Magic, since MechQuest is a game about advanced technology unlike AdventureQuest, DragonFable and the other AE games, if AE wants to put magic in MQ they should at least name the technology used to replicate AQ, DF,etc. magic effects and their power source.
While I do not necessarily disagree with this, it is a fantasy mech RPG so magis should not be surprising.
quote:Blame the power inflation for most of that.
The themed mechs, seriously, I can't see how those westion mechs can be more powerful than a "pure" mech like the Star Gladius or the Battle Hammer, giant robots should be built with its destructive power in mind, not with themes to make it more colorful or to match with some planet. And some mechs are so silly that shouldn't even be called mechs, like the Star Socker, BC-AOD, etc.
quote: This is a game with giant mechs piloted by college students, when did it every make sense?
Another thing that should end are the themed planets (westion, yokai, necryptos, zargon[kinda]) since a civilization advanced enough to have a power source powerful enough to move a 100 story (?) giant robot with reasonable speed wouldn't live like those people on planet Yokai (whitch btw isn't on the star map) with structures barely 3-4 story tall, they would need at least one 100 story (?) tall building to assemble the mechs and some other giant structures to actually build them.
quote: Weapon effects are the only reason the gameplay is interesting, after all most of use do not want copy and paste animation and abilities.
WEAPONS EFFECTS, one of the worst things are effects, they became so common since the beginning of MQ that a weapon is judged good or bad based on its effect and I think that each weapon should have a slot which you can buy some sort of trinket to attach to a weapon to add an effect relative to the type of attack, like an explosive weapon wouldn't be able to have an defensive ability, just like a TRUE shield (defense only, no damage) wouldn't be able to inflict a DOT on the enemy, etc.
quote: Your definition of pure is opinionated, also why the strikers the are hardly relevant to the plot.
The story should at least have a chapter that involves the Star Strikers, which would be a great opportunity to explore the "pure" mechs, which focus only on destruction and keep a mechanical look, like the Star Gladius.
quote: This would be incredibly difficult to program and the same effects can be accomplished with mods.
Upgradeable weapons, mentioned before, if in real life you can attach gadgets to increase weapons performance why can't we do the same in MQ, at least have a slot or 2 in some NON-DEFAULT weapon to add attack or defense depending on the weapon or shield, even special abilities.
quote: As the numbers have shown it really does not take that long to level, combined with no need to be maxed level I find the idea of wanting more exp is just being lazy.
More EXP, 2 or 3 times more as it takes a long time to level up
quote: I actually agree with this.
Cheaper Mechs or more credits per fight, just like EXP
quote:Yes they should, and the rewards of recent Energy blade combat is good enough to warrant not increasing it.(See Necryptos)
Energy blade battles should have a bigger role in the game and give more credits and EXP