Silver Sky Magician
Member
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@Hun Kingq I highly doubt that you have experienced a scenario as described above, when your opponent did '9' damage to you before you healed, '47' damage after you healed, and '27' after you used boosters. There are a few possibilities. Firstly, you had failed to recognise that your opponent has attacked you with an extremely low level gun prior to you healing, and had used a skill/more powerful weapon afterwards. Honestly I cannot see how a level 33, presumably experienced player like you can fail to notice this reason for the disparity in damage should this be the case. Secondly, this is a bug that you should report. Thirdly, you are lying or exaggerating. Next, if your dexterity and technology is at a low 58 and 54 (without stat boosts, I am assuming), you cannot expect to take less damage. Even if you have stat boosts in addition to that, you have to note that stats are now worth less in terms of conversion to defense and resistance, so you have lower defenses, potentially translating to you taking more damage. I feel that it is an inaccurate and biased statement to say that this affects the mage class alone, as this has affected more classes and is perfectly logical without any unfairness in this aspect. Furthermore, IsaiahtheMage has multiple characters, a mage, a bounty hunter and a mercenary. It is wrong to say that strength and support abusers were not affected by the update. Their damage was significantly decreased, forcing many of them to revise their builds. They are now less effective than before. And you should know that the 50 stat limit applies to your total stats, so keeping your base stat at 50 while having stat enhancements will not ignore the penalty. I am considerably surprised that you have failed to recognise this.
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