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RE: Is mechquest dying?

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9/18/2010 6:45:49   

half?? half would be 300 000 000...

Even buying every mech in game wouldn't cost Half of 600 000 000...

And Why in the hell is 3 months a big deal...
That would mean 4 SCMM a year which is still very nice

< Message edited by andy123 -- 9/18/2010 6:47:12 >


Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 251
9/18/2010 6:52:01   
black knight 1234567

I know, but over time, they got blewed on SCMM, rare stuff, weapons, etc... (ANd sometimes I buy useless stuff which I end buy re-sellling >_>) And I agree with 2 monthly, 3 months Is a big no from from me....
AQ DF MQ AQW  Post #: 252
9/18/2010 6:55:23   

well 3 monthly is a Big yes for me.
2 months is barely anything different.

Like I said, Sacrefices need to be made to gain more
AQ DF MQ AQW Epic  Post #: 253
9/18/2010 15:49:25   

Yea it seems like each week mechquest just gets 1 new quest with a couple screens and a new monster. Or we get a new shop, or we get a new quest that just turns out to be a cutscene after a few old monster fights. They should at least give us a shadowscythe defense war that lasts until they come up with something big.
AQ DF MQ AQW  Post #: 254
9/18/2010 16:07:55   

Those stupid wars are probably another reason MQ's dying. They're boring, they're tedious, and while sometimes they get extra quests to do, they usually receive negative feedback.
DF MQ  Post #: 255
9/18/2010 16:12:46   

@black knight
You currently have just over 3 million.

That is one 200th of 600 million. You probably miscounted the number of digits, thought you had 600 million, and then spent half of your money.

It is easy to spend 3 million.
DF MQ  Post #: 256
9/18/2010 16:27:18   
icemaster 77

Ok guys,to improve Mechquest,we got to do these stuff:

Make SCMM once every 2 or 3 months(I prefer 2)

Make more equipment and mechs for the levels who got little or no equipment and mechs.

Make more K&S challenge and the Star Captain Extreme Challenge

Make more non-rares.

Make the Energy Blades fight balanced.

And if possible,double the exp drop.A lot of players quit because of the low exp drop.A lot of gaming website says Mechquest is a grind.


Go to this link if you want to hear Irish music:

MQ AQW  Post #: 257
9/18/2010 16:58:20   


One of the reasons is i want SCMM to be removed completely of the game is because im to poor to afford them, i only have 400,000,000 Credits, cant even afford a lvl 1 Equipment, poor me.

You have gold, but no space for the monthly rares. I still think monthly rares make people play more MechQuest to get enough gold to get one of them.

Sorry for Off topic: How did you get 400,000,000 credits anyways? You've had to have played MechQuest everyday since it was released.

< Message edited by raff -- 9/18/2010 16:59:42 >
AQ DF MQ AQW Epic  Post #: 258
9/18/2010 17:14:40   
Vampire Fexy

I got 15 free slots, how do i have no spaces ? beside they are going to increase the slots soon as they said in DN so i can buy them.

Also making people play the game doesnt mean its not dying, they farm for a mecha but they dont like the releases, so its dying, and i have my secrets for the credits.

< Message edited by Vampire Fexy -- 9/18/2010 17:15:13 >
AQ DF MQ AQW  Post #: 259
9/18/2010 17:21:46   

She has been playing since it was released.

Also there was a glitch involving the DG.

But enough off-topicness about credits. SCMM cause a lot of people to upgrade, they caused me to upgrade. I think that Bi-monthly would be fine, but tri-monthly would suck.

< Message edited by stealthwings -- 9/18/2010 17:22:12 >
DF MQ  Post #: 260
9/18/2010 17:31:16   

I just don't get why Tri Monthly would suck...
AQ DF MQ AQW Epic  Post #: 261
9/18/2010 17:33:17   

Well, it is 2 less mecha per year. Doesn't sound like much, but hey, that goes for both sides. :P
I think bi-monthly is fine. Tri-monthly is good, but it'd anger too many players to make this really effective.
DF MQ  Post #: 262
9/18/2010 17:37:32   

Shouldn't this thread be called "Should SCMM be Bi-Monthly or Stopped"?
AQ DF MQ AQW Epic  Post #: 263
9/18/2010 17:39:16   

No, because that's only 1 facet of the issue at hand.

