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Continuous Uprising

 
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5/10/2011 12:01:39   
Yugiew
Member

What do you think the damage output for weapons will be 1 year from now?
How do you think "they (mods/dev/whatever O_o)" are going to even it out?
Because it seems that the damage for Zookas has risen at least 5+ in one year, am I right?

Discuss

_____________________________

(B17) - Government cover up? It's a vitamin which
barely anyone knows about. "They" say it PROMOTES
cancer but in reality, it actually PREVENTS it.
If you're interested, research it. If not, oh well.
DF MQ  Post #: 1
5/10/2011 12:36:58   
Matgon
Member

Well not alot.... we might reach level 35 and I guess we will see +40 damage in the next upcoming bazookas.
DF AQW Epic  Post #: 2
5/10/2011 14:53:33   
IsaiahtheMage
Member

Probably weapons that have +45 damage and 10% extra connect and crit chance. That is 100% OPed.
AQW Epic  Post #: 3
5/10/2011 14:58:19   
Soliqe
Member

+50 damage with +100 stat mods.

WOOOO[/sarcasm]

On a serious note, I honestly think the damage output needs to be lowered. As well as the stats. If you look at the weapon from level 25-33 you'll notice a major spike in damage and stat mods at Level 30-31.

The developers are making stronger weapons at the level cap to keep players interested, but to be honest, it's effecting long term play. I guess you could bring SOUP's stat inflation into this. Personally, I believe once a level cap is raised, the past weapons need to be re-balanced to curb stat inflation. That also helps making newer weapons not have the expectation to be so powerful.

< Message edited by Soliqe -- 5/10/2011 15:03:44 >


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AQW Epic  Post #: 4
5/10/2011 15:09:34   
Matgon
Member

I agree with solique... was I the only one to notice how they went up with the bazookas damage range?
Incase you didn't basicllly they went from +33 to +37 in the fewest of updates. (So everytime they realesed a zooka it had one more damage than the one before)





< Message edited by Matgon -- 5/10/2011 15:10:10 >
DF AQW Epic  Post #: 5
5/10/2011 15:36:01   
Soliqe
Member

The balance proportions are out of whack...

They need to formulate the weapon balancing to:

1 Level = 1 Damage + 1 Stat Mod

Of course, for guns and auxs the stat mod calculation would need to be lower, or else you would have 99 stat mods at level 33.

_____________________________

AQW Epic  Post #: 6
5/10/2011 15:59:00   
The UnleaShedWolfZ
Member

+100 on each stat :D

Stats : Str+100
Dex+100
Tech+100
Support+100


That's All I Got In Mind.. So Epic.. O_O
Epic  Post #: 7
5/10/2011 16:24:06   
5rr5
Banned


Epicduel wouldn't exist because it is the end of the world 2012 xD
AQ DF MQ AQW Epic  Post #: 8
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