Hun Kingq
Member
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Both mercs and bounties can get true +5 damage because they have better stat modifiers with the same enhancements of their weapons, the Charfade's club, a physical club, stat mods dex at +10 and tech at +15, requirements 36 dex 36 tech. Charfade's claws, a physical blade, stat mods Dex +4 tech +16 support +5, requirements strength 42 Dex 30. Charfade's staff stat mods Dex +10 tech +7 support +8 requirements dex 42 tech 30 So as you could see the requirements for their weapons of tech and dex is so low they could still have high strength or support and with the stat mods they could have high defense and resistance as well. The two main skills that the mage uses are malfunction and overload and as we all know those two improves with Dex and Support but both those classes have both physical and energy weapons so a mage has no choice if they want to last past three rounds to have high dex and high tech forcing them to have low strength and support. So we got to ask, "Why is the mage being punished and not getting weapons with better mods across the board to have a fighting chance."
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