megakyle777
Member
|
Okay, for those who have no clue to what I am on about (And I may be wrong on some details) AQ has a group called the Knights of Order. These are sensible people who were made staff and given one task: To go through AQ and either buff or nerf what was needed to be buffed and nerfed. Effectivly, the staff were split into two groups: the ones whould would concentrate on fun content such as new areas or the storyline, and the KoO who would go about the game, look for anything overpowered and underpowered, and change them as needed. Now, I feel that such a system is requied in ED so that the main staff and writers can concentrate on releasing new things while some other responsable people deal with all this nonsense that has been consuming these fourms into an evil of arguments about builds and balance. This would require more staff to be hired for the team, but in the end it would come out with a much better game. Discuss. EDIT: Hopefully this will shed some light on the KoO: quote:
The Knights of Order is the what you are looking for. The members of the Knights of Order are staff - they decide whether buffs/nerfs should happen. "Buff" is commonly used to describe raising an aspect of something, such as the price or the power. "Nerf" is the exact opposite, lowering the price or the power. This thread tells their current plans, but it doesn't tell everything. If the KoO decide to buff/nerf an item, they may do it without notice, but they usually post in a thread that requested it. If you have any other questions about the KoO, the stickies should answer all your questions. There is now a sub-group to the Knights of Order, the Squires of Order. They are to the Knights of Order what the ArchKnights are to the moderators. And before you ask, the answer is NO, you cannot join the KoO. The ONLY time that you would be able to join is if they clearly state that they need more members. Threads that MAY help: http://forums2.battleon.com/f/tt.asp?forumid=61
< Message edited by megakyle777 -- 4/18/2011 11:12:35 >
|