legendary AdventureGuide!


So... you all are ignoring what has been done differently with armors, what's been done differently with guns (AQ weapons like that can't be used as ordinary attacks like the other weapons can), the way quests are organized, and the music? That's not all of them. Those are just the ones that are obvious. It uses AQ's game engine, yes, it was NEVER claimed or hyped otherwise. WF was not over hyped as you were told exactly that it was going to be built off of AQ's game engine. You're either ignoring or overlooking the attributes that differentiate it from AQ.

Saying that WF is the same as AQ is like saying that every turn-based Final Fantasy is the same.

< Message edited by Genoclysm -- 7/9/2009 9:50:36 >
Post #: 431
7/9/2009 10:21:09   
penguin moglin
Member

quote:

i want captain Daian's wepon! really ba

who
AQ DF MQ  Post #: 432
7/9/2009 10:26:54   
Nightly
Member

penguin moglin

Captain Daian can be found in the Sick Bay. She is the elf in the background holding some sort of gun. I speculate that it is some version of the SR.
Post #: 433
7/9/2009 10:40:06   
Phr0gl3t
Banned


I lol'd when I saw female retro armor. It's the same as the male one except it has you-know-whats. A muscluar woman in a 1980s star trek costume? xD

~GraveMyst
AQ DF  Post #: 434
7/9/2009 10:53:53   
  Omni
Quantum Mod


Not sure how it would work coding wise but I believe that making the attack button be split into the three options wouldn't be a horrible idea at least for the sake of time. Just to make sure I have given proper exampler of what I mean I shall make a quick Diagram

I=======================
I Normal: Throw Weapon: Guantlet
I
I ---------------------------------------
I
I Skills Techs
I=======================

WF is fulfilling it's role as AQ expansion pack by doing all that it can to improve upon AQ.

< Message edited by OmniGuardian -- 7/9/2009 10:56:00 >


_____________________________

Post #: 435
7/9/2009 10:58:06   
Hagen
Member

Yup, I back the above.
Clicking twice every single standard attack becomes annoying after a few fights.


_____________________________

AQ MQ  Post #: 436
7/9/2009 11:03:53   
Ice Cold Flame
Member

I dunno if anyone's said this yet.
But I think guns should have their.. attack animations improved.

For example, you hold the energy rifle with one hand, when there's a foregrip right there. It looks really awkward.

It'd be nice if there could be differentiation between one-handed guns and two-handed ones.
AQ DF MQ  Post #: 437
7/9/2009 11:09:35   
  Omni
Quantum Mod


Not sure where I saw it but I believe there was mention of different stances.

On another note, I'm excited to see what the WarpGuardian Dragon looks like when WG comes out. Also wondering if there will be a WarpGuardian Gun and WarpGuardian Tech Scepter. I am still rather confused on if we will have a magic type class or if we will be Technomancer's.
Post #: 438
7/9/2009 11:12:56   
Genoclysm
Legendary AdventureGuide!


quote:

I am still rather confused on if we will have a magic type class or if we will be Technomancer's.
Well they are being called Techs and Skills...
Post #: 439
7/9/2009 11:14:52   
WarriorRascal
Member

So did anyone else but me get killed purposely just to see what our 'Death' looks like in WF? I so want his weapon...
DF MQ  Post #: 440
7/9/2009 11:27:58   
ChrisX
Member

@ WarriorRascal

We might get it after beta, if that's what you mean.
AQ DF MQ AQW Epic  Post #: 441
7/9/2009 11:41:57   
steelsoldier
Member

Some of the attributes should be renamed, I mean Magic? Shouldn´t it be named Electronics or something else.
AQ  Post #: 442
7/9/2009 12:12:12   
Aelthai
Legendary Miss Fixit


Magic still exists - it is simply very rare.
AQ DF MQ  Post #: 443
7/9/2009 12:14:06   
Nightly
Member

I beleive the doctor said that right Aelthai?
Post #: 444
7/9/2009 12:32:51   
Aelthai
Legendary Miss Fixit


More or less, yes :-)
AQ DF MQ  Post #: 445
7/9/2009 12:36:03   
Other_Guy_27
Member

I guess in the vacuum of space there just aren't enough hugs
AQ DF  Post #: 446
7/9/2009 12:50:00   
Timsii
Member

Lol,i just made a female character and umm...they kinda look way too muscular <.<
AQ DF MQ AQW  Post #: 447
7/9/2009 13:00:42   
Bark
Member

yeh, they are, but since we are beta male and female look alike expect for the chest area.
MQ  Post #: 448
7/9/2009 13:05:12   
kilbert666
Member

meh. just a reskinned AQ.
AQ DF  Post #: 449
7/9/2009 13:47:50   
Hunter Reckoning
Member

I dont know how to upgrade my character can you help me?
Post #: 450
Page:   <<   < prev  16 17 [18] 19 20   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [WarpForce] >> WarpForce General Discussion >> RE: =WF= Beta Release is Live! III
Page 18 of 30«<1617181920>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition