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Credits: Not Enough?

 
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6/13/2011 17:12:57   
He Who Lurks
Member

Don't you guys believe that credits are given to small of an amount per battle? You guys also have to realise that when -5 early weapon equipping occurred, a level 29 battle could become the equivalent of a 32-33 battle. Lower levels also have many options to win and can more easily take down a player 5 levels above with the right gear, especially a non-var. Also guys, think about the non-var. They can't farm as fast as var.

< Message edited by He Who Lurks -- 6/13/2011 17:13:32 >
AQ Epic  Post #: 1
6/13/2011 17:30:49   
Mr. Black OP
Member

they have power hour at least :/
but maybe raising a win to 50 creds and a loss to 20
Epic  Post #: 2
6/13/2011 17:52:21   
Light Stridr
Member

I'm one of those people who can't access Power Hour 5 days out of 7, and on the other 2 days I still have an 80% chance of missing it due to some routing my parents have.
AQW Epic  Post #: 3
6/13/2011 19:00:03   
DillBagel
Member

Any increase in credits received will most likely drop there value and credit items will cost more. So this wouldn't change a whole lot.

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AQW Epic  Post #: 4
6/13/2011 19:02:21   
Deimos...
Member

I think its good. Just fight more. I have 300k credits now.
Epic  Post #: 5
6/13/2011 19:16:35   
Agiluz
Member

I think its enough all you have to do is do 2 vs 2 and farm some npc's and you could get 8000+ credits a day as a non-varium (yes, i have experienced being a non-varium as a proof)

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Rogue Ninja
Post #: 6
6/13/2011 19:31:49   
xxmirxx
Member
 

I actually hate fact that low lvls could equip high level weps.
AQ Epic  Post #: 7
6/13/2011 19:51:39   
Wraith
Member
 

I just want to know how people get hundreds of thousands of credits. My maximum was 34k, then I bought Charfade's Bike.
AQ DF AQW Epic  Post #: 8
6/13/2011 19:59:15   
voidance
Member

Tbh I think they should lower the amount of credits you can get in a battle. I could easily pull 10-15k credits a day when i played, and that just about buys you any 1 item in this game.

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AQW Epic  Post #: 9
6/13/2011 20:10:13   
IsaiahtheMage
Member

I believe its ok actually but a little more credits wouldnt hurt.
AQW Epic  Post #: 10
6/13/2011 21:18:37   
Drakadh
Member

Fighting 15 NPCs gives you atleast 500 Credits Double it in power hour it becomes 1k. In 1 day of 24 hours you can gain 13k JUST fighting AIs! Imagine it WITH Players... I got 28 K ( I know it sounds big ) but to be honest its kinda low.
It depends mostly on the player how much they spend over Lvling up ( By that I mean buying items after lvling up ) You just need to save money when your a lower lvl, going up you get cool weps!

~Drakadh

AQW Epic  Post #: 11
6/13/2011 22:43:33   
Deimos...
Member

One person I knew sold his gun aux and primary for the new weapon blade of generating. Very bad choice now he has only 1 weapon and few credits.

< Message edited by Deimos... -- 6/13/2011 23:14:46 >
Epic  Post #: 12
6/13/2011 22:54:14   
goldslayer1
Member

i got 40k one day.
AQW Epic  Post #: 13
6/13/2011 23:25:24   
AQWPlayer
Member

I agree with increasing credit reward from winning and losing. AND the weapons should be equipable 3 levels before, instead of 4.
AQW  Post #: 14
6/13/2011 23:28:06   
ajs777
Member

the credits are fine, i mean you have over 3k for only 100 1v1 wins, the team reward against a jugger should be raised though


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Chuck Norris doesn't believe in lag.

If pro is the opposite of con, is congress the opposite of progress?
AQ DF MQ AQW Epic  Post #: 15
6/14/2011 1:03:23   
Sipping Cider
Member

I think that there needs to be other ways of getting credits other than battle.

