Sipping Cider
Member
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I will try to respond to all the different suggestions. He who lurks: quote:
I suggested about 8 months ago I believe, that the more turns that pass, the more credits one should receive. 2vs2 is much more dynamic than static(opposite with 1vs1) and takes much longer. 2vs2 should gain an increase credits IMO. This sounds like a great idea! That way slow builds can get as much rewards as fast builds, so this way it all would boil down to who wins, not who wins fastest. In addition, when trying to get lots of wins the battles sort of blend together, since you are not focusing on each on specifically. This way each battle would be more important. Ajs777: quote:
Rewards are fine right now, in fact, its almost to much, the only rewards i would change is the rewards for juggernaut mode, i think the rewards for the team side are to low and for the jugernaut side to high, other then that its perfectly fine Since i do not play juggernaut that much, i will just trust your word on this. Sounds like juggernaut rewards need some changes Ashari: Your level progression table showed wonders. Obviously solo battles get you more credits per level than team battles, not to mention due to speed solo battles are usually easier to level up faster with. Sounds like team battle rewards needs a little boosting AQWPlayer:quote:
They should give more credits for each battle. And also, it doesn't make sense that you get more experience from winning than from losing :s More credits for each battle would mean more stuff to buy, which would be awesome. And i think the reason why you get more experience from wins is so players are encouraged to try to win. Cyberbakio ryugan:quote:
Yea, they don't fit anymore to high levels, credits have raised in items. I say credits percentage increase everytime we level up. What do you think? Sounds reasonably. Although i would guess that the prices for stuff would have to increase. Luna Moon-raider:quote:
if the did X2 the influence gain by a 2v2 battles 1vl faction will still get more influence. the fact is this game is kinda unfair to 2v2 factions. yes i know a 2v2 faction can fire cannons to get its side to win but imagine a 2v2 faction vsing a 1v1 faction of the same side. the 2v2 faction will lose. i do hope the devs adress this issue before delta. 2v2 faction have been suffering for so long. pls at least consider to increase the influence gain whne doing a 2v2 match. According to your calculations, a boost for team battle rewards is most needed! especially for influence. I am in a faction myself and i find that solo battling helps the faction much more. Drakadh:quote:
Since we are talking about battle rewards I wished the Arcade drops got a higher percentage xD As i have not done much arcade myself, i will have to also trust you on this one. I have heard others complain about arcade being to hard, so there is a good chance that this is something that needs to be adressed.
< Message edited by theSunguardian -- 6/21/2011 14:16:43 >
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