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Shadow Art - Stun %

 
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5/21/2011 8:32:43   
TurkishIncubus
Member

quote:

Also, the stun chance on the gun will not be affected by Shadow Arts


Than what is the purpose of having %stun increase on shadow arts? because we can only use it with stun grenade than What is the difference between having a skill with 40% stun chance (like Maxed Maul) and a skill with 30% skill and +10% from a passive (like stun grenade + 10 lvl Shadow arts) ?

I think Shadow Arts should effect the stun chance of the new guns thats the total idea of having a separate stun % on Shadow Arts.

< Message edited by TurkishIncubus -- 5/21/2011 8:44:29 >
Epic  Post #: 1
5/21/2011 8:43:52   
RKC
Member

As much as I like shadow arts affecting the gun, it will make BH the only class with an advantage of having the gun and people don't like that when one class has an advantage over the others.

But I would really love for shadow arts to affect the stun guns.
AQ DF MQ Epic  Post #: 2
5/21/2011 11:16:59   
Remorse
Member

Yeh i agree, pherhaps they could make it +15% chance (5% plus 10%max shadow) to stun first shot of the gun then 5% after that because the stun part of shdow arts is almost usless after havin such a bad stun attack(stun grenade). after saying this though it could be slightly unfair to mages as they also have a bad stun attack but they have deadly aim which improves these guns so why not as BH getting a decent stun attack.

< Message edited by Remorse -- 5/21/2011 11:19:03 >
Epic  Post #: 3
5/21/2011 11:46:30   
IsaiahtheMage
Member

As much as I like it no. Thats way to OPed BH be the only class with a 15% Gun Stun Chance and a 40% Stun Chance. Way to Oped.
AQW Epic  Post #: 4
5/21/2011 11:47:23   
Epic Pwnser
Member

So then BH won't be oped with the gun DUH.
With the SA affecting the gun:
One strategy could be gun, STUN!, and any atks you want, cheap shot/massacre.
Which would be highly oped.

Edit: Besides, your stun grenade can get up to 40% stun rate.

_____________________________

Epic  Post #: 5
5/21/2011 11:57:01   
Remorse
Member

above , stun grenade is usless meaning BH pretty much have a passive just to block( thts pretty lame) as they nerfed it from deflections, this is the chance to givethe stun sidet purpose, but it may be overpowered which is why i think that only the first attack with the gun should have shadow arts included and then after that normal 5%.
Epic  Post #: 6
5/21/2011 11:58:08   
Wraith
Member
 

YES YES YES! Mages get Deadly Aim, we should get something on guns too! And they have reroute...
AQ DF AQW Epic  Post #: 7
5/21/2011 12:03:20   
Remorse
Member

above , ur enthusiasm is good however it is open to flaming. Let this not be a skill battle as no1 wins, this is just a small simple sugestion to give shadow arts a chance to actuly do something wen coming in to a battle with someones who uses unblockables and or, is not affected by block much eg.support merc. AS shadow arts is the only passive to sometimes not have an affect in battle.

< Message edited by Remorse -- 5/21/2011 12:04:48 >
Epic  Post #: 8
5/21/2011 12:26:20   
Zean Zapple
Member

quote:

As much as I like it no. Thats way to OPed BH be the only class with a 15% Gun Stun Chance and a 40% Stun Chance. Way to Oped.


Bounty may be the only class with a +15% chance of a stun on their gun. But the classes are "Unique" and all advantages and disadvantages "Unique" to themselves.


~Zean
Epic  Post #: 9
5/21/2011 13:23:35   
Mr. Black OP
Member

if mercs got a passive that affected guns then i supposed it would be fair
Mages have deadly aim making their gun do more dmg
BH have SA to make the gun stun more
Epic  Post #: 10
5/21/2011 15:36:15   
Cinderella
Always a Princess


@zman- it was stated in the OP- Shadow Arts does not affect the stun guns. We didn't want this to be a game-changer, just fun to have.
Post #: 11
5/23/2011 11:36:08   
5rr5
Banned


Support is either not helping right?

< Message edited by 5rr5 -- 5/23/2011 11:39:10 >
AQ DF MQ AQW Epic  Post #: 12
5/23/2011 11:54:11   
Thylek Shran
Member

Support does help the opponent to reduce the stun chance but it cannot increase it.
The gun should not be affected by it.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 13
5/23/2011 13:25:25   
Vick Vega
Member

quote:

We didn't want this to be a game-changer


Obviouslyl. This is an understatment. They are margnially better than seasonal rares from 1.5 years ago. Promos used to be something to feel great about buying. In all honesty I clicked the button to get these with a sick feeling. Sigh....
AQ DF AQW Epic  Post #: 14
5/23/2011 14:15:16   
Sky Drifter
Member

Bad Idea, This would make stun's likely to happen and people would say Bounty Hunter's would be OP'd and complain so IMO Not such a great idea.

_____________________________


AQ DF MQ AQW Epic  Post #: 15
5/23/2011 18:22:25   
AQWPlayer
Member

NEW IDEA!
This is a great chance to balance classes. So my idea is that well, they apply increased stun chance to the stun guns as well AND have mages' deadly aim give a crit % that increases with the deadly aim level. This way mercs will not be as OPed as they are now :)
AQW  Post #: 16
5/24/2011 3:12:42   
endtime
Member

Honestly, a terrible idea. The Bounty class is arguably the strongest right now and do not need to be even more OP.

In addition, I already dislike the fact that I can suddenly be stunned every two turns. This game does not need more luck factors to be involved. Too much luck factors undermines the PvP strategy portion of the game by replacing skill with randomness.
AQW Epic  Post #: 17
5/24/2011 12:16:34   
Sageofpeace
Member

I don't know about stunNing since only str mercenary rely on it but bounty are blocking like a BIG TUNA

_____________________________

Do not troll forum staff in your signature,
or you won't be allowed to have one. ~LB
Post #: 18
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