Bu Kek Siansu
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Z-finity Gauntlet series http://forums2.battleon.com/f/fb.asp?m=22360427 quote:
Power: Resists Energy and boosts Melee blocking. 1/battle skill costs 120% Melee in SP and heals player for 10% of their max HP. Skill is valued at 200% Melee in SP, *1.1 due to it being non-elemental, -100% due to the skill being 1/battle. Other skill costs 55% Melee in SP, and attempts to inflict a universal EleVuln on the foe. 50% Melee value, *1.1 cost due to being non-elemental, 50% save (inflict with highest of player's STR/DEX/INT for majour and player's LUK for minor, vs foe's END/LUK), so it's a base value of 100% Melee. EleVuln ends up being +25% damage for 4 turns. Time: Resists Ice and boosts Ranged blocking. 1/battle skill costs 30.9% Melee in SP and inflicts 1 turn of Paralyse on the foe. This has no save whatsoever, but does still get blocked by immunities. Base value of a monster turn is 140% Melee * 0.85 hit rate, so 119%, *1.1 for non elemental puts it at 130.9% Melee, -100% for the 1/battle freebie for 30.9% Melee. Other skill costs 55% Melee in SP, and attempts to inflict Blind and universal DefLoss on the foe, 50% Melee base cost, *1.1 for non-elemental. 25% Melee goes toward the Blind, so that's -7.5 BtH Blind for 4 turns with a 50% save, same stat saves as above for infliction, mob resists with INT/LUK. Other 25% Melee goes toward the DefLoss, this covers all elements. 5% Melee is worth +4.25 BtH, so with a 50% save this is worth 50% Melee, so that's a total of +42.5 BtH. Split it among 4 turns so it's a -10.625 MRM DefLoss. These are attempted separately so you can potentially get both, one, or neither to land. Space: Resists Earth and boosts Ranged blocking. 1/battle skill costs 10% Melee in SP and gives you a massive +60 MRM for 1 turn. Similar to Time's Blind, 25% Melee is worth +15 MRM for 1 turn, so 100% Melee is worth +84 MRM, *1.1 cost due to being non-elemental, and -100% due to it being once per battle. Other skill costs 70% Melee in SP and gives you a 50% damage resistance universal EleShield for 1 turn. Mind: Resists Water and boosts Magic blocking. 1/battle skill costs 37.5% Melee in SP and heals 125% Melee in MP for the player (basically enough for 1 spell casts of the item's PowLv). 125% Melee * 1.1 for it being non-elemental means 137.5% Melee, -100% due to it being once per battle. Other skill costs 137.5% Melee in HP (= to 6.875% of your max HP if you have 0 END), this heals 125% Melee in MP for the player, same as the 1/battle skill. The cost of this skill goes up by *1.25 each time it gets used in a single battle (second use costs 171.875% Melee in HP, or 8.59375% of your max HP if you have 0 END, third use costs 214.84375% Melee in HP, or 10.7421875% of your max HP if you have 0 END, and so on and so forth), this is there as a balancing mechanic to avoid heal loops and the like. Soul: Resists Light and boosts Melee blocking. 1/battle skill is completely free, and heals 90% Melee in SP for the player. Starts as 100% Melee in value, -100% for cost, so *0.9 for effectiveness. Other skill is a mirror of Mind's second skill, except it restores 125% Melee in SP each time it's used. Has the same *1.25 cost increase each time it's used in a single battle.
< Message edited by Bu Kek Siansu -- 10/6/2020 9:23:34 >
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