Nightly
Member
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westwind Now that would be a lot of coding. Mostly due to the fact that you would have to have two different types of armor just so there wouldn't be flame wars over the fact that Gunners/Strikers had more armors. And increasing gun strength would be redundant because then Strikers would easily use them to further their own gain. Making stats affect the guns would take possibly even more coding even if it would only be to make, presumably, Dexterity to affect the guns. Although their is only 20 or so guns that need to be changed as I don't think Z Token weapons should be stat affected, Sticks or otherwise. So it is a conundrum, on how to do it easily and finding someone that isn't entirely lazy, or with a certain amount of time to devote to the project. Not to mention the bugs that would most certainly come from an armor that would help with guns. Unless.... There was an armor with a trigger affect, that combined with guns, that would have a different trigger affect would add on something that would allow them to be stronger. So the armor would have a - trigger affect and the gun would have a + affect, those two combined would make a stonger attack, I suppose. (The symbols mean nothing, they are there just to help explain). However, the Strikers could also take advantage of that. So assuming that the above suggestion was implemented, the armor would have to be able to read your base class to make sure that you are indeed a Gunner or else the Striker's would just use the weapon as well. Or to make it relatively simple, a Gunner only quest? This is tough indeed...
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