Koree
Legendary AK!!!
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Ice Vampragon «Ice pet. Can also heal the player if HP is low enough.» Also see other breeds of Vampragons:- Elemental:
- Adventurer versions ( Fire, Water, Wind, Earth, Energy, Light, Darkness)
- Guardian versions ( Inferno, Tsunami, Cyclone, Blizzard, Gaia, Voltaic, Radiant, Cimmerian)
- FireLight Vampragon
- Baby Vampragon
- VampraCons ( Least, Lesser, «Normal», Guardian, Greater, Greatest)
- Huntragon
Level: 110 Power Level: 110 Price: 169,278 Sellback: 84,639 Location: Vampragon Shop Element: Ice Training Difficulty: -66 ATTACK #1 Hits: 1 Type: Ranged Element: Ice Damage: 21-63 plus 579.1% Stats BTH: 33 plus Stats Rate: «See AI» ATTACK #2 Hits: 1 Type: Magic Element: Ice Damage: 20-58 plus 533.7% Stats BTH: 21 plus Stats Rate: «See AI» AI If you have more than 60% of your HP remaining, the pet will always use Attack #1. Otherwise, it will always use Attack #2. When using Attack #2, the pet will also heal you based on how much MP you have left:- If you have more than 60% of your max MP:
Hits: 1 Type: Magic Element: Heal Damage: 4-11 plus 105.4% Stats BTH: «Hits automatically» - If you have less than 60% of your max MP:
Hits: 2 Type: Magic Element: Heal; MP Heal Damage: 2-6 plus 52.7% Stats; 3-9 plus 79.1% Stats BTH: «Hits automatically» DESCRIPTION What happens when a vampire bat is magically fused with a dragon? A Vampragon happens, that's what! There are different breeds of them-- this one attacks with Ice and will both heal you and attack when your HP gets low! Update thanks to In Media Res. Description thanks to Tha Killa. Analysis "Standard pet attack" in this context means a normal pet attack at Power Level 110, which is 23-67 plus 620% Stats, with 27 BTH. Attack #1 Starts off as a standard pet attack. It gains +6 BTH and deals *85/91 damage to compensate. Attack #2 Starts off as a standard pet attack.- The attack takes -6 BTH, but deals *85/79 damage.
- The attack does 80% damage, but will also heal the player:
- If you have more than 60% of your max MP, all the 20% that was unused by the damaging hit is used to heal the player.
- If you have less than 60% of your max MP, the remaining 20% is spent equally between HP and MP healing. Since HP is "worth" more than MP, the MP heal is multiplied by 1.5.
All healing done by the pet hit automatically, so all hits that heal the player deal *0.85 damage.
< Message edited by Koree -- 10/4/2012 0:03:43 >
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