| Koree Legendary AK!!!
 
 
 
   | Fire Vampragon 
 «Fire pet. Can also heal the player if HP is low enough.»
 
 Also see other breeds of Vampragons:
 Level: 110Elemental:Adventurer versions ( Water,  Wind,  Ice,  Earth,  Energy,  Light,  Darkness) 
Guardian versions ( Inferno,  Tsunami,  Cyclone,  Blizzard,  Gaia,  Voltaic,  Radiant,  Cimmerian)
 
 FireLight Vampragon 
 Baby Vampragon 
VampraCons ( Least,  Lesser,  «Normal»,  Guardian,  Greater,  Greatest) 
 Huntragon
 Power Level: 110
 Price: 169,278
 Sellback: 84,639
 Location:  Vampragon Shop
 
 Element: Fire
 Training Difficulty: -66
 
 ATTACK #1
 Hits: 1
 Type: Ranged
 Element: Fire
 Damage: 21-63 plus 579.1% Stats
 BTH: 33 plus Stats
 Rate: «See AI»
 
 ATTACK #2
 Hits: 1
 Type: Magic
 Element: Fire
 Damage: 20-58 plus 533.7% Stats
 BTH: 21 plus Stats
 Rate: «See AI»
 
 AI
 If you have more than 60% of your HP remaining, the pet will always use Attack #1. Otherwise, it will always use Attack #2.
 When using Attack #2, the pet will also heal you based on how much MP you have left:
 If you have more than 60% of your max MP:Hits: 1 Type: Magic
 Element: Heal
 Damage: 4-11 plus 105.4% Stats
 BTH: «Hits automatically»
 
 
If you have less than 60% of your max MP:Hits: 2 Type: Magic
 Element: Heal; MP Heal
 Damage: 2-6 plus 52.7% Stats; 3-9 plus 79.1% Stats
 BTH: «Hits automatically»
 DESCRIPTION
 What happens when a vampire bat is magically fused with a dragon? A Vampragon happens, that's what! There are different breeds of them-- this one attacks with Fire and will both heal you and attack when your HP gets low!
 
 
   
 Update thanks to In Media Res. Description thanks to Tha Killa.
 
 
 
 Analysis
 
 "Standard pet attack" in this context means a normal pet attack at Power Level 110, which is 23-67 plus 620% Stats, with 27 BTH.
 
 Attack #1
 
 Starts off as a standard pet attack. It gains +6 BTH and deals *85/91 damage to compensate.
 
 Attack #2
 
 Starts off as a standard pet attack.
 The attack takes -6 BTH, but deals *85/79 damage. 
The attack does 80% damage, but will also heal the player: 
 If you have more than 60% of your max MP, all the 20% that was unused by the damaging hit is used to heal the player. 
If you have less than 60% of your max MP, the remaining 20% is spent equally between HP and MP healing. Since HP is "worth" more than MP, the MP heal is multiplied by 1.5. 
 All healing done by the pet hit automatically, so all hits that heal the player deal *0.85 damage.
 
 < Message edited by Koree -- 10/3/2012 23:56:18  >
 
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