Silver Sky Magician
Member
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@ Hun Kingq I would now like to clarify some facts. 1. It is extremely obvious that I do play EpicDuel. And that it is virtually impossible for me to be arguing with you in the way I have been doing should I be a level 6 tech mage who is new to the game. 2. No matter what you say, Hun Kingq, it is an undeniable fact that stats still affect skills in the same way. In other words, before the update, bunker buster increases by 1 damage per every 5 tech. After the update, it still increases by 1 damage per every 5 tech. I think this statement is extremely clear. Please provide a screen shot of a new skill scaling system should you persist to say this. 3. The update greatly affected bounty hunters and mercs as well. It is unfair to say that the update discriminated against mages, because it did not. Don't bounty hunters and mercs also have to choose 'between power or defense'? 4. The developers will most likely inform the community before carrying out any 'experiments'. My personal opinion on your experience with blood shield is that you experienced a few decreases in damage due to the random number generator, then, being frustrated by this, exaggerated the damage disparity such that it becomes mathematically impossible and presented this as fact. 5. What is your definition of a 'true caster mage'? One that uses plasma bolt, overload, plasma rain (maybe supercharge) all in conjunction? You should compare the 'caster mage' with the 'caster mercs'(bunker buster + artillery strike + sometimes surgical strike) and 'caster bounty hunters'(stun grenade + multi shot). All caster builds do not function effectively at high levels and I do not see a reason for you to single out this aspect of the mage class. 6. Mages 'abuse' support just as much as bounty hunters 'abuse' strength and nearly as much as mercs 'abuse support'. Mercs are able to ignore defense because they lack a skill such as smokescreen or malfunction, unlike the other classes. Bounty hunters only have one skill that can do this and that skill is blockable. 7. What 'improves' energy attack damage is increased base damage and/or decreased resistance. Most opponents have lower resistance after the update, while mages' gun attack is not affected much as mages' strength is usually limited to below 50. As for support, I believe that support mercs are equally affected by the decrease in base damage. I see no reason for you to complain about how the update ultimately nerfed mages while doing nothing or even buffing bounty hunters and mercs. 8. As for your malfunction 'not affecting mercs as much', have you truly taken note whether all the factors were the same? If not then this is a flawed comparison. Even if ALL the factors were the same, you still have to take in account the random number generator. 9. I have not instigated IsaiahtheMage to criticise you. He did so on his own accord. It says quite a lot about the fallacy of your argument that at least three people are pointing out errors in it. And yes, I have already checked your character page before you accused me of being 'too lazy to do so'.
< Message edited by Silver Sky Magician -- 4/13/2011 9:23:09 >
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