Tristar Nexus
Constructive!
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True. But that said your character is not as strong as Safiria nor Wolfwing nor Nightbane. Who's to say what the descendants of titans will turn out to be or whether they will be remembered for the curse they bear or the talents they bring. There will be times when dracopyres slaughter entire packs of lycans, there will also be days when a lycan takes down a dracopyre. Dracovampires will fall to the very maidens they served besides from time to time. Safiria will never defeat Nightwing. Hero's will forever seek out the power of the Draconic lords of the night. Having seen what they are capable of, the way the ground shook beneath their feet, most will forsake whatever path they chose to become dracopyres. This is not to say that other paths could not yield as much power. For the more technical side of things, the number of ghoul level dracopyre armors seems to invalidate your insentive clause. I would still prefer the random attack scheme to the "pay for your options" armor we have now. Also seeing as people aren't informed that the last tier of the armor gives these options people will probably miss this incentive anyway (unless they enjoy clicking through item descriptions which always seem to have the same wording anyway). If the other sub-races are redone there is no reason to not make them high level as well. You can start adding the class skills in earlier armors and only get the full range when the armor hits its highest tier, this is just as good an incentive as your tiered race idea - better as people get carrots all the way through instead of ony when they hit really high levels. There are 3 things that make up a persons avatar in any RPG. Their name, their allignment and their being. The first thing you ever do in any game is name the character you will portray. Throughout the game the choices you make affect that characters alignment and through the equipment they bear, the arts they train in and the sigils or curses they pick up they come to be unique beings. While all else in a RPG is open to change their are three things that should purely be the players choice. Name, stats and personal progression. Forcing people to choose some strange triple condition to keep an aspect of their avatars existance useful is equatable (as far as I'm concerned) to giving the player a list of Staff designed names to use for their character and penalising the players who choose to make custom names. You said yourself that higher level dracopyre armors might come out. I'm not sure what changes will be made to justify the power increase. Perhaps the dracopyre will have a bucket on its head. My point is that there is no reason that the same cannot (or should not) be done for any sub-race. And if one high level sub-race armor is considered motivational, I see no reason that 4 high level subrace armors would be less so. EDIT: Three posts sprang up while writing this :/ Our character is portrayed as being unique. No matter how powerful any creatures offspring is, it can be assumed that the personal warring expertise our character brings to the fold will increase their effectiveness as any given fiend. An odd point to make about power here. A vampires ability to blend through shadows (or whatever) against a dracopyres breath attack. The breath is way more powerful upfront but first off the breath is limited in how powerful it can get as its bound to the curse, sneaky shadow move with backstabbyness is bound only to the quality of the weapon you carry - which is not affected by the curse. An important point to make is that raw power (while always being more pwerful, rawly) can be matched by weaker, sneakier or mental abilities. Vamps are all for sneaky and I can think of several cases where a wolf would be able to out manuvour a dragon.
< Message edited by Tristar Nexus -- 11/8/2010 17:13:37 >
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