Hun Kingq
Member
|
Emp is unblockable and you call it fair that 38 points of energy can be taken away and reroute does not work again until the 3rd round. Agian reroute takes effect like this 1, 3, 5, 7, etc. so we don't get energy back every round. Take a look at all the mage skills, Malfunction, bludgeon, plasma bolt, overload, plasma rain, Super charge, all cost energy, defense matrix, technician, field medic, cost energy Things that don't cost energy strike (low physical damage) side arm or aux (opponent with max shadow arts, hybrid armor or high support) (low physical damage) The mage don't have multiple strike skills like the bounty or merc, is that fair. So as you can see all of our skills depend on energy (not low energy but high energy costs) and when our energy is taken away then all we have is a big stick and two guns, is that fair. Anyone that says my suggestion is unfair is either a bounty or a merc that believes the mage should be kept underpowered while allowing those two classes to abuse strength or support. My suggestion is one way to have a small solution to that problem. Mercs and bounties both have multiple over powered skills so why can't the mage have at least one that cost no energy,and unblockable, it would force a balance in the game as well as a variety of mage, bounties, and mercs on the leaderboards instead of bounties or mercs. Epic Duel Handbook: " EMP Grenade zaps away your opponent’s energy points by the effect/level number, as improved by technology. It is similar to the Mercenary’s Atom Smasher skill, but better, because it cannot be blocked. This skill can absolutely ruin your opponent’s whole strategy, or even leave him with no good possibilities at all! To be best used, you need to know what your opponent’s finisher skills are, and how much energy they require. Then, let him use some energy on basic skills, then pop him with the EMP Grenade when his energy is low enough that the EMP disables his finisher. Alternately, especially against opponents with strong skills-based strategy, pop an EMP first thing, and then again in 3 rounds! This skill is a big reason why you need to be effective with and without your skills!"
|