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RE: NEW Juggernaut Battle Mode Announcement

 
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5/16/2011 18:02:54   
IsaiahtheMage
Member

@Nova I completely agree. Its childs play. Its unfair.
AQW Epic  Post #: 176
5/16/2011 19:38:00   
LambO
Member

I feel like a moron/hypocrite, but I'm gonna buy it.
I think all this hate is most likely gonna make the Dev's give a pretty nice reward for the people who did buy it, lol.

Well, I'm gonna buy it. When I have time, I'm gonna check out the 2v1 battle.

Still doesn't change my mind though of the Dev's. I still agree you've only done this for the money, not to test it. You had WAY over a year to test it. So there's no excuse.

LambO

I hope this is as good as what people keep saying to me...

Edit: Brought it. (Just editing so if I don't get this 'Reward' I have proof here I brought this card before the reward came)

< Message edited by LambO -- 5/16/2011 19:41:12 >


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AQ DF AQW Epic  Post #: 177
5/16/2011 19:39:23   
helloguy
Member

@Llambo lets just say you won't regret it :P
AQ DF AQW Epic  Post #: 178
5/16/2011 19:42:33   
sk1tz
Member
 

When it goes f2p we are gonna have to wait a long time to get into a battle so i have a couple of suggestions, tell me what you think and add your own.

1st suggestion, involves some hard coding i think but here goes. When you start a juggernaught battle for the first time after reset you will be put into a 1v1 with another juggernaught +5 -5 levels and the winner gets to play juggernaught for 2 hours while the loser isnt allowed to play juggernaught for 2 hours. After the 2 hours are up you have to repeat.

2nd suggestion, put a 50 jugg fights a day cap on every player.

3rd suggestion, make it only lvl 33's who can be juggernaughts.

what do you guys think?

Discuss.

Merged into the existing Juggernaut discussion thread. ~Ashari

< Message edited by Ashari -- 5/16/2011 20:27:37 >
Post #: 179
5/16/2011 19:43:35   
LambO
Member

@Helloguy. Hopefully. I guess I'll give it a try tomorrow see how it goes.

LambO
AQ DF AQW Epic  Post #: 180
5/16/2011 19:43:40   
beastmo
Member

50 jugg cap my forget that

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Epic  Post #: 181
5/16/2011 19:55:12   
xxmirxx
Member
 

above it won't stay easy for ever so take as many wins as you can.
AQ Epic  Post #: 182
5/16/2011 20:05:02   
yeadudes
Member

I quit Epicduel.
Sayonara, Gold Freedom! (My ED account).

RIP Epicduel.
AQ DF MQ AQW  Post #: 183
5/16/2011 20:12:38   
IsaiahtheMage
Member

Ok so make Juggernaut mode avaible only to level 33s and players who win basically? No. I dont support.
AQW Epic  Post #: 184
5/16/2011 20:14:48   
goldslayer1
Member

how about when u go to juggernaut u dont always become the juggernaut.
for examples those lvl 26 and below
when they go to juggernaut they can be juggernauts or they can fight the lvl 33s along with a partner
and since lvl 27 cant fight lvl 33 anyone thats 27 or above will be a juggernaut.

AQW Epic  Post #: 185
5/16/2011 20:16:34   
IsaiahtheMage
Member

^ I dont blame you for quiting after this update. We all need to go player betetr Artix Ent games like Herosmash,AQWWorlds,dragonfable and so on!
AQW Epic  Post #: 186
5/16/2011 20:17:07   
sk1tz
Member
 

finally someone who is actually discussing. sounds good slayer. keep them coming
Post #: 187
5/16/2011 20:23:16   
StriderAigis
Member

Cap to 50, then whats the point of a lader board and only make lvl 33 do it, thats just unfair
AQ DF AQW Epic  Post #: 188
5/16/2011 20:28:00   
sk1tz
Member
 

what every1 is failing to see, is when its F2P you will be waiting about 5mins for a fight, hence please if someone can come up with any better suggestions, then tell me them. currently it takes 1-2 mins to find a fight.

< Message edited by sk1tz -- 5/16/2011 20:29:46 >
Post #: 189
5/16/2011 20:36:15   
Ashari
Inconceivable!


@sk1tz: The reason why there are so few lower levels for Juggernaut mode is that right now they have no chance at winning. Most level 22 - 26s are now avoiding 2v2 because they're being thrown into Juggernaut battles they can't win.

Once the level range is fixed so that low levels have a fair chance to win (around 50%), then you'll probably see more lower levels joining Juggernaut Battle, maybe even enough to warrant it's own separate battle mode.

I'd hold off on such drastic ideas until there is a fix for the fundamental problem with 2v1, which right now is the level range.

< Message edited by Ashari -- 5/16/2011 20:46:19 >
AQ DF MQ AQW Epic  Post #: 190
5/16/2011 20:43:47   
IsaiahtheMage
Member

@Ashari Exactly! Why would they want to join a mode they know they cant win? Makes no sence.

@Skitz Ashari took the words out of my mouth.
AQW Epic  Post #: 191
5/16/2011 21:18:22   
Wraith
Member
 

The way I see Juggernaut is this.

