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4/28/2010 13:12:05   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Prototype Space Astramorph for more information
Level: 5
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 30
Ranged: 28
Magic: 21

ELEMENTAL MODIFIER
Fire: 100%
Water: 110%
Wind: 105%
Ice: 98%
Earth: 100%
Energy: 98%
Light: 105%
Darkness: 95%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 107,5301...% Base and Random plus 112,6506...% Stats|
      BTH: -2% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 111,5625% Base and Random plus 116,875% Stats|
      BTH: -5% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 45
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 84% Base and Random plus 88% Stats each|
      BTH: +0% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide!



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 1
4/28/2010 13:13:05   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Gamma Space Astramorph Z for more information
Level: 5
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 37
Ranged: 34
Magic: 27

ELEMENTAL MODIFIER
Fire: 88%
Water: 100%
Wind: 94%
Ice: 83%
Earth: 88%
Energy: 83%
Light: 94%
Darkness: 75%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 209,9397...% Base and Random plus 261,1445...% Stats|
      BTH: +3% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 217,8125% Base and Random plus 270,9375% Stats|
      BTH: +0% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 112
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 164% Base and Random plus 204% Stats each|
      BTH: +5% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! Stronger than the level 25(Guardian).



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 2
4/28/2010 13:14:33   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Alpha Space Astramorph for more information
Level: 15
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 32
Ranged: 29
Magic: 22

ELEMENTAL MODIFIER
Fire: 96%
Water: 105%
Wind: 100%
Ice: 92%
Earth: 96%
Energy: 92%
Light: 100%
Darkness: 89%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 133,1325...% Base and Random plus 153,6144...% Stats|
      BTH: -1% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 138,125% Base and Random plus 159,375% Stats|
      BTH: -4% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 68
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 104% Base and Random plus 120% Stats each|
      BTH: +1% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide!



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 3
4/28/2010 13:15:41   
Bu Kek Siansu
Member




Shearhide Form
Element: Neutral
Location: See Beta Guardian Space Astramorph for more information
Level: 25
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 35
Ranged: 32
Magic: 25

ELEMENTAL MODIFIER
Fire: 90%
Water: 105%
Wind: 100%
Ice: 86%
Earth: 90%
Energy: 86%
Light: 100%
Darkness: 80%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 179,2168...% Base and Random plus 225,3012...% Stats|
      BTH: +2% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 185,9375% Base and Random plus 233,75% Stats|
      BTH: -1% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 107
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 140% Base and Random plus 176% Stats each|
      BTH: +4% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! (Guardian Only)



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 4
4/28/2010 13:17:49   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Guardian Space Astramorph for more information
Level: 41
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 38
Ranged: 35
Magic: 28

ELEMENTAL MODIFIER
Fire: 85%
Water: 100%
Wind: 94%
Ice: 82%
Earth: 85%
Energy: 82%
Light: 94%
Darkness: 74%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 220,1807...% Base and Random plus 276,5060...% Stats|
      BTH: +3% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 228,4375% Base and Random plus 286,875% Stats|
      BTH: 0+% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 146
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 172% Base and Random plus 216% Stats each|
      BTH: +5% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! (Guardian Only)



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 5
4/28/2010 13:18:51   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Exceptional Guardian Space Astramorph for more information
Level: 73
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 43
Ranged: 40
Magic: 33

ELEMENTAL MODIFIER
Fire: 80%
Water: 100%
Wind: 90%
Ice: 71%
Earth: 80%
Energy: 71%
Light: 90%
Darkness: 61%

ATTACK

    CLAW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 302,1084...% Base and Random plus 399,3975...% Stats|
      BTH: +7% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 313,4375% Base and Random plus 414,375% Stats|
      BTH: +4% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 249
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 236% Base and Random plus 312% Stats each|
      BTH: +9% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! (Guardian Only)



Thanks to AVA. Numbers thanks to In Media Res.

< Message edited by Nex del Vida -- 6/28/2010 1:34:04 >
Post #: 6
4/28/2010 13:20:05   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Master Guardian Space Astramorph for more information
Level: 96
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 46
Ranged: 43
Magic: 36

ELEMENTAL MODIFIER
Fire: 77%
Water: 93%
Wind: 86%
Ice: 65%
Earth: 77%
Energy: 65%
Light: 86%
Darkness: 53%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 368,6746...% Base and Random plus 491,5662...% Stats|
      BTH: +10% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 382,5% Base and Random plus 510% Stats|
      BTH: +7% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 338
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 288% Base and Random plus 384% Stats each|
      BTH: +12% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! (Guardian Only)



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 7
4/28/2010 13:21:21   
Bu Kek Siansu
Member



Shearhide Form
Element: Neutral
Location: See Omega Guardian Space Astramorph for more information
Level: 123
Price: N/A
Sellback: N/A

COMBAT DEFENCE
Melee: 51
Ranged: 48
Magic: 41

ELEMENTAL MODIFIER
Fire: 75%
Water: 90%
Wind: 84%
Ice: 58%
Earth: 75%
Energy: 58%
Light: 84%
Darkness: 46%

ATTACK

    CLAUW ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 440,3614...% Base and Random plus 604,2168...% Stats|
      BTH: +13% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH

BATTLESUIT SKILLS
    RAM ATTACK
      Hits: 1
      Type: «converted to Melee»
      Element: «As Weapon»
      Damage: 456,875% Base and Random plus 626,875% Stats|
      BTH: +10% plus Stats|
      |Stat Bonus: STR/8 to damage, STR/16 + DEX/16 + LUK/20 to BTH
    ENERGY RELEASE
      SP Cost: 455
      Hits: 2
      Type: «converted to Ranged»
      Element: «As Weapon»
      Damage: 344% Base and Random plus 472% Stats each|
      BTH: +15% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    GAUNTLET BLAST
    • See individual Gauntlet for MLvl, PLvl, and Element.
      SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
      Hits: 3
      Type: Ranged
      Element: «As Gauntlet»
      Damage:
      ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each|
      ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each|
      BTH: [PLvl/4] -10% plus Stats each|
      |Stat Bonus: STR/10 + DEX/40 to damage, DEX/8 + LUK/20 to BTH
    • This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    EFFECTS
    When you equip the armour, all your INT gets put into your other stats:
      1. If possible, transfer 20 INT into STR, to a max of 175 STR
      2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
      3. If possible, transfer 15 INT into END, to a max of 175 END
      4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
      GOTO #1. Repeat until your INT is 0.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
    • You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).
    When you un-equip the armour, your stats get returned to normal.
    • Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
DESCRIPTION
The Astramorph device has transformed you just like it did Shearhide! (Guardian Only)



Thanks to AVA. Numbers thanks to In Media Res.
Post #: 8
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