Home  | Login  | Register  | Help  | Play 

RE: Armors

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armors
Page 7 of 10«<56789>»
Forum Login
Message << Older Topic   Newer Topic >>
8/31/2011 20:09:48   
Dev
The Reckoning


quote:

And now the moment you have all been waiting for....Carapace subs! :D

Algern's Carapace
-Neutral (Not defensive or offensive)
-Regular attack is 2 hits of As Weapon Type Darkness Damage. -5 bth, so *85/80 to compensate. *0.95 because there is a darkness skill. Total damage for regular attack ends up as: 0.95*(85/80)*ArmorBRS*DmgMod.
-Drain Skill is 2 hits of Melee -> Ranged, otherwise as weapon type darkness damage. No bth modifier. *0.95 for compression. *2 because it's a skill, *0.5 because it drains (cancels each other out). Ends up as 0.95*ArmorBRS. Also, LUK/4 on LS's instead of LUK/2. HP Drain as well - health regained = damage dealt.
-DmgMod is the extra damage the regular attack gets for being static - that is, it only deals darkness damage.
-All versions are currently discounted (70% of non-discounted price)

Lvl	14	14	46	66	84	104	124	131
Type	-	Z	-	G	Z	-	-	G
PLvl	14	46	46	69	94	104	124	134
MPLvl	14	38	46	68	91	104	124	133
BR	142	238	238	307	382	412	472	502
Stat	192	404	404	555	720	786	918	984
Fire	89	78	78	68	62	59	54	51
Water	110	91	91	87	86	85	84	83
Ice	111	93	93	88	87	86	85	84
Wind	97	85	85	82	81	80	79	77
Earth	97	85	85	82	81	80	79	77
Energy	90	82	82	77	68	66	62	59
Light	113	96	96	90	89	88	87	86
Dark	87	75	75	64	54	51	46	43
Melee	25	31	31	34	39	40	44	45
Ranged	25	31	31	34	39	40	44	45
Magic	30	36	36	39	44	45	49	50

Price	630	490	8820	40460	4865	335300	901460	1280510
Sell	315	Z	4410	20230	Z	167650	450730	640255

CostMod	0.824	0.633	0.633	0.504	0.376	0.337	0.252	0.230
DmgMod	1.128	1.302	1.302	1.455	1.646	1.714	1.885	1.936							


With everything rolled in (total, not per hit):

Reg BR	162	313	313	451	635	713	898	981
Reg S	219	531	531	815	1196	1360	1747	1923
Reg Bth	-3	1	1	4	7	8	11	12
								
SkBR	135	226	226	292	363	391	448	477
SkS	182	384	384	527	684	747	872	935
SkBth	2	6	6	9	12	13	16	17
SkCost	45	67	80	94	97	101	94	94




~D

< Message edited by Dev -- 9/2/2011 2:15:35 >
AQ AQW  Post #: 151
9/1/2011 5:35:51   
bszoke88
Member
 

quote:

Algern's Carapace

This replica of Algern's unique armor has been crafted to imitate it as well as was possible from observation. It has both a powerful Darkness attack that can devastate Light-based enemies and a Darkness skill that can drain HP!

use (Guardian Only) when needed.


Got it. Thanks ~D

< Message edited by Dev -- 9/2/2011 2:15:22 >
AQ  Post #: 152
9/1/2011 5:41:54   
stratuscone
Member

quote:

quote:

Algern's Carapace

Level: 14
Power Level: 14, Mastercrafted
SP Level: 14
Price: 630
Sellback: 315
Location: Limited Time Shop
Element: Darkness


Algern's Carapace is not mastercrafted, as no such comment was mentioned in the info. subs. above


Got it. Thanks ~D

< Message edited by Dev -- 9/2/2011 2:15:13 >
AQ DF  Post #: 153
9/1/2011 7:26:54   
gormans
Member

I dont know if i can post here.
But a few occasion when the monster has say like 100hp Left, and my hp is for example 200/800, I use Life drain, dealt 350 damage, but only healed 100hp.

Perhaps a footnote should be added under the drain skill?

This applies to most, if not all, HP draining attacks. Since you only take away 100 HP, why would you heal more than that? ~Koree

< Message edited by Koree -- 9/1/2011 7:32:59 >
Post #: 154
9/1/2011 7:34:06   
stratuscone
Member

quote:

@gormans-- it already does, it says Health gained=damage dealt

you cannot deal damage higher than the monster's current HP.


