Crimzon5
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Whispering Raiment Level 70 Price: 30,000 20,938 Sellback: 15,000 10,469 Element: Neutral Location: Assassin Class COMBAT DEFENCE*††† Melee: 42 Ranged: 39 Magic: 37 ELEMENT MODIFIER** Fire: 85 Water: 70 Wind: 70 Ice: 85 Earth: 70 Energy: 85 Light: 95 Darkness: 95 DESCRIPTION The armor of Assassins! Buy this only if you want to train as an Assassin and learn forbidden techniques such as Sneak Attack, Stealth, Yajuu Dageki and more! NOTES ClassLevel is your Class Level. SkillLevel is the level chosen from the Skill menu, by clicking on the Assassin logo. UnscaledPowerLevel is equal to 70 + ClassLevel*2. ScaledPowerLevel is equal to 70 + YourSkillLevel*2. EFFECT *All Defences are increased by round( (ClassLevel - 1)/3 - 0.5) **All Elements are decreased by round(-0.4455*ClassLevel + 0.136) NORMAL ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: round[0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95]*85/90/2 % Base, Random, and Stats each BTH: +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each SKILLS LEVEL 1: DUAL WIELD - Toggle Equip a second weapon from the assassins' secret stash in your off-hand to do more damage! Select the skill to open a sub-menu to configure your weaponry. Each weapon has a different element. Those with the Assassin title can Dual Wield more efficiently.First, you gain an off-hand weapon, which is: Type: «As your main weapon; Ranged becomes Melee» Element: Depends on which weapon was selected Base: round((2 + 0.25*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel)) Rand: round((6.500000E+000 + 0.625*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel)) BTH: round(UnscaledPowerLevel/8) If your weapon is Magic, then the above Base and Random are multiplied by 0.75. While active, your normal attack (as in, what you do when you click the "Attack" button) deals 60% Base, Random, and Stats damage. You also deal an extra hit with your off-hand weapon. The off-hand attack is: OFF-HAND ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: [As Normal Attack]*2*1.02/.9*0.6 % Base, Random, and Stats each BTH: round(0.125*UnscaledPowerLevel - 0.5) + 5 plus Stats This does not use any of the triggers from your weapon. Again, it uses the stats from your off-hand weapon. You also perform the offhand attack after performing a weapon Special. When this occurs, the weapon Special deals 60% Base, Random, and Stats, but only if it is actually treated as either a Special or a normal Player attack. (Ex: Stuff like Sila's Staff won't get reduced, since its attacks are treated as Spells. Weapons like Lavistria's Bow will get reduced). You only perform the offhand attack if at least one hit of the Special is reduced. Cost: round(round(38.1 + 2.3375*UnscaledPowerLevel + 0.01125*UnscaledPowerLevel^2)*0.9*0.306*0.75*TITLEBONUS) SP, paid when you hit the "Attack" button. If your current class title is Assassin, then TITLEBONUS is equal to (1 - ClassLevel/20). Otherwise, it is equal to 1. The Dual Wield Weapon Tree: Dual Wields: Kama-Wind: This sickle weapon whistles like the wind as it slice through the air and monster alike. Ninjato-Ice: This Short blade was crafted from arctic metals in a heartless forge and can chill your enemies' blood. Jutte-Earth: Once a defensive weapon,this club was altered to make it easier to bash your enemies with the force of the earth. Decapitator-Fire: This huge blade was smithed for heavy combat and channels the fiery rage of war itself. Eclipse Stiletto-Light: The Eclipsing Sun and Moon in the blade this dagger allows it to focus on the power of light itself. HeartRender-Darkness: This wicked Dagger is as dark as a blade can get without actually being cursed. Kunai-Energy: Wheather being thrown 0r thrust to stab,the sight of this dagger is always shocking. Wakizashi-Water: This graceful blade was smithed from special metals which allows it to easily move as flowing water. Weapon Pictures: One Two Three LEVEL 2: YAJUU DAGEKI - Active - Guardian Only The infamous Strike of the Beast, this demonic technique was forbidden among the ninja for its evil nature, but an assassin utilizes every skill to dispatch their target. When performed correctly, this skill calls upon the ravenous Yajuu to devour your opponent's vital essence. Beware, however, that Yajuu is a maddened creature who may not always grant you his favor... Dual Wielding has a special effect on this skill. The skill has a 40% chance of success. If it succeeds, you perform a normal attack (also including an offhand attack, if it's on), but all hits deal 225% Base/Random/Stats damage and have their Elements become Harm. If it fails, you do no damage. Cost: If you are not Dual Wielding, then it is free. Otherwise, it is 60% of the normal SP cost for Dual Wielding, rounded normally. LEVEL 3: STEALTH - Toggle Fade back into the shadows to increase your melee, ranged and magic defenses. Once you are more skilled, you can even shadowstep through the realm of darkness to unleash a vicious backstab! †You gain +1 Melee Defence, +2 Ranged Defence, and +3 Magic Defence. Costs 12 SP per turn. LEVEL 4: DEATH FROM ABOVE - Active - Guardian Only Use this autocrossbow from Wallo's own armoury to unleash a variety of special attacks, but be sure to load it first! The gun holds up to eleven arrows and uses different amounts of ammunition for each ability. Wallo will teach you new skills you can use with it as you become more experienced. You have four options. For all options, you do not use the stats of your weapon - instead, you use the same Base/Random/BTH as the offhand weapon (as above, with Dual Wield). These attacks do not use triggers from your weapon. RELOAD - (available at Level 4+) Spend some SP and a turn to load four arrows into the chamber. Reloads your autocrossbow with four bolts, up to a maximum of 11. This uses a turn, and costs round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.35) SP. Each bolt in your crossbow has a Level associated with it. This Level is equal to your SkillLevel when you load the bow. FIRE CROSSBOW - (available at Level 4+) Strike with precision from a distance. Uses one arrow. Uses one bolt of with a Level > SkillLevel (uses the lowest-level bolt possible). If you don't have any such bolts, then you can't use this. You perform a one-hit attack. Hits: 1 Type: Ranged Element: Wind Damage: [Scaled† Normal Attack]*2*1.275/.9 % Base, Random, and Stats each BTH: [Scaled† Normal Attack] †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.15) SP BOLT OF JUDGEMENT (available at Level 6+) Fire a shot that will seek out the opponent's weakest element. Uses two arrows. Uses two bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this. You perform a two-hit attack. Hits: 2 Type: Ranged Element: «Element Seeking» Damage: [Scaled† Normal Attack]*2*1.025 % Base, Random, and Stats each BTH: [Scaled† Normal Attack] plus Stats each †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.25) SP TOXIC TEMPEST (available at Level 8+) Coat your arrows in a vicious toxin which can poison your enemy. Uses three arrows. Uses three bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this. Hits: 3 Type: Ranged Element: Wind Damage: ([Scaled† Normal Attack]*2 *2.3575 /3 )% Base, Random, and Stats each BTH: [Scaled† Normal Attack] †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. If the first attack connects and deals non-zero damage, then it attempts to Poison the monster for 10 rounds. The Level of the Poison is equal to ScaledPowerLevel Level: ScaledPowerLevel vs MonsterLevel Major: ScaledScaledPowerLevel vs MonsterEND Minor: YourLUK vs MonsterLUK Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75) SP RAIN OF DISASTER (available at Level 10+) Charge your arrows with elemental power to unleash a prismatic burn. Uses eight arrows. Hits: 8 Type: Ranged Element: Earth; Wind; Water; Energy; Fire; Ice; Light; Darkness Damage: ([Scaled† Normal Attack]*2 *1.367 /8 )% Base, Random, and Stats each BTH: [Scaled† Normal Attack] †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. If the eighth attack connects, then it attempts to Prismatic Burn the monster for 5 rounds. The Level of the PrisBurn is equal to ScaledPowerLevel. Level: ScaledPowerLevel vs MonsterLevel Major: ScaledScaledPowerLevel vs MonsterEND Minor: YourLUK vs MonsterLUK Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.75) SP The Death From Above Skill Tree: LEVEL 5: HEIGHTENED SENSES - Passive You can feel every element of your surroundings. You are at home anywhere. Master of your environment, your enemies will never see you coming. First, you get +105 Initiative. Second, if you get the jump on the monster, then you unlock the following attack, for the first round of combat only: SNEAK ATTACK - Active You've managed to get the jump on your opponent -- now capitalize on your advantage with a powerful sneak attack! Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: ([Scaled† Normal Attack]*2 *1.6 *90/95 /2 )% Base, Random, and Stats each BTH: [Scaled† Normal Attack] +5 †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.2 ) LEVEL 6: CALL HITOKIRI - Active - Guardian Only Call your Hitokiri, an aspiring assassin from a faraway land. You can pick your Hitokiri's attack pattern with the button below, and new attacks will become available as you train together. Summons Hitokiri as a guest. Cast again to dismiss. At certain levels, certain attacks for the Hitokiri will be unlocked; wearing the armor allows you to control his choice of attacks (see the guest entry for more details). ATTACK - Control (available at Level 6+) The Hitokiri will perform normal attacks! BACKSTAB - Control (available at Level 7+) The Hitokiri will step through the shadows for an accurate backstab! SHURIKEN - Control (available at Level 8+) The Hitokiri will throw a flurry of razor-sharp shuriken! POISON - Control (available at Level 9+) The Hitokiri will try to poison the enemy with envenomed needles! SACRIFICE- Control (available at Level 10+) Dare to ask your Hitokiri to sacrifice himself for you?(2 Health Potions required) LEVEL 7: SEEK WEAK POINT - Active All armors have their cracks, and all monsters have their weak spots -- it's just a matter of finding them. By testing your opponent's defenses first, you can pinpoint where to aim to have the best chances of connecting with your next attack! Hits: 10 Type: «As Weapon» Element: «As Weapon» Damage: ([Normal Attack]*2 *0.68 /10 )% Base, Random, and Stats each BTH: [Normal Attack] each For each attack that connects, during your next turn, you gain +[# of hits that connected] BTH to all of your normal Player attacks and weapon Specials. LEVEL 8: ZETSUBOU DAGEKI - Active - Guardian Only This forbidden technique inundates your foe in crushing spiritual despair. In time, their spiritual feedback will become so immense that it will explode out of them with crippling force!Hits: 1 Type: «As Weapon» Element: Harm Damage: 0% Base, Random, and Stats BTH: +round(0.125*ScaledPowerLevel - 0.5) + 5 plus Stats If the attack connects, then you set up Spiritual Resonance. This is a