Varium players suffered multitudes of losses on 2vs2 because of OP Non-varium Mjolnir Mercenaries and weak partners. Thus we got a good battle mode, Juggernaut. And levels 22-26 can 1vs1, because they don't meet Level 32 ad 33 yet. SO really, tomorrow I'm going to try out Juggernaut, can someone tell me how it is like?

_____________________________

AQ DF AQW Epic  Post #: 192
5/16/2011 21:52:58   
Agiluz
Member

^ it makes u feel bad pwning low lvl non-variums easily thats hows it's like xD

< Message edited by Agiluz -- 5/17/2011 0:03:06 >


_____________________________

Rogue Ninja
Post #: 193
5/17/2011 11:22:28   
Sageofpeace
Member

Why did you think that they didn't introduce a button for it because only level 33 would click it and they wouldn't find any fight to fight lol anyway the only thing im concern about is about what kinda reward will get.

Again i don't wanted achievement,bike,credit,house or et.c that doesn't involve battle

< Message edited by Sageofpeace -- 5/17/2011 11:24:08 >


_____________________________

Do not troll forum staff in your signature,
or you won't be allowed to have one. ~LB
Post #: 194
5/17/2011 12:03:10   
Polandor
Member

2vs1 currently is really bad, here how to improve it:

* 2vs1 need a new button, so only ppl who want it choose it.
* Increase the team lv, facing a lv 33 to 26-29 (instead f current 22-26).
* a new Leader board for juggernaut consecutive wins (daily)
* Add an option to make a team for 2vs1.
* After each juggernaut win on the same day make the battle harder, example for a lv 33:
26-29 (0 win)
27-29 (after 1 win)
28-29 (after 2 consecutive win)
29-29 (after 3 consecutive win)
29-30 (after 4 consecutive win)
30-30 (after 5 consecutive win)
30-31 (after 6 consecutive win)
31-31 (after 7 consecutive win)
31-32 (after 8 consecutive win)
32-32 (after 9 consecutive win)
32-32 (after 10+ consecutive win)

Those reset everyday, this would make it a challenge, it will also make room for new juggernaut (when someone has 9 consecutive wins, it would ensure less waiting time before a match begin.

*Juggernaut should always go 2nd if facing two lower level player. (26-29)
* Exception to the above rules, give 50% chance to go first if facing a team with a level -1 of the juggernaut
* Exception to the above rules, give 33% chance to go first if facing a team with a level -2 of the juggernaut
* Exception to the above rules, give 13% chance to go first if facing a team with a level -3 of the juggernaut

Lv 33 face two lv 22-26. it a 100% win to any descent lv 33.
You could put 3 or 4 lv 22-26 vs one lv 33 and the lv 33 will still win.
It also a I win button, for those who pay 1200 varium.
It a I lose button if a lv 22-26 try to play a regular 2-2 battle and end up vs a juggernaut.
You can say just don't play 2-2, right ?
Well a lv 22-26 has a lot of chance of facing a higher level in 1-1 and also lose.
The new 2vs1, is actually removing a 2-2 mode for many players.

2vs1 need to be challenging, not a free wins.
Post #: 195
5/17/2011 13:30:01   
button33
Member

Heres an Idea for those who bought the card early.

Anyone who buys in the first week with varium will get faster juggernaut battles. How?

Make it so that for every four people who paid varium for this feature will get in, and then have one who paid with credits. This way, the people who paid earlier dont have to wait as long. It could be part of our reward.

_____________________________

It wouldn't matter to me, I would probably lose 5,000 wins from the npcs. Most importantly, my character is made of skill. ~Angels Holocaust
AQW Epic  Post #: 196
5/17/2011 17:12:24   
Nebula
Member

^Yeah because that totally doesn't decide who will be dominating the leaderboards.
How about I not support that.
Post #: 197
5/18/2011 10:47:37   
ajs777
Member

so this "big" reward is a stupid achievement, wow, and its gonna be worth less then 5,500 points at least it should be. Thats all founder achievement is worth and we paid a heck of alot more for it, wow a an achievement, ha... well i feel sorry for all who bought it, but they flat out said there would be a non varium way to get it... and seriously its only gonna be up to lvl 28? come on! i could take two lvl 28s no prob we cant all have 95% win ratios thats no fun?? make it atleast lvl 26-30 for a lvl 33 jugger, im not gonna play jugger for free solo wins, which is all it truly is right now, agh why do i care im not gonna play anyway.

_____________________________

Chuck Norris doesn't believe in lag.

If pro is the opposite of con, is congress the opposite of progress?
AQ DF MQ AQW Epic  Post #: 198
5/18/2011 17:02:45   
Wraith
Member
 

Bought Juggy card. Took 3 mins for a battle and 7 rounds for me to kill 2 people when I was stunned. That was how easy it was. X.X
AQ DF AQW Epic  Post #: 199
5/18/2011 18:54:40   
LambO
Member

I've gotta say, I'm liking this juggernaut thing. Not because I can win easily (3 wins 0 loses, just started) But because this level 20 - 25 or so are nice people. You can have a convo with them, like old times.. Ah the good old days...

Going pretty good at the moment so, it's not such a bad update till you've tried it people.
AQ DF AQW Epic  Post #: 200
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