And if you could see past that, you might be able to contribute to the discussions of outdated mecha, level gaps, excessive grinding, bad storyline (although Yokai went a little past this, it did contribute to the grinding), and the many other issues that plague MQ.
DF MQ  Post #: 264
9/18/2010 17:41:18   

2 mechs less but a lot more of non rare content probably :)
every 3 months = 4 SCMM a year which is still very nice and good if you have a cramped Inventory
(even with the extra space)

btw, just noticed no 10 page lock???

@ Hellsoarer...
SCMM is making MQ die so we are talking on topic :)
AQ DF MQ AQW Epic  Post #: 265
9/18/2010 17:44:42   

The mods are not watching.

And 4 per year is not a lot. 6 per year is much better.
DF MQ  Post #: 266
9/18/2010 17:45:39   

4 mechs in a year is still plenty

i'd prefere to lose 2 mechs and gain much more NON RARE content and actual story line progress...
AQ DF MQ AQW Epic  Post #: 267
9/18/2010 17:46:53   

I'd prefer the 2 mecha to nonrare content.

Also, even with monthly, we are still getting lots of nonrare content, yokai added a lot.

< Message edited by stealthwings -- 9/18/2010 17:47:27 >
DF MQ  Post #: 268
9/18/2010 17:51:14   

Correction: It added a lot to levels that many players are not at, and at levels many players will not get to because of the level gap that I never shut up about. :P
DF MQ  Post #: 269
9/18/2010 17:51:57   

yes I've seen it with the 3 latest releases:

Release 1: Steve ( going rare ) Museum update
Release 2: Traveler ( going rare probably )
Release 3: TLAPD ( going rare ) Lvl cap raise ( the only thing that is kinda nice )

3 weeks without anything non rare


I'd prefer the 2 mecha to nonrare content.

Don't take if offensive but I find that statement selfish of you.
The game doesn't involve us alone... there are still Non Sc players that should get something occasionaly.
preferable stuff that isn't going rare.

I'm out for today, work tomorrow, I'll be back around 1 pm ;)
AQ DF MQ AQW Epic  Post #: 270
9/18/2010 18:00:54   

You forgot to mention the extra mecha slots.

And I was an NSC for a long time. I did not notice a lack of content due to the monthlies.

Back then, I found nonrare mecha/weapons completely useless. I still find nonrare mecha useless. I have 1. That mecha has 2 purposes. A) Nostalgia and B) If anyone says that an enemy is too hard and cannot be defeated by anything nonrare, I prove them wrong with that. (this is assuming StP, CDPA, and trog will go rare. Also, I have the CAL because I wanted to test it, when I run out of slots I will sell it)

Also, if there are less mecha, then there is a smaller chance of a healing mecha and an EP draining mecha.

If they get released, and are good, then I will be fine with tri-monthlies, until all of balance gets shattered, and there is a new amazing special. If this happens, it will probably be because of a tri-monthly, so it will still be fine.
DF MQ  Post #: 271
9/18/2010 18:07:52   

Yes but when the staffmembers are getten 3 months instead of 2 months, that would give them 1 extra month to rethink the mechs specials and looks
and Maybe we'd get mechs with unique skills because well lately the mechs have been kinda the same just another look.

about the rare content being better, true but not all players are here at the time of a rare mech... example New players or players returning or not being able to be online when it's released.

Non rare content is needed for a reason. to help players that don't have the Super special awesome rare mechs
AQ DF MQ AQW Epic  Post #: 272
9/18/2010 18:22:52   

They should have a special 100 million gold SCMM one month for those that can....
AQ MQ AQW  Post #: 273
9/18/2010 18:27:08   

What does that have to do with it? :/

I've also had characters stuck for months without respite because they went for a nonrare mecha and in exchange had to wait for quite a while until a rare mecha was released, and then find out they have no money because of the nonrare mecha.
DF MQ  Post #: 274
9/18/2010 19:13:11   

When have you had to wait for a rare mecha?

And once you get past that part, it doesn't come back, besides for you.

Key word: Maybe

I don't think we would.
DF MQ  Post #: 275
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