re-named version of Spiritual Seed that deals Harm damage, with a Level equal to ScaledPowerLevel, a duration of three rounds, and a Modifier of 1.428571. The monster takes -20 to its save: Level: ScaledPowerLevel vs MonsterLevel Major: ScaledScaledPowerLevel vs MonsterCHA Minor: YourLUK vs MonsterLUK Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.95*0.75) SP LEVEL 9: BACKSTAB - Active By invoking the power of Stealth first, you can capitalize on your camouflage to step through the gateway to the realm of darkness, passing through its fringes to get a jump on your opponent and deliver a vicious blow. This is only available if you're being Stealthy (see Level 3) Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: ( [Scaled† Normal Attack]*2 *90/95 * 1.6 *1.025) % Base, Random, and Stats each BTH: [Scaled† Normal Attack] +5 †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.9*0.75) SP LEVEL 10: FINISHING BLOW! - Active - Guardian Only Draw upon your training and any alliances you have formed to put an end to your target once and for all. You have four options. STALWART SOLITUDE Sometimes the only person you can rely on is yourself. Play it defensively for a round and strike from a distance. ††You gain (ScaledClassLevel/2) rounded down to each of your Defences for ONE round Cost (SP) = ROUND(0.9*1.1*1.2*0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2)),0) If and only if your opponent misses, you perform an attack: Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: ( [Scaled† Normal Attack]*2 *0.8 *1.8 *4) % Base, Random, and Stats each BTH: [Scaled† Normal Attack] +5 †Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff. BLADE SHOT Call upon your alliance with Wallo to set up a combo attack utilizing his gun! Hits: 1 Type: Ranged Element: «As Weapon» Damage: Base: Round(0.8*85/75*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Random: Round(0.8*85/75*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) *Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 85/75 * 0.75 *0.8 BTH: (0.25*ScaledPowerLevel-10) rounded down, plus Stats* *Wallo takes stat bonuses from the player's Charisima stat, just like a Guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. He is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work. Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75 * 1.2) KISS OF DEATH Call upon your alliance with Shii to set up a combo attack that can paralyze your foe! Hits: 1 Type: Magic Element: Energy Damage: Base: Round(0.85*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Random: Round(0.85*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) *Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 0.85 * 0.75 BTH: 0.25*ScaledPowerLevel, rounded down, plus Stats* *Shii takes stat bonuses from the player's Charisima stat, just like a guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. She is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work. If the Kiss of Death connects and deals >0 damage, then you can Paralyse the enemy for one round. The monster gets +20 to its save: Level: ScaledSkillLevel vs MonsterLevel Major: ScaledMajor vs MonsterEND Minor: ScaledMinor vs MonsterLUK (With ScaledMajor and ScaledMinor as in the Status Conditions post.) Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75) ASSASSIN'S CREED Harmony and mercilessness joined into one, this combo attack can instantly annihilate your enemies! Chance for success of the attack is 10 + (ScaledPowerLevel-MonsterLevel-DR)% chance of success if the monster is not immune to and does not reflect Death attacks. If the monster has the (currently unimplemented) Death Resistance status, then DR is equal to the bonus from the Status; otherwise, DR equals 0. If this attack is successful you deal: Hits: 4 Type: Magic Element: Death Damage: A base of Monster's HP and a random of 0 BTH: 300 Otherwise: Hits: 4 Type: Magic Element: Dark, Energy, «As Weapon», Fire Damage: The first, second, and fourth hits deal 13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats While the third hit does 0.6/1.125*13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats BTH: +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each Depending on the following reasons, a text message will appear on the top of the screen: If the monster is immune to Death attacks: That enemy is immune to death attacks. If the monster is high enough level that you have no chance to kill it AND you are not using the skill at ScaledClassLevel 10 That enemy is too powerful to be killed using your current level of skill! If the monster is high enough level that you have no chance to kill it AND you are using the skill at ScaledClassLevel 10 That enemy is too powerful to be killed by Assassin's Creed! If you fail the roll The enemy resists death! If the monster reflects Death attacks: This text message will appear on the top of the screen: You get the feeling that this was a bad idea... YOU take this damage Hits: 4 Type: Magic Element: Death Damage: A base of Player's HP and a random of 0 BTH: 300 INSTEAD of dealing any damage. Cost (SP) = Round(0.9*15/7*Round(0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2.0)))) The Finishing Blow Skill Tree Numbers from In Media Res, Chii, and Aelthai. Dual Weild info from Diark. Armor pic from Valane. Skill tree picture from Koree. Regular Attack Appendix from SmashBrawlerX2. Thanks to ont for the skill appendixes. Corrections thanks to Aelthai and Chii.
< Message edited by Balu -- 6/11/2012 6:39:16 >
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