Got it. Thanks ~D

< Message edited by Dev -- 9/2/2011 2:14:59 >
AQ DF  Post #: 155
9/2/2011 4:18:34   
UltraGuy
Member

quote:

Algern's Carapace....Variants 66 and 131 are missing the "(Guardian Only)" part of the description.
We don't include those in the items description if it's listed in parenthesis. As it isn't necessary see the Magic Mirror or Hand Mirror entries for reference.
quote:

Okay.

Might be worth noting: Effect: You heal HP equal to the total damage dealt.


Added, thanks! ~D

< Message edited by Dev -- 9/2/2011 12:12:40 >
AQ DF Epic  Post #: 156
9/3/2011 14:03:32   
painkiller09
Member

quote:

this is not a huge error but in algern's carapace. the level 104 skill costs 102 sp instead of 101


*fistshakes at rounding* Got it, thanks! ~D

< Message edited by Dev -- 9/3/2011 14:23:57 >
Post #: 157
9/5/2011 2:09:10   
Mordred
Member

quote:

The Algern's Carapace entry needs some updating.

14Z and 84Z no longer have their basic attack set to Darkness, and this is unlikely to change. Their descriptions and names have also changed. The Token versions are known as Algern's Versatile Carapace, and their descriptions say:

This replica of Algern's unique armor has been crafted to imitate it as well as possible from observation. Unlike most versions of Algern's Carapace this armor is not locked into attacking with the Darkness element but still has the Life Drain skill!

I think that since the Token versions have a new name and no longer locked into the Darkness element that they should get an entry of their own with the appropriate See Also links.

Further, shouldn't each gold armor have the damage compensation for the set element as a Note or Effect?

Will see to it. Regarding the dmg compensation thing, a Note or Effect is not required since it`s rolled into the numbers and adding that info might be confusing. Thank you. ~B

< Message edited by Balu -- 12/13/2011 15:20:30 >
AQ DF MQ  Post #: 158
9/9/2011 16:51:48   
sboy99
Member

Abyssal Salvation Armor
-A Black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast
AQ DF MQ AQW  Post #: 159
9/9/2011 16:52:34   
pRopaaNS1337
Member

Abyssal Salvation Armor "X"

Defenses:
Energy<->Water
Fire<->Ice
All other defenses looks the same
p.s. link to the original Salvation Armor for comparison: http://forums2.battleon.com/f/tm.asp?m=19438827

< Message edited by pRopaaNS1337 -- 9/9/2011 17:00:22 >
AQ DF AQW  Post #: 160
9/9/2011 23:05:40   
UltraGuy
Member

quote:

Abyssal Salvation Armor Z I

Level: 10Z
Power Level: 44, Mastercrafted
SP Level: 35
Price: 660 Z-Tokens
Sellback: 594 Z-Tokens for the first 48 hours, 330 afterwards
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 32
Ranged: 32
Magic: 32

ELEMENTAL MODIFIER
Fire: 92%
Water: 76%
Wind: 82%
Ice: 80%
Earth: 82%
Energy: 92%
Light: 88%
Darkness: 88%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 116% Base, Random and 195% Stats each
BTH: +5 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 232% Base, Random and 390% Stats each
    BtH: +5 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 71 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 44 armor)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.


Abyssal Salvation Armor Z II

Level: 30Z
Power Level: 54, Mastercrafted
SP Level: 48
Price: 1155 Z-Tokens
Sellback: 1036 Z-Tokens for the first 48 hours, 578 afterwards
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 34
Ranged: 34
Magic: 34

ELEMENTAL MODIFIER
Fire: 90%
Water: 71%
Wind: 81%
Ice: 75%
Earth: 81%
Energy: 90%
Light: 83%
Darkness: 83%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 131% Base, Random and 228% Stats each
BTH: +6 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 262% Base, Random and 456% Stats each
    BtH: +6 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 90 SP

    Note: This is treated as a normal Player attack

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 54 armor)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.



Abyssal Salvation Armor G II

Level: 50G
Power Level: 54, Mastercrafted
SP Level: 53
Price: 18920
Sellback: 9460
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 34
Ranged: 34
Magic: 34

ELEMENTAL MODIFIER
Fire: 90%
Water: 71%
Wind: 81%
Ice: 75%
Earth: 81%
Energy: 90%
Light: 83%
Darkness: 83%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 131% Base, Random and 228% Stats each
BTH: +6 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 262% Base, Random and 456% Stats each
    BtH: +6 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 98 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 54 armor) (Guardian Only!)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.


