Traveler
Helpful and Constructive!
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quote:
Hmm, I've never really noticed that. Though now that I've tried it, you seem to be right. Sometimes, WarpTrooper deals more, but mostly, its Star Ninja that beats it. I don't really like that fact that it takes 30 SP per turn to use, but hey, with extra power comes with extra costs ;-). Each turn, you only regenerate 19 (at level 45), so that limits out the SP consuming guests. Also, when in the dire need of potions, one might not have enough SP. I know, weak argument, since guests aren't all that uber and you have a high win percentage even without potions. Don't get me wrong, Star Ninja is definetly better than WarpTrooper, but its just that when one is in a hard fight (possibly bosses) and knows that they will need potions and / or guests to win, Star Ninja might not be the best idea. True, it is an offensive armour that can get you in trouble (and not only for the SP consumption of the kick attack) on the few cases where you need a more deffensive strategy. On the other hand, if there are some "glass cannon" enemies against which you need to go all offensive, it would be perfect. And, possibly above all, it is a wonderful farming armour.
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