If you make one mistake such as buying a weapon that you did not meet a requirement for or you sold all your stuff and found out you did not have enough credits to buy the weapon you were trying to get then you can almost never keep playing with that character with out purchasing varium. The reason is because with out any good weapons than you can not win battles and that is the only way to make credits in this game currently.

As for how many credits you get from battles:
its pretty good right now with power hour and arcade helping you out on the way. Not to mention farming on npcs.
Epic  Post #: 16
6/14/2011 1:59:33   
DillBagel
Member

@Deimos That's why I gave my free Blade of Generating to a non varium alt.
AQW Epic  Post #: 17
6/14/2011 2:14:01   
Thylek Shran
Member

quote:

they have power hour at least :/

Everybody has.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 18
6/14/2011 2:28:23   
m16dern warfare
Member

i think credits are plenty. If they added anymore, everyone would have all the ebst items. I helps to keep that 30k bike prestine, envyable for lack of words. I can easily earn 5k credits a day by not looking
AQW Epic  Post #: 19
6/14/2011 3:27:55   
Xxbbooxx
Member

well, im one of the ones with a uber slow computer, and i struggle to earn 1k credits a day...
DF AQW Epic  Post #: 20
6/14/2011 3:32:13   
Ashari
Inconceivable!


Looking at the numbers, players are actually on a very tight credit budget as they level up.

Here's an example of the total credits earned by a player as they are leveling up with a 60% win rate. Even at 70% win rate, these credit numbers only go up by 5%.

Listed below is the total experience required to get to a level, the total number of 1v1 or 2v2 matches it would take, and the total amount of credits earned.
		Matches		Credits Earned	
Level	XP Req	1v1	2v2	1v1	2v2
25	10290	1029	515	22638	20168
26	12620	1262	631	27764	24735
27	16200	1620	810	35640	31752
28	21030	2103	1052	46266	41219
29	27110	2711	1356	59642	53136
30	34440	3444	1722	75768	67502
31	48020	4802	2401	105644	94119
32	61600	6160	3080	135520	120736
33	75180	7518	3759	165396	147353

Going on the model that a player would buy a new Primary, Gun and Auxiliary every 5 levels a player will on average spend 30,109 credits by level 25 and 81,609 credits by level 30 solely on equipment. This is without buying armor at level 15 which many new players do make the mistake of doing, leaving them even further behind on credits.

This is given the best case scenario, where the player buys all the right weapons for their level and still this leaves a player grossly overbudget. A normal player will probably buy the wrong weapon or buy weapons more often than every 5 levels, not to mention the cost of retraining which is probably done at least 5 times by the time a player reaches level 30.

Now Missions and Power Hour are a nice boost, but neither are enough to cover the gap yet. Doing all the pre level 30 missions will only get you 4070 credits (including sellback of weapons you are rewarded). Not everyone can play during power hour, so when taken into consideration, that should be considered a boost to give players some breathing room in terms of credits, not to cover the gap.

I think Missions are going to be the greatest boost we'll see in terms of credits at lower levels. Right now there still aren't that many, but as we'll get more it'll be a big help in covering the gap.

< Message edited by Ashari -- 6/14/2011 3:37:21 >
AQ DF MQ AQW Epic  Post #: 21
6/14/2011 4:02:39   
Xxbbooxx
Member

very nice post Ashari, didn't realise id had made and spent over 90k credits, and still be broke... god i'm pathetic...
DF AQW Epic  Post #: 22
6/14/2011 5:13:28   
Polandor
Member

Yes we need more credit per battle both win and lose.

The power hour is nice, but we need another hour in the middle, many of us miss the 2 current time.

Also the amount of credit should be doubled at all times, and xp doubled in power hour.

Post #: 23
6/14/2011 8:48:09   
Silver Sky Magician
Member


Perhaps the ability to convert battle tokens into credits would help (though I just spent a whole bunch of them on achievements -.-)
Post #: 24
6/14/2011 11:20:55   
BurningFlames
Member

I wouldn't mind some more credits every battle!

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AQW Epic  Post #: 25
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