Soliqe
Member
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I know there are many "Varium Complaint" threads, but I'm not apologizing for making another one when this is a game that I truly care about. Your releases are great, and your administration is top notch. Your features are lovely and the graphics are second to none for a 2D game. Your "Pay for Perks" system is defective. The Issue: You may say, "There's always going to be critics and the simple fact is that we need the players full agreement with this." Have you been watching lately? I, among thousands of players, agree that this game's PfP system is horrendous. Our only likeness to AdventureQuest Worlds is being tied by BattleOn Games. Our PfP system should not be similar to this. Our payment currency IS NOT Adventure Coins. We do not deserve to be treated like a 5th wheel in the operations of this department. This game cannot continue charging players for 1 general weapon/armor/class change/name change/inventory buff and 1-3 enhancements. The game will spiral into a pit of scrupulosity if something is not done for this. "We have a quota to make" What quota? I've heard nothing about this quota? I'm sure that if change to what I'm about to suggest, you will see(gauranteed) an increase in purchases of varium. Not only will you attract a new group of players, but you will bring back the ones who given up hope upon your game. The Solution: Increase all varium currency amounts in each payment by a considerable percentage. I have listed a fixed percentage for each package. $10 = 1,250 V / 28.6% = 1,750 V $20 = 2,500 V / 28.6% = 3,500 V $35 = 5,000 V / 16.7% = 6,000 V $50 = 10,000 V / 9.1% = 11,000 V In Simplicity: $10 = 1,250 V + 500 = 1,750 V $20 = 2,500 V + 1,000 = 3,500 V $35 = 5,000 V + 1,000 = 6,000 V $50 = 10,000 V + 1,000 = 11,000 V With this solution you can buy: (using 995 Varium priced weapons as an example) 1 weapon plus 4-8 enhancements with $10 USD 3 weapons with $20 USD *** 6 weapons with $35 USD *** 11 weapon with $50 USD *** ***One more weapon than before. With most weapons now ranging in the 1,100 to 1,500 ranging nothing really changes excluding the fact that you can buy at least one of those weapons with a $10 package. This is a nice deal. A player could then have enough to buy enhancements, or whatever the user fancies. YOU SHOULD NOT raise the weapon prices when increasing the income rate. With this suggestion you will not only continue in receiving money into your pocket, but also you'll be making your players happy, and I know everyone wants that for the sake of our sanity. (Who wants whiners? I sure don't) If you want to make a weapon promotional, place it on the package $35 and above NOT 50 only. The whole point of this is to have the player feel like they have more. Which technically they do, but they do not have the ability to buy 2 weapons if both are 995 Varium(taking this from a $10 perspective). Also, as previously stated, the other packages only allow the player to buy 1 more weapon. This is a business technique to encourage the player to buy a larger package. If you did implement this, you could advertise the fact that a package gives you one more weapon that before. A great advertisement idea that's effective and useful. My only purpose in this thread is to help you guys out to make the players happy, and it's not for my own benefit. I dare the developers to try this out for at least 1 month and if it does not benefit them cash wise they can take it away. So please do comment, and I'd like to hear the developer's voice in this as well. From a business perspective this is a nice way to keep the cash flowing in. From the player perspective, I'll be happy because I won't feel like I just lost my best friend(being this game). Edit: If that edit I just made regarding AQW is still offensive you all must be offended easily because that, in no way, sheds AQW in a negative light. ~A disgruntled Lotus
< Message edited by xX Lotus Xx -- 1/24/2011 21:23:57 >
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