Abyssal Salvation Armor A III

Level: 70
Power Level: 70, Mastercrafted
SP Level: 70
Price: 86020
Sellback: 43010
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 37
Ranged: 37
Magic: 37

ELEMENTAL MODIFIER
Fire: 88%
Water: 63%
Wind: 80%
Ice: 69%
Earth: 80%
Energy: 88%
Light: 82%
Darkness: 82%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 155% Base, Random and 281% Stats each
BTH: +8 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 310% Base, Random and 562% Stats each
    BtH: +8 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 98 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast.



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.


Abyssal Salvation Armor G IV

Level: 90G
Power Level: 93, Mastercrafted
SP Level: 92
Price: 269940
Sellback: 134970
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 40

ELEMENTAL MODIFIER
Fire: 85%
Water: 55%
Wind: 75%
Ice: 63%
Earth: 75%
Energy: 85%
Light: 81%
Darkness: 81%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 189.5% Base, Random and 357% Stats each
BTH: +11 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 379% Base, Random and 714% Stats each
    BtH: +11 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 106 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 93 armor) (Guardian Only!)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.


Abyssal Salvation Armor Z V

Level: 110
Power Level: 120, Mastercrafted
SP Level: 117
Price: 9955 Z-Tokens
Sellback: 8960 Z-Tokens for the first 48 hours, 4978 afterwards
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 45
Ranged: 45
Magic: 45

ELEMENTAL MODIFIER
Fire: 84%
Water: 47%
Wind: 73%
Ice: 57%
Earth: 73%
Energy: 84%
Light: 79%
Darkness: 79%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 230% Base, Random and 446% Stats each
BTH: +15 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 460% Base, Random and 892% Stats each
    BtH: +15 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 132 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 120 armor)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.


Abyssal Salvation Armor Z VI

Level: 130
Power Level: 140, Mastercrafted
SP Level: 137
Price: 12155 Z-Tokens
Sellback: 10904 Z-Tokens for the first 48 hours, 6058 afterwards
Location: Limited Time Shop
Element: Water

COMBAT DEFENCE
Melee: 48
Ranged: 48
Magic: 48

ELEMENTAL MODIFIER
Fire: 82%
Water: 41%
Wind: 71%
Ice: 52%
Earth: 71%
Energy: 82%
Light: 75%
Darkness: 75%

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 260% Base, Random and 512% Stats each
BTH: +17 plus Stats each

SKILL:
    Corrupted Blast
    Hits: 2
    Element: Darkness
    Type: «Melee converts to Ranged; else As Weapon»
    Damage: 520% Base, Random and 1024% Stats each
    BtH: +17 plus Stats
    Note: If a Lucky Strike occurs, then you get an extra LUK/4 damage, instead of LUK/2.
    Cost: 182 SP

    Note: This is treated as a normal Player attack.

DESCRIPTION
A black variation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 140 armor)



Numbers thanks to Dev and IMR. Image and write-up thanks to UltraGuy. Image thanks in part to pRopaaNS1337. Correction thanks to Knightstar2001, gold, marzx, NealyNoBrain, and sboy99.
Got it thanks. ~Aces

< Message edited by BlackAces -- 9/28/2011 21:00:57 >
AQ DF Epic  Post #: 161
9/9/2011 23:13:39   
Knightstar2001
Helpful


quote:

The Abyssal Salvation Armor is found in the limited time shop,not from Absolix Falling. You also need to add the Abyssal to all the versions after Z II. Battle On!!

-K
Taken care of. ~Aces

< Message edited by BlackAces -- 9/28/2011 21:03:03 >
AQ DF MQ AQW  Post #: 162
9/10/2011 1:12:33   
HyperReign
Banned


quote:

Abyssal Salvation Armor G IV only needs 106 SP for Corrupted Blast
Taken care of. ~Aces

< Message edited by BlackAces -- 9/28/2011 21:03:14 >
AQ  Post #: 163
9/10/2011 3:53:38   
Mage of Awe
Member

quote:

pRopaaNS1337 and UltraGuy, The filesize of the Abyssal Salvation Armor image is too large (Must be under 75KB).
Taken care of. ~Aces

< Message edited by BlackAces -- 9/28/2011 21:03:30 >
AQ DF  Post #: 164
9/10/2011 4:22:00   
UltraGuy
Member

@Mage of Awe: I'll use mine.
AQ DF Epic  Post #: 165
9/10/2011 6:10:51   
NealyNoBrain
Member
 

quote:

@Ultraguy: Could it be that the DMG values for the special have been switched?

