Xendran
Member
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KABAM! Note: The following things are using 3 assumptions. 1: Focus is removed 2: Agility is NOT removed 3: Armors get significantly buffed 4: While this fixes stats, it does NOT fix skills, so do not discuss skills in regards to this post. Skills would be fixed after this. If i see anybody commenting about CURRENT SKILLS AND THEIR POWERS in regards to this post, they will be ignored ==Strength==
Primary Weapon Damage 3:1
Deflection 4:1
Rage Rate Increase 4:1
==Dexterity==
Defence 3:1
Block 4:1
First Turn Chance 4:1
==Technology==
Resistance 3:1
Stun Rate 4:1
Robot Damage 4:1
==Support==
Auxiliary weapon Damage 3:1
Critical Chance 4:1
Secondary Weapon Damage 4:1
===Primary Damage, Auxiliary Damage,Defence and Resistance===
1 Point of random damage for every 3 points
0.5 points of base damage for every 3 points
EX:
0 0-0
3 0-1
6 1-2
9 1-3
12 2-4
15 2-5
18 3-6
21 3-7
24 4-8
27 4-9
30 5-10
===Deflections, Blocks, Stuns, and Criticals===
Deflection = Deflect 50% Damage. Worth 0.5 Turns
For every 4 points of strength GREATER THAN your opponent, you gain 1% to deflection rate, and your opponent loses 1%.
Minimum -20%
Base + 0%
Maximum +20%
Block = Guard 50% Damage. Worth 0.5 Turns
For every 4 points of dexterity GREATER THAN your opponent, you gain 1% to block rate, and your opponent loses 1%.
Minimum -20%
Base + 0%
Maximum +20%
Critical = Ignore 50% Def/res. Worth 0.5 Turns
For every 4 points of support GREATER THAN your opponent, you gain 1% to critical rate, and your opponent loses 1%.
Minimum -20%
Base + 0%
Maximum +20%
Stun = Skip Opponents Turn Worth 1.0 Turns
For every 4 points of technology GREATER THAN your opponent, you gain 0.5% to stun rate, and your opponent loses 0.5%.
Minimum -20%
Base + 0%
Maximum +20%
===Secondary Damage, Robot Damage===
1 Point of random damage for every 4 points
0.5 points of base damage for every 4 points
EX:
0 0-0
4 0-1
8 1-2
12 1-3
16 2-4
20 2-5
24 3-6
28 3-7
32 4-8
36 4-9
40 5-10
44 5-11
48 6-12
===First Turn, Rage Rate===
For every 4 points of dexterity GREATER THAN your opponent, you gain 1% to go first.
For every level LESS THAN your opponent, you gain 7% to go first.
Min: 0%
Base: 50%
Max: 100%
For every 4 points of strength GREATER THAN your opponent, you gain 1% more rage per turn.
NOTE: This is a 1% INCREASE in your rage, not a 1% ADDITION to the rage meter.
===Rage===
Minimum Rage Per Turn: 13%
Base Rage Per Turn: 13%
Maximum Rage Per Turn: 22%
Rage causes the action used to deal double damage.
===Armors===
Armors would gain a significant boost in their +def and +res. All armors would give both res and def, however would lean towards def or res at a 2:1 ratio.
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