LVL 90G:
Hits: 2
Element: Darkness
Type: «Melee converts to Ranged; else As Weapon»
Damage: 379% Base, Random and 714% Stats each
BtH: +11 plus Stats

LVL 110Z
Hits: 2
Element: Darkness
Type: «Melee converts to Ranged; else As Weapon»
Damage: 260% Base, Random and 892% Stats each
BtH: +15 plus Stats

LVL 130Z:
Hits: 2
Element: Darkness
Type: «Melee converts to Ranged; else As Weapon»
Damage: 520% Base, Random and 1024% Stats each
BtH: +17 plus Stats
Taken care of. ~Aces

< Message edited by BlackAces -- 9/28/2011 21:03:48 >
AQ MQ  Post #: 166
9/10/2011 6:20:00   
UltraGuy
Member

I made a typo on 110's Base and Random. It is supposed to be 460 not 260 :3. Anyway, thanks for pointing that out.
AQ DF Epic  Post #: 167
9/10/2011 14:24:46   
marzx
Member

Hey guys,

just bought the Abyssal Salvation Armor Z V and i noticed that the cost for Corrupted blast is 132 SP not the 251 SP that you listed.

just thought i would give you the heads up.

< Message edited by marzx -- 9/10/2011 16:24:58 >
AQ  Post #: 168
9/10/2011 20:55:35   
  Ianthe
 formerly In Media Res

 

Abyssal Salvation armours.

...it looks like you have everything already. The only other thing is that the elemental compensation is different:
Level	10	30	50	70	90	110	130
							
Comp	0.703	0.678	0.678	0.508	0.406	0.378	0.426
SP	71	90	98	98	106	132	182
AQ  Post #: 169
9/10/2011 21:10:01   
UltraGuy
Member

Oh I see, thanks IMR.
AQ DF Epic  Post #: 170
9/11/2011 3:04:41   
gormans
Member

level 90 version G IV
In the game, it said its as powerful as level 93
above saids 96
Post #: 171
9/11/2011 3:10:43   
UltraGuy
Member

quote:

ORIGINAL: UltraGuy

Level: 90G
Power Level: 93, Mastercrafted
SP Level: 92
Price: 269940
Sellback: 134970
Location: Limited Time Shop
Element: Water


Uhmm?
AQ DF Epic  Post #: 172
9/11/2011 12:11:43   
gormans
Member

I must be half a sleep, first time i read the description, it said (as powerful as 96 armor)
Post #: 173
9/11/2011 22:02:49   
sboy99
Member

@Ultra
quote:


DESCRIPTION
A recreation of the special armor that Ryuusei Cartwright used to battle Absolix, it possesses a powerful Corrupted Blast. (As powerful as a level 140armor)



It's actually A Black variation not recreation
AQ DF MQ AQW  Post #: 174
9/26/2011 2:08:43   
Rhowena
Legendary AK!!!


quote:

The elementalization cost tables in the entries for Mighty Armor of Awe, Deft Armor of Awe, Insightful Armor of Awe, Mighty UltraGuardian Plat, Deft UltraGuardian Plate, and Insightful UltraGuardian Plate use the PLevel>80 formula for all levels. The entries for Guardian Leather, Guardian Plate, Guardian Robes, and Savant's Robes do not have the table at all. Here is a corrected version:

Level	Plvl	Cost
0	0	100
5	0	100
10	5	200
15	10	350
20	15	500
25	20	800
30	25	1,200
35	30	1,800
40	35	2,700
45	40	4,100
50	45	5,850
55	50	8,600
60	55	12,550
65	60	18,350
70	65	26,800
75	70	39,100
80	75	57,050
85	80	77,800
90	85	97,400
95	90	122,700
100	95	155,300
105	100	197,300
110	105	251,450
115	110	321,300
120	115	411,300
125	120	527,350
130	125	676,950
135	130	869,800
140	135	1,118,450
145	140	1,439,000
150	145	1,852,200
Corrected and added the table to the missing armours. Thanks! ~Aces

< Message edited by BlackAces -- 9/26/2011 21:20:05 >
AQ DF  Post #: 175
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armors
Page 7 of 10«<56789>»
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition